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Geek Culture / [LOCKED] Awesome Project Possibly Looking for Awesome Programmer

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JLMoondog
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Posted: 22nd Mar 2012 20:51
Greetings forum dwellers! Recently I've gone full time freelance and work has been steady. Besides doing work for other games I've been planning work on my own project. My pet project so far has matured form a single concept too an epic giant of design. Currently I'm tackling this project by myself but after going through what I want to accomplish I've come to the realization that without help I doubt it will be complete by next year. The game is aimed towards mobile devices and ios, but it would also work well on PC. I'm hoping to use AppGameKit, but if someone does decide to join my game production alliance then I'm up for any language. I'll be working between jobs until then.

Now a little about the game! Without giving away too much of the mechanics, here's the basics of the game...

Short description:
The gameplay is very simple. You are a planet. You travel the universe conquering galaxy's by defeating boss planets. As you level your planet you can add offense and defensive items, upgrade the mass of your planet and the tech you can use. Everything plays out in turn-based combat. From movement to attacking.

Some concepts:

Original concept from 4 years ago(had this game in my head for some time):


New Planet Concepts(Also shows the new style I'm shooting for):




Solar System Concept:


Looking at the Solar System Concept you'll see several different colored grid spaces. Green=your controlled area, Yellow=Special Item, Red=Enemy Controlled area. Skulls indicate grid spaces with boss planets. You conquer a solar system by defeating all the boss planet's in a system. The red 'x' above the skull indicates x10 dmg to the boss because you defeated all the grid spaces surrounding the boss. For every space you have defeated next to a boss after 2 space, you gain x2 dmg towards the boss.

Planet Combat:
Top Secret

Thank you for viewing. I'll keep this thread open so I can make updates on the gameplay and if I'm lucky and someone would like to join in then my email is located at the bottom. Otherwise, stay tuned for more updates!

Fallout
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Posted: 22nd Mar 2012 21:03
Looks very unique mate! Looking forward to seeing what you do with this. Make sure you get a programmer who can give you the time your project needs though ... and make sure the fool doesn't go and get himself a job.

MrValentine
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Posted: 22nd Mar 2012 22:50
HEY FALLOUT you cracking a joke about my birthday again? [whacks Fallout... Fallout falls out of the moving vehicle which turns out to be an office desk chair]

Nice concept Josh, I hope you complete this... sadly its 2D so for me a nono I suck at 2D but am yet to attempt it so who knows...

however I would love to participate say in distribution or web... but thats entirely down to you and I should update my portfolio soon

its a lovely looking and quirky game I hope I get to have a few mins beta testing it

Fallout3fan
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Posted: 22nd Mar 2012 23:04
I don't get how you would lock team requests yet be able to make a team request yourself.

_!!!!_
,0~U -Well I do say, its been quite a fancy forum for
__-____TheZachadoodle.________________________________
bruce3371
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Posted: 22nd Mar 2012 23:13 Edited at: 22nd Mar 2012 23:16
Quote: "I don't get how you would lock team requests yet be able to make a team request yourself."


Simple, because, unlike the majority of other team requests, his meets the requirements;

http://forum.thegamecreators.com/?m=team_requests

Good luck with this Josh, hope you're able to take it all the way

The Zoq2
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Posted: 22nd Mar 2012 23:19
Quote: "I don't get how you would lock team requests yet be able to make a team request yourself. "


Team requests are allowed, but only if they have depth to them and there is some work that's allready done I think.

On topic, The game looks awsome, sadly though I don't have the experience to do anything like this. Hope fully you will find someone who does!
JLMoondog
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Posted: 22nd Mar 2012 23:38 Edited at: 22nd Mar 2012 23:45
Quote: "I don't get how you would lock team requests yet be able to make a team request yourself."


There is nothing wrong with team requests if they're done right. There is a set of rules in place so that the forum isn't overrun in "Sum onz helpz me make sa-gamez!" If any MOD believes my thread isn't following these rules then I'll lock it myself.

The game is already out of pre-production, it's a matter of starting on the codez and media. I'm more of a media person myself so having a second do coding would really make this project take-off. There's over 1000 pieces of media designed...I have my worked cut out for me either way.

Quote: "On topic, The game looks awsome, sadly though I don't have the experience to do anything like this. Hope fully you will find someone who does!"


