Probably quite tricky to convert, really DBPro has it's own ways of doing most of this stuff, that page is really quite old school.
Thing is though, even if you don't code in C++, there's no reason not to look at the source files, you'd be surprised how much easier C++ can be to understand than you'd think. If you are wondering how to do metaballs or plasma effects, there's really no harm in checking C++ code, you might be able to adapt the principles for DBPro. Either way it's good to see how these old school effects were achieved, and the source is for Dev-C++, so it costs nothing to have a look and experiment with them.

Health, Ammo, and bacon and eggs!
