Here's how I have mine setup:
In the root folder I have copied the files from AGK\IDE
I then went into the newly copied "apps" folder and deleted everything except for:
"interpreter" and "interpreter_appup" - Then I copied the "interpreter_appup" and renamed it to "Freefallin_appup" (in my case).
I then opened the .SLN that is in the "Freefallin_appup", I think the reason you have the "interpreter" is because the "Freefallin_appup" calls files from it.
Quote: "atlimage.h"
This is only included in the paid version of VC++, but you can just comment out the #include for it.
There is also another "alt" header file that you'll get an error about, you can comment out the #include for that one too. You'll need to the replace all of the "CString" with "char*" (You can do this easily by using CTRL + H).
Finally you'll need to right click on the project and go to:
Properties > Configuration Properties > C/C++ > Preprocessor
In the "Preprocessor Definitions" field you'll need to add "AGKPLAYER" (That whole field should then look like
AGKPLAYER;AGKWINDOWS;IDE_VS2008;SCRAPPERSENDER;WIN32;NDEBUG;_WINDOWS;IDE_VS2008;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)
)
Once you do all that you should be-able to compile.
Sean