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Southside Games
9
Years of Service
User Offline
Joined: 1st Jan 2010
Location: Don\'t tell me what to do!
Posted: 7th Feb 2012 18:00 Edited at: 7th Feb 2012 21:04
Hello.

Basically Whats going on is that my world is big. and about one unit in my projects scale is 100 to 1. but when I set the "AI set radius" to 100. when I try to have an entry move with "AI Entity Defend Area teamone(t),X#,Z#, 100" the game will crash. if I remove "AI set radius" it will work fine. I'll scale down the world units if I have too. but I've done a lot of work and would like to avoid it.

Also when I don't call "AI set radius" units seem to crash into walls. Any ideas?

Thanks much!


Update: well I fixed this by changing "AI Entity Defend Area" to "AI Set Entity Idle Position" so it now works. though if a member of TGC reads this note that on my computer at least "AI entity defend area does not seem to work well with "AI set radius". Thanks

MrValentine
AGK Backer
8
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 12th Feb 2012 21:26
Quote: "Location: My desk, reading your post "


Oh really?

So is your world a 3D or 2D world? just like to know as I will be doing 3D worlds so a little heads up of where this takes effect would be helpful

Southside Games
9
Years of Service
User Offline
Joined: 1st Jan 2010
Location: Don\'t tell me what to do!
Posted: 12th Feb 2012 22:18
3D.

"Location proves true..."

MrValentine
AGK Backer
8
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 13th Feb 2012 01:22
Quote: ""Location proves true...""


Southside Games
9
Years of Service
User Offline
Joined: 1st Jan 2010
Location: Don\'t tell me what to do!
Posted: 13th Feb 2012 18:41
oh hush

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