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Geek Culture / Hiring Voice Actors

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Oolite
19
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Location: Middle of the West
Posted: 8th Jan 2012 16:25
A big project I've had in mind for the past years is finally coming to fruition, with a script finished and an engine pretty much complete. All that is left is to create the media, the levels and input all of the text and puzzle elements together. This is still far away from release however as there is still a lot to compile together.

I'm trying to work out a budget of what i'm willing to spend on various parts of the game. Along with some small web space advertising and website domains to build up hype. I also want to hire some voice actors as the large conversation sections feel a little lacking and don't fit the 3D style of my game. If I were making a 2D adventure game i'd be a little more inclined to keep it purely text based.
I'm yet to check how many words various characters have but i know that there are a fair few for the main three. What I want to know is if anyone has had any experience working with, or hiring voice actors and what general cost per word i should expect from them?
I'm currently browsing various voice acting websites looking for possible candidates for characters but this doesn't mean nothing unless I have the money to pay them.

If the cost is too high, I might compile the game without any voice acting and submit it to an external party in hopes to find funding (or give kickstarter/8bitfunding a bash).

Any Ideas?
MrValentine
AGK Backer
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Playing: FFVII
Posted: 8th Jan 2012 17:37
well, I remember hearing of some voice acting sites that did it for cheap... some even just for credit and work reference...

but sadly cannot remember the source...

On your website side perhaps I can help?

I am running a community project giving away free web space... if not just saying

Oolite
19
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Posted: 9th Jan 2012 02:10
I was asking about hiring voice actors and I don't appreciate the continuous advertisement posts from you. This isn't a place to peddle your services.


Also, another key bit of information that I should have mentioned is that I require whoever I hire to have the facility to record their own dialogue. Some of the websites I have checked have an option for this but if they don't I have to make sure that i can book a sound booth and hire someone local. Anyone have any rough idea of prices for sound booth?
Kevin Picone
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Location: Australia
Posted: 9th Jan 2012 03:30
Quote: "Anyone have any rough idea of prices for sound booth? "


Here, there's studios from anywhere between $50 up to $500 an hour (commercial).

If you've a lot of dialog, it's most likely going be cheaper picking yourself up a decent mic and recording at home.

For voice acting, you could try your local drama schools (if such a thing exists near you). Most commercial studios have in house voice over guys, but they're really $$$

greenlig
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Location: Melbourne
Posted: 9th Jan 2012 06:30
Another option is www.voice123.com

It's a fantastic resource to get jobs done quickly and of high quality.

You usually pay around $1 per sentence, so that should be a good starting point. I've had quite a lot of experience (7+ projects) with that site, and it's been incredibly easy and worthwhile. I have no hesitation in suggesting it.

Greenlig

Your signature has been erased by a mod as it is far too big.
BlueKlayman
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Location: Near that actor guy
Posted: 9th Jan 2012 09:00
If you don't mind trying amateur voice actors...

Here.

Kezzla
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Location: Where beer does flow and men chunder
Posted: 9th Jan 2012 10:50
If you find a sound engineering school and go there at lunch time you will meet lots of students eager to clock up experience and resume padding.

good chance you will get your recording time for free(minus a bottle of bourbon for the student upon completion of project)

that way you'll get good facilities for your recordings.

if you are going to spend more than 200 on recording time then you are better off buying a pop filter and a cheap large diaphram condenser mic(usb input if you dont own a recording card.)

record it at home with reaper(free recording software) there are a lot of free audio plugins available too.

get some friends with interesting voices to do your voice acting. shout them some beers afterwards and put their name in the credits.
get to know copyright law and buy all their royalty rights from them.
If It goes mega blockbuster then maybe you can organize to pay them more.

the actors in paranormal activity earned $500 a piece before it went global.
they then renegotiated their pay, but had it never made it he would only have been out 1000.

just a thought.

Sometimes I like to use words out of contents
Oolite
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Posted: 10th Jan 2012 18:16
Cheers lads. So what is really the difference between a $50 studio and a $500 studio? I'm assuming they'll have all different kinds of equipment but all i'll need is the facility to record crystal clear dialogue without any background noise.

I currently have access to a floating sound studio at university but i'm in my final year and I most likely won't have time to record all the dialogue before I leave. I'm sure I could twist someones arm to let me have a few hours in there after I leave however.

Last year I did barge into one of the local drama classes and ask around and a few people showed some interest. A few didn't even want pay, but just wanted something for a portfolio. I'll ask around in the next few weeks but I'm being very selective as bad dialogue can ruin any great story.
I also don't like the idea of "a bit of money now, maybe more later" style of pay. I wouldn't work under those conditions so I wouldn't expect anyone else to (obviously unless they agreed to a percentage share of the earnings first). The biggest incentive for anyone I hire would be the fact that the game is split into seven chapters which should run about 5-6 hours each and that if the first does well, then there would be continued work from them.

Voice123 was one of the first sites I came across. My main problem with it is that 90% of the people on there aim their acting towards radio and TV adverts. I've found a couple of people on there that would be suited to various characters and will post a project and ask for auditions when i'm ready.

My biggest weakness has always been sound and whilst i can compose my own music I generally have no luck with mixing and all the fine tuning
Lord Herakles the Great
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Posted: 10th Jan 2012 22:47
I have a microphone, and I might be interested in doing voice work for your game. What kind of game is it? What's the story about? And most importantly who are the characters? Being paid would be nice of course, but the experience alone would be far more valuable for me when I have to do voices for my own games.

If you're interested, I could record the narration for the intro cutscene of my current game (which I haven't actually finished writing yet, but I can do the current version of it) and post it here just so you can get a sense for the kind of voice I have.

Eventually, my own games will be at this point where voice acting is required, so I'm very interested in how you will solve the issue with your game.

