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AppGameKit Classic Chat / Testing With Tier 2

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Greg_C
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Posted: 4th Feb 2012 23:39
I might not have searched very well but I am a little confused on the process and pipeline that it takes to test your app on different devices with tier 2. I know tier 1 you can use the viewer but I thought I read you can't do that with tier2? Could someone point me in the right direction?
kamac
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Posted: 6th Feb 2012 14:08
At the moment I didn't spot such possibility. So, it seems it's impossible for now, but maybe forever, because TGC used their own editor with built-in "compile, run and broadcast" function, which sends the code & your media to the device and then runs it through an interpreter.

george++
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Posted: 6th Feb 2012 15:55
@kamac
But how can I test and publish a game made with Tier 2 into different platforms they supported by AppGameKit? So far everything is OK in my Windows 7 desktop PC
kamac
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Posted: 6th Feb 2012 16:01 Edited at: 6th Feb 2012 16:02
Moraldi,

Compiling for android -
http://www.appgamekit.com/documentation/guides/25_android.htm

Compiling for MeeGo -
http://www.appgamekit.com/documentation/guides/24_meego.htm

Compiling for Samsung Bada -
http://www.appgamekit.com/documentation/guides/23_bada.htm

Compiling for iOS -
http://www.appgamekit.com/documentation/guides/22_ios.htm

Compiling for Mac OS X -
http://www.appgamekit.com/documentation/guides/21_mac.htm

All links to them in the documentation:
http://www.appgamekit.com/documentation/guides.html

(Scroll down)

To produce an .apk for example, you need to right-click on your project in eclipse and then from android tools pick export unsigned/signed .apk. Only signed apps will be accepted on android market.

george++
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Posted: 6th Feb 2012 16:16
Oh
I should have read more carefully the documentation. Thanks for the quick links
Greg_C
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Posted: 6th Feb 2012 18:21
So from what it looks like there is no way to test on an IOS device from tier 2? Does that mean I will have to test on an android first and then hope that it will run the same on the Iphone and Ipad? I would imagine there are going to be complications for each device that will need to be tested first. Although I am not entirely certain on how AppGameKit works so maybe it will just run the same on each device.

Is anyone else in a similar situation?
bjadams
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Posted: 6th Feb 2012 21:03
Why can't you test on an iOS device on T2?

just copy your .cpp and media into the sample Xcode project, compile in Xcode and run on iphone automatically. no need of broadcasting & network setting problems
kamac
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Posted: 6th Feb 2012 21:17
If you are using Android device, plug it in your USB and compile Tier 2's app from eclipse. (Run button)

You'll have your application running on your device in no-time. Fast enough, better than AppGameKit broadcasting in that, through, i don't know if , for instance iPhone could do that too.

bjadams
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Posted: 6th Feb 2012 21:45
yes you can obviously do the same in Xcode, press 1 button and compile directly to your iOS device
Greg_C
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Posted: 6th Feb 2012 23:15
Quote: "Why can't you test on an iOS device on T2?"


Don't have a Mac. Was hoping there would be some way to test it without having one. Probably will just test on android, but I don't really have full access to an android.

Anyway thanks for the info.

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