Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Hard Point / Joints

Author
Message
sweldon
13
Years of Service
User Offline
Joined: 27th Dec 2011
Location: Delaware,Ohio
Posted: 28th Feb 2012 06:26
What should I label hard point/ hit point and joints in this program ?

What thing may be can be , but most of all might be of what might or might not come from all thing within what you see hear or may have around you.
Captain Coder
FPSC Reloaded TGC Backer
13
Years of Service
User Offline
Joined: 6th Jul 2011
Playing: Elite: Dangerous
Posted: 28th Feb 2012 17:36
Hello sweldon.

If you are reffering to FPS Creator (FPSC), then you don't need to label any joints or hardpoints unless you are writing FPI logic scripts that rescale the character or checks to see where the character is shot. If you are brand new to FPSC, you shouldn't need to worry about that right now, unless you feel ready to learn and work . The engine is very straight forward, and you don't have to worry about those sorts of details to create an awesome game.

Hope that helps,
Captain Coder

As a believer in Jesus Christ, I am trying to use my passion for game creation for His glory.
sweldon
13
Years of Service
User Offline
Joined: 27th Dec 2011
Location: Delaware,Ohio
Posted: 29th Feb 2012 00:30
I was wondering this due to most games I have modded have Hard-point /hit point , joint extra. I wasn't sure if I needed them to make my meshes { Humanoid } To move properly, or to even take damage a certain way .

What thing may be can be , but most of all might be of what might or might not come from all thing within what you see hear or may have around you.
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 29th Feb 2012 09:40
only have to name the used basic bones so FPSC know how to setup the npc in its fpe-file. ROOT-bone on 0,0,0 so the npc doesnt sink into the ground. FIRESPOT where you want muzzleflashes for the weapon.
in addition limb-naming for use as the captain mentioned, but not neccessary for using npc as standard without extras.

Login to post a reply

Server time is: 2025-05-15 13:37:38
Your offset time is: 2025-05-15 13:37:38