Quote: "how would i go about using quad mesh objects"
Quads will be more challenging to setup to obtain the proper scale and resolution in true 3D space, but, I think its worth the trouble. Consider using the following DGDK Construction Commands:
dbMakeObject : void dbMakeObject ( int iObject, int iMesh, int iImage )
dbMakeObjectBox : void dbMakeObjectBox ( int iObject, float fWidth, float fHeight, float fDepth )
dbMakeObjectCube : void dbMakeObjectCube ( int iObject, float fSize )
dbMakeObjectFromLimb : void dbMakeObjectFromLimb ( int iObject, int iSecondObject, int iLimb )
dbMakeObjectPlain : void dbMakeObjectPlain ( int iObject, float fWidth, float fHeight )
dbMakeObjectPlane : void dbMakeObjectPlane ( int iObject, float fWidth, float fHeight )
dbMakeObjectTriangle : void dbMakeObjectTriangle ( int iObject, float X1, float Y1, float Z1, float X2, float Y2, float
Reference:
DGDK Wiki