My textures kept clipping when I had two different types of segments next to eachother - I went into the segment.fpe and deleted everything but the floor, four walls and four corners, to leave myself with:
ment Spec
;Header
partmax = 16
lastmeshmax = 16
;Segment Parts
partmode0 = 0
meshname0 = meshbank\common\floor_a.x
offx0 = 0
offy0 = -50
offz0 = 0
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebank\common\ground_d2.dds
transparency0 = 0
effect0 =
colmode0 = 0
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 0
partmode1 = 0
meshname1 = meshbank\modernday\villa\rooms\kitchen\wall_all_a.x
offx1 = 0
offy1 = 0
offz1 = 50
rotx1 = 0
roty1 = 0
rotz1 = 0
texture1 = texturebank\GateCommander\gatewall.dds
transparency1 = 0
effect1 =
colmode1 = 0
csgmesh1 =
csgmode1 = 0
csgimmune1 = 0
lightmode1 = 0
multimeshmode1 = 0
materialindex1 = 0
partmode2 = 0
meshname2 = meshbank\modernday\villa\rooms\kitchen\wall_all_a.x
offx2 = 50
offy2 = 0
offz2 = 0
rotx2 = 0
roty2 = 90
rotz2 = 0
texture2 = texturebank\GateCommander\gatewall.dds
transparency2 = 0
effect2 =
colmode2 = 0
csgmesh2 =
csgmode2 = 0
csgimmune2 = 0
lightmode2 = 0
multimeshmode2 = 0
materialindex2 = 0
partmode3 = 0
meshname3 = meshbank\modernday\villa\rooms\kitchen\wall_all_a.x
offx3 = 0
offy3 = 0
offz3 = -50
rotx3 = 0
roty3 = 180
rotz3 = 0
texture3 = texturebank\GateCommander\gatewall.dds
transparency3 = 0
effect3 =
colmode3 = 0
csgmesh3 =
csgmode3 = 0
csgimmune3 = 0
lightmode3 = 0
multimeshmode3 = 0
materialindex3 = 0
partmode4 = 0
meshname4 = meshbank\modernday\villa\rooms\kitchen\wall_all_a.x
offx4 = -50
offy4 = 0
offz4 = 0
rotx4 = 0
roty4 = 270
rotz4 = 0
texture4 = texturebank\GateCommander\gatewall.dds
transparency4 = 0
effect4 =
colmode4 = 0
csgmesh4 =
csgmode4 = 0
csgimmune4 = 0
lightmode4 = 0
multimeshmode4 = 0
materialindex4 = 0
partmode5 = 0
meshname5 = meshbank\modernday\villa\rooms\kitchen\corner_all_a.x
offx5 = 50
offy5 = 0
offz5 = 50
rotx5 = 0
roty5 = 90
rotz5 = 0
texture5 = texturebank\GateCommander\gatewall.dds
transparency5 = 0
effect5 =
colmode5 = 0
csgmesh5 =
csgmode5 = 0
csgimmune5 = 0
lightmode5 = 0
multimeshmode5 = 0
materialindex5 = 0
partmode6 = 0
meshname6 = meshbank\modernday\villa\rooms\kitchen\corner_all_a.x
offx6 = 50
offy6 = 0
offz6 = -50
rotx6 = 0
roty6 = 180
rotz6 = 0
texture6 = texturebank\GateCommander\gatewall.dds
transparency6 = 0
effect6 =
colmode6 = 0
csgmesh6 =
csgmode6 = 0
csgimmune6 = 0
lightmode6 = 0
multimeshmode6 = 0
materialindex6 = 0
partmode7 = 0
meshname7 = meshbank\modernday\villa\rooms\kitchen\corner_all_a.x
offx7 = -50
offy7 = 0
offz7 = -50
rotx7 = 0
roty7 = 270
rotz7 = 0
texture7 = texturebank\GateCommander\gatewall.dds
transparency7 = 0
effect7 =
colmode7 = 0
csgmesh7 =
csgmode7 = 0
csgimmune7 = 0
lightmode7 = 0
multimeshmode7 = 0
materialindex7 = 0
partmode8 = 0
meshname8 = meshbank\modernday\villa\rooms\kitchen\corner_all_a_e.x
offx8 = 50
offy8 = 0
offz8 = 55
rotx8 = 0
roty8 = 0
rotz8 = 0
texture8 = texturebank\GateCommander\gatewall.dds
transparency8 = 0
effect8 =
colmode8 = 0
csgmesh8 =
csgmode8 = 0
csgimmune8 = 0
lightmode8 = 0
multimeshmode8 = 0
materialindex8 = 0
;Segment Visibility
visoverlay = 0
visfloor = 0
visroof = -1
viswallb = 3,9
viswallr = 2,12
viswallf = 1,11
viswalll = 4,10
viscornertl = 13,16
viscornertr = 5,8
viscornerbr = 6,14
viscornerbl = 7,15
;Segment Blueprint
mode = 0
symbol = 0
floorsizey = -1
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
kindof = 0
;end
It looks much nicer in the editor, BUT there is this very strange white dot that has now appeared, can anyone tell me what it is? - it doesnt appear in test games, only the editor:
Am I good to use these new single sided segments, or will my guys fall out of the game/ other nasty things? I have heard rumours it increases performance?
Im sure someone out there does this all the time, teach me your ways - master of the segment.