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Windows / Paused whilst moving window & timer based movement

Author
Message
Lucas Tiridath
AGK Developer
11
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 12th Feb 2012 23:33
Hi. I've noticed that on Windows, when your app is running and you move the window around, the game appears to pause automatically. I don't know if this is also true on Meego and Mac OSX. Anyhow the problem is that because I use timer based movement, when I let go of the window, it makes all the objects jump a long way. This is a problem because it means that they often go straight through walls etc because they are moving too far in one jump. I wondered if anyone knew a way of detecting when the game is being automatically paused in this way so that I can handle the movement timers accordingly or alternatively, whether there is a way to stop this behaviour. Thanks!

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