Cheers for trying! As you may be aware I don't have the little question mark button working which explains the whole idea. The idea is to collect as many stars/powerups/clouds whilst dodging all of the other objects (unless you have a shield). Originally, hitting the objects would remove points, but it was very easy to get stuck into a loop of constantly losing points and ruining your score just before you land. It was aimed to be a casual mobile game so I removed the option to completely ruin your score at certain points of the game. I've been on the fence with this feature for now though and I might add it in. It seems the people who are either game developers or hardcore game players would like the score penalty to be included but the more casual players like the idea of not being punished too much during play.
There is another mode that is going to be added which adds a whole other section to the game. Either way, I'd like some ratings on the app (fair and honest obviously, not asking for 5 stars).
There is a way to include the needed AIR files inside the APK file itself aswell. Not sure how much file size this adds but I know a few casual players that don't understand why AIR is required to run certain apps and a few who didn't install games because it asked them to install something else. I'll check the file size difference and do a few tests and see if it's worth it or not.
There is also a problem with the service i'm using to save leaderboards in the fact that it usually takes some time to update. Unfortunately, being an AIR app on the android the only way I can directly control this is by creating my own server for leaderboards which I don't plan to do until this game makes me my millions(!)