Okay so I was sitting at school and came up with an idea for a game engine that could be programmed and used in games
Basically it is as easy as FPSC but as powerful as all of the game engines combined!
Potential features -
*Water - It will actually be like blender simulation water
*Vehicles - Like Frostbite engine (Battle Field 3)
*Anti-Hack - A feature where you include a files code and it waits for the player to log in, then bans them through 3 ways, IP, Comp Name, and MAC ID
*Anti-Piracy - Once one CD code is put in, it crosses it off at the company. The next user needs to call us to verify they have the product before we can reactivate it. Trust me, most pirates are probably scared to call.
*Cell Simulation - Now I know what your thinking... (Wtf?) Cell Simulation means that everything is made in Cells, not polygons, therefor more detail is added with textures having an un-godly high resolution or infinite resolution.
*Motion Tracking - Where you recording yourself doing something and the skeleton tries to do that.
*Auto shaders - Where the engine trys to figure out which shader to apply due to the color of the object.
*S.P Programming Language - Again I know what your thinking (Wtf) but it would be its own progrmming language, designed to be fast, and efficient. SP Stands for "Supreme processing"
*Soft Shadows - Basically all shadows are slightly feathered down to stop the pixelated effect.
*Built in 3D Modeler called 4D Skulpter
*Built in Sound Editor called Infinity Sound
*Built in Texture Editor Called Imagination
*Controller Installer - Installs drivers for the game to use that controller and has the player set the controller controls.
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Thats it for now, just an idea, if you think I should add something, add it below.
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