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XanthorXIII
AGK Gold Backer
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Posted: 21st Mar 2012 20:44
Soonish? Anything I can do to get it out of the oven quicker? Beer for TGC?
kamac
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Posted: 21st Mar 2012 21:53
Britains prefer tea I think

On the serious part, no one knows when 1.07 is out. Sadly.

nja
12
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Posted: 21st Mar 2012 21:55
As long as they have the advert commands, I'll be happy ...really need those before I consider releasing anything.
bjadams
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Posted: 21st Mar 2012 22:38
next week is the end of month.
let's see if tgc manage to release 107

next week i am also getting the new ipad for testing!
Cor
AGK Developer
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Posted: 21st Mar 2012 23:16 Edited at: 21st Mar 2012 23:17
I am looking forward to this update as well. That and In App purchases(hope this comes soon as well)!
bjadams
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Posted: 21st Mar 2012 23:26 Edited at: 21st Mar 2012 23:26
Should we start a "guess the release date" competition!?!!

Who guesses, wins a free update to 107!!!!

Cor
AGK Developer
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Posted: 21st Mar 2012 23:50
hmmm march 29th is my guess!
kamac
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Posted: 22nd Mar 2012 00:01
Quote: "Who guesses, wins a free update to 107!!!!"


Hm. I thought that'll be free anyway, but I guess it's some major update?

xCept
21
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Posted: 22nd Mar 2012 02:49
Quote: "Hm. I thought that'll be free anyway, but I guess it's some major update?"


I think bjadams was joking I'm sure this minor update will be free even if it does include some great new features. When we reach the point of AppGameKit 2.0 I can see it costing extra, especially if it includes 3D functionality.
Paul Johnston
TGC Developer
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Posted: 22nd Mar 2012 03:44
I can tell you it won't be March, but we're working as hard as we can to get everything we want into 107, and working on all platforms(!), before we release it.
Alien Menace
AGK Developer
19
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Posted: 22nd Mar 2012 04:30
Please get ads and in-app purchases working in 107. These two things are critical for monetizing apps in the major crowded app stores. Paid apps are an uphill climb these days.

Intel i7-2600k - Asus P67 Sabertooth - 16GB RAM - 2x GTX 460 OC SLI - Lexar 128GB SSD Drive - 2TB ATA/600, Windows 7 x64. iPad, iPad2, iPhone 3GS & 4, HTC Inspire, Mac-Mini. Apps published: 3
MrValentine
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Playing: FFVII
Posted: 22nd Mar 2012 04:50 Edited at: 22nd Mar 2012 04:51
Britons°

And frankly I am looking forward to HTTP/FTP networking commands / functionality...
I want to make networked apps both LAN and WWW

EDIT

Thinking again easier to say BRITS

Cor
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Posted: 22nd Mar 2012 07:13
I agree. If In app purchases make their way into 107 I will be very happy.
bjadams
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Posted: 22nd Mar 2012 09:27
Release 107 for Windows + ios + Android first. Then release 107 for all other platforms later on.
The Zoq2
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Posted: 22nd Mar 2012 09:28
Quote: "Release 107 for Windows + ios + Android first. Then release 107 for all other platforms later on."


That is a good idea IMO
bjadams
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Posted: 22nd Mar 2012 12:38
That is how other SDKs work. They divide the supported platforms in Category A and B. First they do Category A which is the most important and later they do the others so users won't have to keep waiting 1 month for an update.
kamac
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Posted: 22nd Mar 2012 13:46
Quote: "Release 107 for Windows + ios + Android first. Then release 107 for all other platforms later on."


Good idea. Though, I'm awaiting playbook support too, but android is important for me also.

Marl
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Posted: 22nd Mar 2012 15:37
Not good news. Not good at all. How many more times is this going to be pushed back?

Perhaps this update was just too ambitious.

New features are great, but the benefits are being outweighed by the delay to bug fixes.

I for one would prefer a more incremental release policy.
kamac
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Posted: 22nd Mar 2012 16:59
I'd prefer smaller updates, but plenty of them

bjadams
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Posted: 22nd Mar 2012 17:11
2 updates a month is more than enough
MrValentine
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Playing: FFVII
Posted: 22nd Mar 2012 17:14
I love updates haha also if things are done incrementally... then there is less to diagnose as you go along... but then again it would also depend on your review structure... if post development analysis is lengthy then putting a bunch of updates together would work out best however if post analysis is short and simple then incremental works best... so I suppose this is an important factor considering the amount of added updates...

and understandably upgrades [not updates] for existing users would be cheap max about 20% of RRP I think would be worth reinvestment...

