I just finished playing what i could.
I have only played through once though.
Here is my two cents:
The Good
Size of levels
Texture work
Models
Lack of ammo
The Bad
Lightmappng
Use of shaders
Level design
Enemy health
The Ugly
HUDs
As i said, I have only played this the once, so, this might not be the fairest review, but, first impressions are important.
I did like the fact that ammo was short in supply, it gave the feeling of really needing to conserve it and make sure that every shot counted. However, the health of the enemies was too high, so, you can use all your ammo on one character; plus, headshots didn't seem to make a difference?
The maps were, for the most part too dark, i had to manually adjust the lightness in the majority of areas to actually see where i was going.
One of the zomies shaders was either faulty, or poorly used? The zombie was transparent.
When i mention the HUDs in the 'ugly' section, it's because there are so many varieties of HUDs that appear, different texts, different fonts, completely different images etc. This is a simple thing to fix and it comes across as lazy.
Spoiler
When you reach the section where you are supposed to pile the barrels up so you can reach the hole in the wall above you, that isn't the best 'puzzle', it became annoying trying to stack the barrels. This is where the game ended for me. I tried for about 20minutes to stack the barrels, but, to no avail.
This being said, i think you are doing well. Please don't take any of my comments to heart, they are only MY opinions. I am saying these things to help you, not to put you down.
Unfamillia
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