Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Dear Esther Review

Author
Message
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 20th Feb 2012 15:31 Edited at: 20th Feb 2012 15:33
Dear Reader,

not only does my humble little blog about my humble little Indie Gamedesign Hobby now celebrate its 2000 Visitors, I also want to review other independent game's out there, air my thoughts on it and provide an overall enjoyable read. I would like to start this new part of my blog with the recently released "Dear Esther".

I downloaded Dear Esther without even knowing what kind of game it is. I was expecting some sort of scary riddlesolving adventure with a lot of physicbased puzzles. However, this is not the case... at all.

The first thing you notice as soon as you launch "Dear Esther" is the art. Oh! The Art! The wonderful vibrant, yet dark and uninviting ocean. The weathered, scared coast... the wonderfull, slightly surreal sky and all the love to the detail and the sheer realism of the map. I would concider this to be one of the most beautiful games I've seen so far. However! Beauty lies in the eye of the beholder and I can imagine that a lot of players, the Xbox generation, will concider the game to look "dated."




I like to say that Dear Esther is, visually, the exact opposite of Crytek's "Crysis". While Crysis excells in technique and the mathematical part of visual design (Shaders, Meshes, PostProcessing) but (for me) really flops at artdirection and ambience, Dear Esther is fantastic when it comes to the art itself. (Feel, Athmosphere, Colors, Impression,Textures) while being a bit minimalistic in technical terms. I haven't researched it but I'm pretty sure "Dear Esther" runs on the source engine. I just got a certain feel for the gears behind a game. It comes with the trade (If I'm wrong, deal with it!) A friend told me that the game was a mod prior to the stand alone game but I dont know for what game. I just guess Half Life².

If you look close, you see what simple techniques have been used to achieve these breathtaking visuals. The foliage that covers up the vivid coastline is made out of simple planes that turn towards the player as he moves through it. (this really works for the grass, but I found it out of place for the fluorescent mushrooms later in the game.) The rocks and a lot of meshes have a fairly low polygoncount which makes them look a little off sometimes and a bunch of textures in the outdoorpart of the game seem oversharpened. You should be able to enjoy it on a dual core with a geforce 8 / 7 series graphics card or similar ATI type.

So! Here I am on this coast. The game introduces with a letter written in a sad undertone which sets the mood just perfectly. I then try to swim... which makes me drown in an odd way. After an almost whispered "come back". I returned to the shore. Amused by that, I entered the worndown, nearby lighthouse and a flashlight got switched on automatically I instinctively tried to turn it off with the "f" button. ... nothing happened. The attempt to interact with anything in the lighthouse turned out to be quiet disappointing aswell so I left. My alter ego automatically ducked as a seagull flew escaped the lightouse and flew over my head. My further journey along the coastlines, amazed by the beauty of the sea's horizon and with my constant companion: The guilt stricken lines to a certain Esther. After my analytical interest in the game started to fade my mind started to venture astray from the game while playing. Me too, I was once taking long walks along the coastlines of the netherlands, thinking about lost love and how I messed it up royally, caressed by the strong winterwinds blowing from the sea. A cocktail of anger, emptiness and sadness inside... and I rage quitted the game.

At this point I was almost mad at the game for bein nothing but a sad, depressing take on solitude and despair. It took me some time to realise that it was not ment to be a game, but art. So I played it again. This time finished it. This time, I loved it.

Something on the visuals that has to be mentioned in an extra paragraph are the surreal waterloaded caves. They are, to put it in one word: Astounding. While they don't look realistic in any way and differ from the outdoor visuals (this time we see more normalmapping and other shader effects) they are just gorgeous. Beautiful leveldesign here. It was sheer fun to explore them. I took some screenshots for you guys: [href=http://blacksheepcaffeine.blogspot.com/]Enjoy.
[/href]

As I exit the caves, its dark outside and the story pretty much unfolded itself for me already. I won't spoil anything but I can tell you this:Its pretty much what you expect it to be after the first few lines spoken. No twists, no surprises...but well written and surprisingly good voiceacting.

The final ascension is, as you would expect stunningly beautiful... yet very sad. So ist the ending.
I was actually surprised and strangely moved by it. I left my computer with a strange feeling in my guts...like I just watched a very moving and dramatic movie.

This game shows what videogames can be and that there is no genre that it can't be.
The Art, the poetry, the symbolism. Obvious yet subtle at once is just great work.
It is what indiegames stand for and what movies have lost over the years. Is it boring? yes! To most gamers it will be... especially the lag of game in this game will make most people loose interest. Is it overpriced? yes! 8,99 for an hour of game"play" is too much especially as it has zero replay value. Would I recommend it? Yes! To everyone who enjoys "different" things as much as I do and who cares about our art form is this a must play.

One final complaint: The cameramovement is really... it sucks. It feels like you are controlling a camera in a 3D editor. I would have wanted this a little bit less static.

Trivia: I noticed a silhouette walking away from me and later on standing on a rock watching me in the game. Can you find it too? =D

Thanks for reading and give it a try if I made you interested. You can get it on steam. Its developed by "the chinese room". Just don't play it if you are suicidal.

