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2D All the way! / why so different?

Author
Message
AluminumPork
20
Years of Service
User Offline
Joined: 28th Oct 2003
Location: Duluth, MN, USA
Posted: 30th Oct 2003 18:25
I working a small multilayer starfield for my game. I've done the same in qbasic and lbasic for quite awhile now. I always just used pset, or the equivelant of the dot command. But how come in db, drawing using the dot command is sooooo slllooowwww... unusably slow for game use.

so how could I use sprite for the star? i new to db so take it easy
Codger
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 30th Oct 2003 19:37
Look at the tutorial #9 on star fields using memblocks

http://developer.thegamecreators.com/?f=dbpro_tutorials

System
PIII 650 MZ H.P. Pavillion
394 Mem GeForce 4 400MX
IanM
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 30th Oct 2003 21:28
Or look for my even faster starfield in the CodeBase.

http://www.thegamecreators.com/?m=codebase_view&i=ca1aae16eed1bbd1dc358dfb1394f9f7

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