Do you prefer using 3d authoring tools/Engined or hard code your games?
By 3d auth,, / engine i mean like FPSC, Unity etc,,,
hardcoding I mean creating engine and everything using code c++/DBpro or anything.
What is the drawbacks/benefits of the two?
Here is mine.
1. 3d tools
Benefit. Fast game creation
Drawback: you are more bound and technical issues maybe could be solved more easy if you had source code to work with, but now you have to work around it, try coming up with another solution
2. Hard coding
Benefit: not bound, you can make about just anything that pops up in your head, full control over the engine. Easier to debug since you know what you have done, easier to find the source to the error
Drawback: takes longer time
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