The issue for us is one of reproducing the problem. Everyone here and plenty of AppGameKit Viewer users are running the exact same binary on almost identical devices and running fine. We need to identify what is specifically different about your set-up that produces the black screen and white dot. In code speak, this happens when the Viewer has established an initial link between the AppGameKit IDE and the AppGameKit Viewer, but cannot send/receive the large compressed visual data to the device for streaming. We always found that it was either a corrupt network port (so we reset all devices), or the IP address of the PC was not able to send packets to the IP address of the iOS device (and vice versa).
If you or Scraggle are willing to play guinea-pig, then please email me directly at
[email protected] and we'll see how far we can get to understand your system set-up. It would be great if we did find it was a bug, as fixing it will make future issues such as this a thing of the past. Whatever the cause, I think it's worth investigating, no least to provide a better error message than a black screen and white dot.
I drink tea, and in my spare time I write software.