Ok, so testing out my game on the iPhone has led to a couple difficulties, but I have one now that I'm not quite sure how to fix.
My finger is too fat for what I'm trying to do. Basically, on Windows I click with my finger and tada! It works. However, with a cursor you can see the playfield. With my finger, however, it's way too fat.
You can't see what you're clicking, or in my application - destroying.
I'm trying to come up with a way to improve accuracy so my game is fun on the iOS instead of a frustrating experience. I have a little scroll area that I'm testing, but unfortunately it only shows the base picture (and not the 'blackened out' areas of the image that were destroyed, which were just layered sprites actually). It's attached as a picture.
Anyone have suggestions on how to fix this? I don't think AppGameKit supports render surfaces, so that's out. My other option was to perhaps do a 'black/white scroll' instead of a colored one, and use sprites as 'on/off' to blacken out areas of the areas of the map that are blown out.
Hi there. My name is Dug. I have just met you, and I love you.