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Southside Games
14
Years of Service
User Offline
Joined: 1st Jan 2010
Location: Don\'t tell me what to do!
Posted: 7th Feb 2012 18:00 Edited at: 7th Feb 2012 21:04
Hello.

Basically Whats going on is that my world is big. and about one unit in my projects scale is 100 to 1. but when I set the "AI set radius" to 100. when I try to have an entry move with "AI Entity Defend Area teamone(t),X#,Z#, 100" the game will crash. if I remove "AI set radius" it will work fine. I'll scale down the world units if I have too. but I've done a lot of work and would like to avoid it.

Also when I don't call "AI set radius" units seem to crash into walls. Any ideas?

Thanks much!


Update: well I fixed this by changing "AI Entity Defend Area" to "AI Set Entity Idle Position" so it now works. though if a member of TGC reads this note that on my computer at least "AI entity defend area does not seem to work well with "AI set radius". Thanks

MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 12th Feb 2012 21:26
Quote: "Location: My desk, reading your post "


Oh really?

So is your world a 3D or 2D world? just like to know as I will be doing 3D worlds so a little heads up of where this takes effect would be helpful

Southside Games
14
Years of Service
User Offline
Joined: 1st Jan 2010
Location: Don\'t tell me what to do!
Posted: 12th Feb 2012 22:18
3D.

"Location proves true..."

MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 13th Feb 2012 01:22
Quote: ""Location proves true...""


Southside Games
14
Years of Service
User Offline
Joined: 1st Jan 2010
Location: Don\'t tell me what to do!
Posted: 13th Feb 2012 18:41
oh hush

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