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Dark GDK / Animation goes through all the frames.

Years of Service
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Joined: 7th Jan 2012
Posted: 16th Mar 2012 02:49
Hi, I had this problem a while a go but stopped working on the game since then and still have the same problem but I have narrowed it down further. Basically, I have programmed my game to when the player presses w it moves the sprite upwards and plays the walking up animation. The problem is it plays through all the frames in the sprite sheet. Then it gets to the ones I want it to play and plays them correctly. So it looks like my character spins around in a circle when he changes direction. Here is the code for the movement key:


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