Formerly known as Housewares
Kezzla
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Posted: 10th Jan 2012 23:07
Quote: "So what is really the difference between a $50 studio and a $500 studio?"


quality of the room gear and the engineer. but really for voice acting you don't need a master engineer, you dont even need a great room, all you need is someone who can plug in a mic and set the gain right. you dont even need a 24 channel valve tla console either. just one channel and a good mic(2 channels and mics if you want a stereo feel to your back and forth dialogs)

if your hell bent on spending money i'd put it into post production, that's where the signal and background noise disappears. its an easy job, so again, go to you local sound engineering school.
I studied Sound engineering at SAE - they have great gear, and for something as simple as recording dialogue and with post production as simple as noise removal and basic EQing, you will get the job done quickly and well. SAE can afford waves plugins which are as good as plugins get.

Quote: "I also don't like the idea of "a bit of money now, maybe more later" style of pay. I wouldn't work under those conditions so I wouldn't expect anyone else to"


yeah, I think peoples lust for money can really get in the way of art. I've played and sung on a lot of friends projects and I did so for free. I do this because I like to help people with their art. I've also done a lot of free sound work (with the nice surprise of a bottle at the end of the project)

If I were an extremely well known artist/engineer whos name would bring power to the product then i would more than likely negotiate pay and contracts and the like.

but as an unknown artist/engineer who is capable of doing things for people I just do it. on the indi level if everyone starts grabbing for pay you just send people broke. I think most people can understand that and those with good conscience will work for free on your early productions.

do set up royalty arrangements.

I never work with contracts, because im not a dick and am not going to re-appear when the project makes it demanding half of the income because I own the recording and the performance of three of the instruments, plus the composition of the middle 8 and the solo and I co wrote the lyrics...etc

people can really bury you if you don't set up a good contract. maybe worth even taking to a solicitor.

if you do nothing, the sound engineer owns the recording, the voice actor owns the performance and all you own is the words you wrote.

Sometimes I like to use words out of contents
Fallout3fan
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Posted: 15th Jan 2012 04:41
I can seriously help. You should hear how good and deep my voice is. I do plan on working in movie industry anyway with game making.

Just tell me your E-mail Address and I will be willing to send you an email containing the sound file from the script you wanted me to read.

-Zach, [email protected]

_!!!!_
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__-____TheZachadoodle.________________________________
Slayer267
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Location: Non of your beez wax
Posted: 15th Jan 2012 05:23
Zach, do you want to do some for me too?

THE CARNAGE PRODUCTIONS WEBSITE IS NOW UP!

www.Carnageproduct.webs.com
Fallout3fan
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Posted: 15th Jan 2012 05:30 Edited at: 15th Jan 2012 05:31
Depends whether it is a joke or something serious.

If your serious then yes. Just email me.

-Zach

_!!!!_
,0~U -Well I do say, its been quite a fancy forum for
__-____TheZachadoodle.________________________________
Slayer267
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Posted: 15th Jan 2012 05:49
Sent

THE CARNAGE PRODUCTIONS WEBSITE IS NOW UP!

www.Carnageproduct.webs.com
Lord Herakles the Great
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Posted: 17th Jan 2012 09:40
Oolite, do you still need voice actors? I'm still interested, if you do.

Formerly known as Housewares
Fuzz
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Location: Tasmania, Australia
Posted: 17th Jan 2012 12:23
I could help with some voices and I'd do it for free. I'm not sure if an Australian accent would suit your game or not though haha.

anayar
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Location: Minneapolis, MN
Posted: 17th Jan 2012 23:09
@Fuzz: Ghost all the way

@Oolite: Well I don't know about you, but my freind is studying Sound Engineering and one call to him brought him and a bunch of his buds over to my place with a beautiful mike. Only had to pay for the drinks (I'm afraid you can't get out of that one). Anyways, your best bet would be a Uni because hey, kids that age will do almost anything for a drink and a couple of bucks (I am that age so I know what I'm talkin about )

Cheers,
Anayar


For KeithC
Oolite
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Location: Middle of the West
Posted: 20th Jan 2012 23:34
Cheers for the info lads. Like I said I'm still budgeting costs and the like. I've taken a wander down the drama block at university and found a few people who would work for free who would be great backups if anything but no the type of voice work I'm after. I still feel awkward about people working for free because I intend to sell the product but the only thing I can offer them right now is the promise of future paid work if it does kick off.

Everyone who offered, I'll keep you in mind (I'll probably be checking back into this thread later on) but I'm not ready to record yet. It will be the last thing I do. As the framework is already done it would be a case of inputting the sound elements and getting the lip syncing looking decent.

Still flirting with the idea of finding investors to pay some professional actors to do the work though.
Libervurto
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Posted: 21st Jan 2012 13:21
Could you post the script or send it to me please? If there's a character I could do well enough for you I'm happy to do it for free

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baconboy2
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Posted: 28th Mar 2012 01:09 Edited at: 28th Mar 2012 01:39
@Oolite and @Slayer - I'd be willing to do it for free, if you're still looking.

This could be an advantage or disadvantage for your game, but I am English. I could do an American accent, but it would be poor

I've done a fair bit of voice acting mainly for games, but also for learning programs, and even a telephone answering machine system
I'm currently doing a lot of volunteer work in the audiobook industry, for LibreVox, which is a community that turns Project Gutenberg ebooks into audiobooks. So if you're in need of a narrator, I can do that as well.

I'm actually setting up my portfolio website as I write this, so I'll post the link once I've uploaded some of my past work. (The one in my signature is an old one that I forgot to remove.)

Send me an email with a sample script at tristanbacon1 [at] hotmail .com if you're still looking.

Tristan

Boomerang Studios Website -http://boomerang-studios.webs.com
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