I'm almost at the stage now where I'm testing my code out with objects and a camera and collision. I'm hoping that bullet is mega fast for what I'm after and it can be integrated with my own objects I'm creating for openGL. I'm just going through some optimisations to speed up the generation algorithms (converting STL to ansi C is making at least a 600% improvement).
It is only the collision part of the library that I'll be using as the physics I can add in myself for the end results for gameplay.
I remember playing around not so long ago with the *sObject structure with GDK and failed miserably at the time. Now that I'm using openGL everything is my own structures so it should be fairly easy.
Unlike GDK, the only files I can load up at the moment (because I want a minimal file size build) is raw and .obj with .mtl files as well as textures in .png or .jpg, although I'm looking at the license restrictions on PNG and JPG file formats and may have to change the formats.
What I might do later today is download the Bullet library and see if I get the errors too. Fingers crossed.
Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!