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Dark Physics & Dark A.I. & Dark Dynamix / HELP: DarkGDK and Dark Physics

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smokey90
12
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Joined: 4th Jan 2012
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Posted: 13th Jan 2012 16:38
Ive created a terrain in 3ds max. Somehow i cant seem to get it working with a character control box.

When i replace the terrain with a box, then i can walk over it, all goes well.

So.... Does anyone have a Dark GDK example of player collision?
Thnx in advance.
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 14th Jan 2012 15:30
have you used

dbPhyMakeRigidBodyStaticTerrain(ID)

Dark Physics makes any hot drink go cold.
smokey90
12
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Posted: 16th Jan 2012 23:11
Yes i have. I have found out that the x file i was using was corrupt or something. I basicly got it working now.

Now the next thing i run into is the gravity. It doesnt affect the character controller. When i set it to -2500 i still fall the same speed. My rigid boxes however are affected and look speeded up.

Spare some tips?
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 17th Jan 2012 15:46 Edited at: 17th Jan 2012 15:48
Ha yes gravity, you will have to make it do the fall, I think if you put gravity in the search box for this forum then you should find one that says how to do this.

will look for it and post a link if I find it.

http://forum.thegamecreators.com/?m=forum_view&t=158090&b=30

Dark Physics makes any hot drink go cold.
smokey90
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Posted: 18th Jan 2012 14:28
To HowDo: Thnx, will have a look at it, and learn to use forum search.
Chris Tate
DBPro Master
15
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Joined: 29th Aug 2008
Location: London, England
Posted: 18th Jan 2012 23:13
It is not obvious as to how to perform such a basic action as jump or fly with the character controller. But there is a snippet in the CODEBASE that gives you control over jump or fly actions.

Trust me, it is probably the only Phy Character Jump enabled snippet you will ever find!

(Click the codebase link to get it)

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