I mean for users like me who are not actually taking full benefit sure higher upgrade price seems imporbable... but then if you are making a return on investment then you would justify the higher cost...

however the crucial factor here... do you devide your community base at such an early point in the software development? or allow for free access and simply up the retail price for new users and slightly alienate/penalise them...

Sorry for all that but I wanted to point out the underlying factors...

I have muuuuch more to say but I am time limited at the moment...

MrValentine
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Posted: 22nd Mar 2012 17:20 Edited at: 22nd Mar 2012 17:21
Sorry for double post but I wanted to add...

I sit looking at my phone... when is that software going to be updated... and also the apps... and also my desktop apps too...

I know its silly but, its similar to the emotion people receive on accomplishment of something...

Knowing something is still being worked on has a two way feeling...

<---
its still got issues

--->
its actively being worked on which means UPDATES!

EDIT

So as you can see there is an element of Psychology involved

bjadams
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Posted: 22nd Mar 2012 17:52
Maybe a "nightly build" structure, or doing beta and stable versions might be a solution. it works for other sdks, so why not for agk?
MrValentine
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Playing: FFVII
Posted: 22nd Mar 2012 18:01
NOOOOOOOOOOOO!!! linux does nightly builds I think and even the end product frankly sucks...

in fact every product I have seen performing nightly builds freak the life out of me more often than not...

AVOID!!!

XanthorXIII
AGK Gold Backer
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Posted: 22nd Mar 2012 20:25
If it is going to be a bit before we get it may I suggest fixing the audio issues on the devices namely the pause in the music when it loops?
Mobiius
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Posted: 22nd Mar 2012 21:01
I just want the http commands...

My signature is NOT a moderator plaything! Stop changing it!
bjadams
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Posted: 22nd Mar 2012 21:12
I am stuck with a dilemma. The new 107 will change the order of the way sprites are drawn on the same depth. I use this A LOT. So I was hoping to wait for 107 before starting something new, as I don't want to have to redo everything again.

I had to redo this when I tried the Playbook AppGameKit and it was one hell of a challenge to put all sprites back in the order they should be.
MrValentine
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Posted: 23rd Mar 2012 00:01 Edited at: 23rd Mar 2012 00:02
Mobiius - as much as I dislike your avatar [by the way you forgot to make it more annoying you said you were going to add pink flashing lights or something...]

I totally agree with what you said
Quote: "I just want the http commands..."
+1

and bjadams, I agree, I am even holding back to even begin learning AppGameKit until network commands are expanded upon such as HTTP/FTP etc I have a fair few apps in mind already...

EDIT

For the record in my support and love for TGC I bought AppGameKit less than a month after launch just to see them making head way on it I am yet to learn to start from scratch I have never even done anything apart from broadcasting the samples to my phone, although I as usual dabbled around the menus and options... found them a little confusing though...

swissolo
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Posted: 23rd Mar 2012 02:46
I'm just hoping it'll fix all the bugs, bugs, and bugs. I can't even function anymore due to them.

swis
Joined: Tue Dec 16th 2008
bjadams
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Posted: 23rd Mar 2012 09:02
Can we at least get an approximate release date for 107? This will help a lot with decision making.

Will it be first week of April, end of April or later?
Marl
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Location: Bradford, UK
Posted: 24th Mar 2012 23:20
Anything would be better than nothing. Even information on what May or may not be on the cards.

For example, with the news that Ad support would be included in 107, I took the decision to follow this route for my main project.

Basic information such as how much room to allow for ad placement, and what limitations their inclusion brings, would allow me some progress.

But I'm reluctant to move forward too far for fear of having to revert back when the secrets of 107 are finally revealed.
kamac
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Posted: 24th Mar 2012 23:58
Giving out update secrets wouldn't make you be OH WOW, SUPER on it's release

Paul Johnston
TGC Developer
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Posted: 25th Mar 2012 00:05
It is difficult to say when it will all come together, any date I give you would just impose an arbitrary deadline on the rest of the team.