Like I said, I'll keep on working on this in my spare time. Eventually it'll be completed.

Quote: "Nice concept Josh, I hope you complete this... sadly its 2D so for me a nono I suck at 2D but am yet to attempt it so who knows..."

If I go with AppGameKit then it'll be 2D. If I go with another language I'll consider 3D, might help bring to life the planets, etc.

Quote: "Looks very unique mate! Looking forward to seeing what you do with this. Make sure you get a programmer who can give you the time your project needs though ... and make sure the fool doesn't go and get himself a job. "

Thanks bud. I plan on locking the new programmer up this time.

Travis Gatlin
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Posted: 22nd Mar 2012 23:39
I would help but... I suck when it comes to 2D programming. Or any game programming really. Best of luck to you though!

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
MrValentine
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Posted: 23rd Mar 2012 00:42
3D

Indicium
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Posted: 23rd Mar 2012 01:09
Sounds like an awesome project, unfortunately I don't have the skill or time you need. Good luck with it!

WLGfx
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Posted: 23rd Mar 2012 02:14
I'm going to be keeping an eye on this, it looks a real fun concept.

I've just started putting together some designs finally for my game project which is going to take a long time in the development.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
BMacZero
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Posted: 23rd Mar 2012 02:46
Ah, man, this is the sort of thing I would love to do if I had free time! Maybe in a few months I'd be at a place where I could do something like this. Good luck, Josh!

JLMoondog
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Posted: 23rd Mar 2012 03:29
Quote: "Ah, man, this is the sort of thing I would love to do if I had free time! Maybe in a few months I'd be at a place where I could do something like this. Good luck, Josh!"

Thanks bud! Heck maybe in a few months I'll still need someone.

TheComet
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Posted: 23rd Mar 2012 09:23
Really cool concept Josh!

When you say you need a programmer, how long do you expect him/her to stick to the project? Would the programmer stick to it until it's finished, or would you allow them to be replaced?

I'd help, but I have very little free time which I need to spend on one of my own projects. I hope you find someone

TheComet

swissolo
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Posted: 23rd Mar 2012 17:06 Edited at: 23rd Mar 2012 17:07
I feel just like Comet. I really want to help. But there's not really a way I could devote every minute to it It seems like a solid idea. Unusual yet clever and catchy (just like what fits into the mobile markets these days) Unless you have some crazy secrets we don't know about, completing it in under a year is wholly reasonable. I just feel like you have a lot riding on this now, and don't want to let you down. Interstellar's on pause for the moment though. AppGameKit had some issues initially and I had to reinstall it, which mucked up the code. AGK's having all kinds of issues again now(but much different than those from before), I have to wait for an update with fixes. Still, using AppGameKit is a great choice, my code was just cursed by the early issues Plus by now, I'm aware of a lot of the safer than sorry techniques you can use. (catches on all the arrays, always assigning floats to floats not integers, duplicating arrays for use etc.)
But back on topic! Hope all goes well!

swis
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WLGfx
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Posted: 23rd Mar 2012 18:58
I always admire people who can come up with artwork like that. I'm alright programming but my artwork sucks, I tend to use pinched graphics from google while I'm getting stuff working. Maybe one day soon I'll have a load of code done and ready to rumble with the addition of artwork...

Still keeping an eye on the progress though.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Airslide
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Posted: 24th Mar 2012 03:43
I really like the art style! I wish you well.

I'd actually really like to help but can't guarantee any time after August, and wouldn't want to abandon the project.
JLMoondog
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Posted: 24th Mar 2012 05:07
Quote: "I really like the art style! I wish you well.

I'd actually really like to help but can't guarantee any time after August, and wouldn't want to abandon the project."


Thanks. The game is 99% randomly generated. So really the main bulk of code is setting up planet types, weapon types, etc, then randomizing the universe, then rnd the battle fields. Ok, maybe that's a lot. Think Diablo, meets Angry Birds, meets DBZ, meets Risk...errr...

