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Dark GDK / dbTextureObject doesn't work with 3ds max's multi-sub object

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Joined: 8th Oct 2008
Posted: 26th Feb 2012 21:38
I have an object with a material applied that is a 3ds max multi-sub material. Ingame I texture it with an image but it stays the same as the model file is. When I save the same object with only one texture, the new texture is applied successfully.

Any ideas on how to texture objects with a multi-sub material applied?
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Joined: 5th Dec 2009
Posted: 27th Feb 2012 13:37
Green Gandalph posted a way to make this work properly. After you export your object as .x file, you need to edit the .x file to apply the texture properly. I don't remember how to do it, but try a search or get in touch with GG.

The fastest code is the code never written.

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