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Dark Physics & Dark A.I. & Dark Dynamix / Dark ai missing keywords

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Southside Games
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Posted: 25th Feb 2012 04:20
Hello!

Basically Dark AI seems to have missing keywords for AI Set Entity Avoid Distance and AI SET ENTITY ATTACK DISTANCE. I tried running it anyways but it said no. ideas?
HowDo
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Location: United Kingdom
Posted: 25th Feb 2012 16:54 Edited at: 25th Feb 2012 17:43
this what the ide say you need to make them run




I'll see if I can find the description.

the code below is so you can make an updated blue keyword file.
make a copy your DarkAI.ini file then open the orginal in edit mode and then paste the code below instead of whats there, this will then give you all the one that are missing which was about 12 last count.

make below a DarkAI.ini file.


plus alist of the key words.


Dark Physics makes any hot drink go cold.
Southside Games
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Posted: 26th Feb 2012 00:04
I copied and pasted the
Quote: "make below a DarkAI.ini file."

but that did not make it blue. but I did get it to work. I put a coma in the wrong place. so it works now even though it is not blue
HowDo
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Posted: 26th Feb 2012 16:24
the file needs to be put in the DarkAI folder. which is this path.

C:\Dark Basic Professional\Editor\Keywords

but seeing you'd work out how to make it go then does it matter.

Do take a look at the list as it does show a few commands that are only in the dll and not documented in keywords or chm files.

Dark Physics makes any hot drink go cold.
Southside Games
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Posted: 26th Feb 2012 16:28
ok. thanks for the help ^^
HowDo
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Posted: 26th Feb 2012 16:31
Thanks for finding two more that I did not find before when I've looked.

Dark Physics makes any hot drink go cold.
MrValentine
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Playing: FFVII
Posted: 27th Feb 2012 11:34
there's hidden commands? good thing I saw this before starting with AI...

HowDo
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Posted: 27th Feb 2012 14:50 Edited at: 27th Feb 2012 14:54
Yes there are few hiding(not keyword blue or not documented) the the dll.

Ai = 156 total
Physx = 462 total

Dark Physics makes any hot drink go cold.
MrValentine
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Posted: 27th Feb 2012 14:52
Cheers

Quote: "Ai = 156 total
Physx = 462 total"


vs.?

HowDo
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Posted: 27th Feb 2012 15:09
@MrValentine

Here's the list of above keywords so that you can see which ones are not turning blue in your ini file.



Dark Physics makes any hot drink go cold.
MrValentine
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Posted: 27th Feb 2012 15:12
oh my you have been busy...

but what i meant was... how many are missing from the actual IDE? [you know say intellisense]

HowDo
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Posted: 27th Feb 2012 15:19 Edited at: 27th Feb 2012 15:31
On the physx side if you load those keyword and then try to get the ones that don't turn blue to show a help file they won't.

Can't say the same for AI as it does not have an IDE help file, unless you been like me and made your own.

edit
One to try thats in the Physx dll but not supported is

Phy Make Cloth From Object

can drive you nuts trying to find away that makes it work.

Dark Physics makes any hot drink go cold.
MrValentine
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Posted: 27th Feb 2012 15:25
umm between the old version and updated version PhysX physics I did notice a lot of stuff was removed... maybe some sort of acidental or intentional removal of stuff...

I just use the .chm files along side... just as good really...

HowDo
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Posted: 27th Feb 2012 15:36
Yes a few got removed and some new ones got added check out the
link
http://forum.thegamecreators.com/?m=forum_view&t=132327&b=30&p=0

One to try thats in the Physx dll but not supported is

Phy Make Cloth From Object

can drive you nuts trying to find away that makes it work.

Dark Physics makes any hot drink go cold.
MrValentine
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Playing: FFVII
Posted: 27th Feb 2012 15:38
Quote: "Yes a few got removed and some new ones got added check out the
link
http://forum.thegamecreators.com/?m=forum_view&t=132327&b=30&p=0"


Handy thanks

Quote: "One to try thats in the Physx dll but not supported is

Phy Make Cloth From Object

can drive you nuts trying to find away that makes it work."


Wouldnt that be LIMB based? and require maybe I am guessing a 3DSMAX model?

HowDo
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Posted: 27th Feb 2012 15:48
Was suppose to work with any of the standard object in PhysX and anything you imported from your favorite cad package.

It works but the object tends to fall apart or blow up.

Dark Physics makes any hot drink go cold.
MrValentine
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Posted: 27th Feb 2012 15:51
ah I see... guess its just not scripted well enough...

I was curious whether the new 3.0+ PhysX SDK would work well in GDK... but I suppose thats not a question for here...

HowDo
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Posted: 27th Feb 2012 15:56 Edited at: 27th Feb 2012 16:00
I think you'll find that GDK physx possabley works a bit better than DBPro basic one.


@Southside Games

Apologise for HI jacking your therad

Dark Physics makes any hot drink go cold.
MrValentine
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Posted: 27th Feb 2012 16:10
Quote: "I think you'll find that GDK physx possabley works a bit better than DBPro basic one."


I would have assumed so ^^

Quote: "@Southside Games

Apologise for HI jacking your therad
"


My thoughts exacly

Southside Games
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Location: Don\'t tell me what to do!
Posted: 27th Feb 2012 16:28
it's ok. I checked my email this morning and was going wtf when I saw them
MrValentine
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Playing: FFVII
Posted: 27th Feb 2012 16:32
Quote: "it's ok. I checked my email this morning and was going wtf when I saw them"


A true sportsman

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