The ad commands will make use of existing ad APIs, like AdMob, so there will be a command like SetAdMobDetails for you to enter your account details, then a command CreateAd() which will probably only produce a 320x50 ad at the top or bottom of the screen with a visibility toggle, but details on that bit are still sketchy.
kamac
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Posted: 25th Mar 2012 00:11
I wonder if 1.07 will give us some nicer support for Playbook, because current version is made for bbndk-1.0.0 or so. (While the newest is 2.0.0)

Marl
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Posted: 25th Mar 2012 00:28
Quote: "The ad commands will make use of existing ad APIs...
... probably only produce a 320x50 ad at the top or bottom of the screen..."

Thanks Paul.

Snippets like this might seem trivial to those in the know, but they give some idea of what is intended and allow for some planning.

I've spent the last couple of days screen grabbing various ad-based games to get an idea of how the ad space and placement varies, frequency of updates etc.

Now to look into the existing API's
KareDev
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Posted: 25th Mar 2012 11:59
I know we're getting HTTP commands, which is great as it should allow some form of limited Twitter integration using URLs, but is there any chance of us getting rudimentary Game Center support?

All I need is a command to open the Game Center overlay (which would happen when the user taps something) and to kick an integer value up to a Game Center leaderboard.
blueFire
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Location: North Carolina
Posted: 25th Mar 2012 19:51
Quote: "The ad commands will make use of existing ad APIs"


Will the ad commands be robust enough to use any third party API or will we be restricted to AdMob or other specific ad platforms in particular?

Jason
bjadams
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Posted: 25th Mar 2012 19:59
i think the ad commands will be "restricted" to a list of supported third parties.

i hope there will be iAd support.
bjadams
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Posted: 1st Apr 2012 16:16
it's coming in April!!!
bjadams
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Posted: 4th Apr 2012 16:29 Edited at: 4th Apr 2012 16:30
one less day to wait....
LeeBamber
TGC Lead Developer
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Posted: 11th Apr 2012 02:27
We're just finishing off some rather tricky Android JNI work, and then we can start pulling together some test versions of build 107. We are likely going to adopt a two class release for this update, with Windows, Mac, iOS and Android being released first, and then the other supported platforms on a class B release. This way you can have the new features sooner for the main platforms, rather than waiting for us to add the commands to ALL the platforms. Hopefully this meets with your approval

I drink tea, and in my spare time I write software.
blueFire
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Posted: 11th Apr 2012 02:45
Quote: "We're just finishing off some rather tricky Android JNI work, and then we can start pulling together some test versions of build 107. We are likely going to adopt a two class release for this update, with Windows, Mac, iOS and Android being released first, and then the other supported platforms on a class B release. This way you can have the new features sooner for the main platforms, rather than waiting for us to add the commands to ALL the platforms. Hopefully this meets with your approval "


This definitely meets my approval as it will allow us to get our hands on the new commands quicker so we can start implementing them earlier. Once the other platforms are added it will be a matter of building completed projects for the other platforms.

Jason
bjadams
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Posted: 11th Apr 2012 09:17
+1 for the Class A & b system.

This is the only sensible way to go. The more platforms that are added the more time it's going to take for updates.

Great!
bjadams
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Posted: 11th Apr 2012 09:18
Maybe TGC can do another questionnaire to see how many users are using each platform and then prioritize on those.
polomint
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Posted: 11th Apr 2012 10:05
... and another few days gone,

Blackberry App Development & ZX Spectrum Game Development.
bjadams
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Posted: 11th Apr 2012 10:20
we can just keep counting and hoping
The Zoq2
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Posted: 11th Apr 2012 14:44
Awsome that you will do the class A and B thing...
polomint
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Posted: 11th Apr 2012 14:50
The Class A and B thing is a good idea, it'll give us time to break things earlier, heheh

Blackberry App Development & ZX Spectrum Game Development.
bjadams
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Posted: 11th Apr 2012 15:41
Even for the developers its a good idea. They can get feedback on bugs, fix them, and then put the right version in Class B platforms
kamac
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Posted: 11th Apr 2012 16:27
Quote: "We're just finishing off some rather tricky Android JNI work, and then we can start pulling together some test versions of build 107. We are likely going to adopt a two class release for this update, with Windows, Mac, iOS and Android being released first, and then the other supported platforms on a class B release. This way you can have the new features sooner for the main platforms, rather than waiting for us to add the commands to ALL the platforms. Hopefully this meets with your approval "


Sure, it's great Just don't rush the tests, not to miss some bugs.

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