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FPSC Classic Models and Media / Single Walled/Textured Buildings

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Toffeemouse
15
Years of Service
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Joined: 29th Apr 2010
Location: United Kingdom
Posted: 17th Mar 2012 22:36
My textures kept clipping when I had two different types of segments next to eachother - I went into the segment.fpe and deleted everything but the floor, four walls and four corners, to leave myself with:



It looks much nicer in the editor, BUT there is this very strange white dot that has now appeared, can anyone tell me what it is? - it doesnt appear in test games, only the editor:



Am I good to use these new single sided segments, or will my guys fall out of the game/ other nasty things? I have heard rumours it increases performance?

Im sure someone out there does this all the time, teach me your ways - master of the segment.
bruce3371
14
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Joined: 4th Aug 2010
Location: Englishland
Posted: 17th Mar 2012 23:16
Those white dots usually appear when the .x file is missing from its folder. Did you only delete the relevant lines from the .fps file, or did you also delete some .x files from their folders?

Toffeemouse
15
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Joined: 29th Apr 2010
Location: United Kingdom
Posted: 17th Mar 2012 23:29
No x files whatsoever, just text from the .fpe
It seems to be running fine, but I cant help but think I am doing it the butchers way rather than the way it should be done - if this kind of thing is done at all.
Toffeemouse
15
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Joined: 29th Apr 2010
Location: United Kingdom
Posted: 17th Mar 2012 23:40 Edited at: 17th Mar 2012 23:59
Ah - I take that back, ran a few more tests and the white dots are actually physical!

You can bump into them and get stuck on them, but you cant see them. How do i get rid of them?!

Edit: Fixed it all on my own for once, its this cheeky little line here:

partmax = 9
lastmeshmax = 9


Originally it was partmax = 16 and lastmeshmax = 16, but because i hacked off a load it was (what i can only assume) looking for stuff that wasnt there, and gave me a nasty dot for the effort.

EditEdit: Bastarding dot is back again, this time he is only sticking to one side of the segment:



Edit: Apparently the parts are labeled and one is known as part0, so there were only 8 parts in total instead of the 9 i put in. Switched to 8 and now the dots themselves have gone, but they are still physically there.

I have replaced the tiles, deleted the .bin and restarted many times yet the dot remains:



^ontop of the dot
rolfy
18
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Joined: 23rd Jun 2006
Location:
Posted: 18th Mar 2012 01:29 Edited at: 18th Mar 2012 01:54
I think you will find that if you look again at your fps you will find a path wrong for one of the meshes or a part that shouldnt be in their at all, I have encountered the white sphere myself when it would appear with an animated entity contained within a segment. Lee informed me it was an old debug relic, I believe Scene Commander either removed the sphere object altogether or he reduced its scale to zero effectively removing it in more recent update.
Still its an error you shouldnt encounter unless you are usng an animated entity in the segment which moves away from its central pivot revealing the darn thing in game (you would not see this in the map editor).
Check your fps again and if you can see nothing wrong then try the latest beta to remove it, if you are seeing it in te editor then its def your segment.
Always lay down a fresh segment when testing, if you reload a saved map without doing this nothing will change even after deleting bin and dbo files.

Awesome! Its one of those threads.

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