Typos can be kept. No charge.

I am Wolf and I approve this review.

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
bruce3371
14
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 20th Feb 2012 15:40
You are indeed correct, Dear Esther started out as a mod for Half-Life 2 and uses the Source Engine.

I've not played the mod or the standalone game, but I've read mixed reviews about it.

Some say it's far too short with little or no gameplay. Others say it's a work of sheer storytelling genius. I'm guessing the former don't understand that the developers were trying to push the boundaries of what exactly a 'game' can be.

Pincho Paxton
22
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 20th Feb 2012 16:15 Edited at: 20th Feb 2012 16:16
Yeah the game looks very nice. I found that this image has a surreal optical illusion in 1024 * 768. If you scroll the screen with the mouse-wheel instead of the image looking like it is scrolling up and down, it looks instead like it is scaling up. Click View Image, click +, then use the mouse-wheel to see the optical illusion in 1024 * 768...



Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 20th Feb 2012 23:19
Quote: "with little or no gameplay."


be assured, it has no gameplay at all

Quote: "You are indeed correct, Dear Esther started out as a mod for Half-Life 2 and uses the Source Engine."


Oh yeah!

Quote: "I found that this image has a surreal optical illusion in 1024 * 768. If you scroll the screen with the mouse-wheel instead of the image looking like it is scrolling up and down"


What image?



-Wolf

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
RedFlames
17
Years of Service
User Offline
Joined: 25th Aug 2007
Location: Germania
Posted: 20th Feb 2012 23:35 Edited at: 20th Feb 2012 23:37
Quote: "What image?"

He included this image in his post:
http://dear-esther.com/wp-content/gallery/screenshots/wallpaper-0031.jpg
But it only shows up here, after I have been to the image directly and reloaded this thread And I'm not sure what illusion he is talking about

I've heard the name of the game somewhere before, and it sounds interesting (kind of reminds me of the Myst-series a little although that is entirely different ) But I think 7,99€ is a little much if it's just a little indie story with no gameplay? I'll think about it, or wait until Steam has some discount offer on it...

But you said in your review it has no replay value, because it's just a story, and on the Steam page i found this:
Quote: "Every play-through a unique experience, with randomly generated audio, visuals and events. "

But it's probably just replayable once and then you've seen every last detail of it? Oh and how long did it take you to play through?

And forgot to say, nice review
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 22nd Feb 2012 02:05
Quote: "But I think 7,99€ is a little much if it's just a little indie story with no gameplay?"


True! A very dark one too.

Quote: "But it's probably just replayable once and then you've seen every last detail of it? Oh and how long did it take you to play through?"


I wont sit through an other hour of emptyness and despair for few changes. I however haven't noticed anything changing on my second playthrough. Depending on what path you take however, some new letter lines are being red.

it takes you an hour to finish it.

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 22nd Feb 2012 05:48
To say it has no gameplay is interesting. You can't approach it like a normal game. It's a difficult thing, but you need to disconnect from the concept of playing it as a game with levels, and actually just experiencing it. Immerse yourself in the world, explore as you would in real life. Then, Dear Esther really shines.

Good read, Wolf.

Greenlig

Your signature has been erased by a mod as it is far too big.
rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 24th Feb 2012 00:35
Might be interested in this Wolf.

http://www.joystiq.com/2012/02/22/amnesia-a-machine-for-pigs/

Awesome! Its one of those threads.
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 24th Feb 2012 17:43
just to mention my personal thoughts:

if you are a person who has fully watched STALKER (by Andrej Tarkovsky) and thought "this is one of the best movies ever made", you will love this. for me personally exact the same feeling, wandering around with childish bigeyes in a beautiful calm world.

you dont play this, you dont watch this, you EXPERIENCE this, and that is a great feeling.


just 1 thing: moving speed could have slightly faster.

as someone around said prize is too high: when you compare with a book, yes, but compare a book EVERYTHING else is overprized.
compare with a cinemamovie, its absolutely worth its money.


Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 25th Feb 2012 22:51
Quote: "Might be interested in this Wolf."


Indeed I am. Even though the title seems less than intriguing to me. (Really? Thats what they went with? A machine for pigs?)

I am, however, more interested in what frictional games themselves will come up with next!

Quote: "if you are a person who has fully watched STALKER (by Andrej Tarkovsky) and thought "this is one of the best movies ever made", you will love this."


You corner me with one of my fables once more Maho. Do you have a blackbelt in psychology? I loved that movie and it influenced my work ever since I watched it.



-Wolf

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 28th Feb 2012 15:08
Quote: "You corner me with one of my fables once more Maho. Do you have a blackbelt in psychology? I loved that movie and it influenced my work ever since I watched it.
"


lol. no psychologist, no blackbelt, just proof of good taste and balanced mind (wich you need to watch the whole movie).
as to say: from time to time surfing the same waves.

Login to post a reply

Server time is: 2025-05-19 16:14:09
Your offset time is: 2025-05-19 16:14:09