Travis Gatlin
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Posted: 24th Mar 2012 14:56 Edited at: 24th Mar 2012 15:22
At first when I saw this my first though was "Oh man, another team request asking a programmer to do all the work..." Then I saw Josh's name and then I immediately become confused, then I saw his post then I'm like "Ohhh". So me seeing this thread has caused me mental trauma.
Good luck anyways

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
MrValentine
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Posted: 24th Mar 2012 15:04
lol travis, we all had that very same thought ^^ [I am sure haha]

bruce3371
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Posted: 24th Mar 2012 15:37
Actually, my first thought was "At last, someone complying to Team Request requirements", and it was a Mod, showing us how it SHOULD be done...

MrValentine
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Posted: 24th Mar 2012 15:43
no he did not follow the rules... He did not introduce himself ^^ [pun intended]

its in the unwritten rulebook of forum etiquette 101

Design Runner
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Posted: 24th Mar 2012 17:16
I'm a student in a graphic design program in a vocational school. (You have also seen my modeling, which is without any formal training). I have already completed numerous jobs for companies, so I would be more than happy, when the time comes, to provide the advertisements for your game. Posters, album covers, and internet ads, and logos are my strongest points and I think I could combine that into a virtual game cover easily enough. I hope you will consider this. (I also realize you are probably very strong in graphic design yourself, but the more help the merrier, right?)

bruce3371
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Posted: 24th Mar 2012 17:35
Quote: "He did not introduce himself"


Yes, because we all need to know who Josh Mooney is!!

old_School
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Posted: 24th Mar 2012 17:38 Edited at: 24th Mar 2012 17:42
How is this not a team request? All team requests all get locked instantly. So becuase your a mod its ok? Just saying. Ive seen other projects that were much further in process and locked threads. A bit unfair to the coimmunity if you ask me but just my two cents.
TheComet
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Posted: 24th Mar 2012 17:45
Quote: "How is this not a team request? All team requests all get locked instantly. So becuase your a mod its ok? Just saying. Ive seen other projects that were much further in process and locked threads. A bit unfair to the coimmunity if you ask me but just my two cents."


It meets the team request requirements found here : http://forum.thegamecreators.com/?m=team_requests

Nothing wrong here.

TheComet

old_School
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Posted: 24th Mar 2012 18:38 Edited at: 24th Mar 2012 18:53
If it meets them then why are everyone elses locked? Ive seen others post far more info and some have posted working version requesting help. But they were locked. Personally I dont care but seems a bit unfair to community. There should be a special section for Team Requests. Rather the projectr succedds or not and how much info posted should be irevealvent. A person can chose to join based on using their own judgement and not the "internet police" making the call for you if your going to allow team requests.

Edit:
Point is there is a double standard clearly. To further prove my point, sometime today I'll post a team request for a VB project. Currently I'm workign with a few teachers who want digital math work sheets to make the job a little easier. anyway, I'll post a team request and you can watch it become locked almost instantly proving my point.
Travis Gatlin
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Posted: 24th Mar 2012 19:48
If you have visible, clearly serious work then it won't get locked. Post plenty of screenshots and make sure they know you're serious and I doubt it will get locked.
The reason why this thread didn't get locked is because Josh has made it very clear that he's serious, posted a lot of concept art, and gave a general idea of his goal. Like everyone else said, nothing wrong here.

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
Blobby 101
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Posted: 24th Mar 2012 21:59
@Old_School: Josh is a respected member of the community, in my opinion at least that's got to count for something. I'd give a team request by him more weight than one by some newbie simply because I know that Josh is likely to take it seriously and I don't know anything about the other guy.

Hodgey
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Posted: 24th Mar 2012 22:26
Quote: "If it meets them then why are everyone elses locked?"

A special quote from the bottom of the team requests page:
Quote: "* Please note: Only the VERY BEST team requests are allowed in these boards. Even if you meet all of the criteria and obey all of the rules on this page we may still lock your team request in those two boards unless your project looks to be something really special. This is to keep the boards from not becoming diluted. If there are already a couple of team requests somewhere on the first page of the DBPro/DB boards then hold off posting for a few days, or post somewhere else."


I agree that this team request is fine and has a high chance of coming to fruition. Now I think we should all get back on topic.

This looks like an awesome project Josh! Keep us updated and I look forward to a demo (I'll happily wait for one).

Seppuku Arts
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Posted: 25th Mar 2012 00:10
Once upon a time there was a section of the forums called 'Team Requests', it was messy. I know, the idea seems pretty ridiculous, so much so you may find it hard to believe. But rest assured such a thing existed. Some of you are thiking, "duuuuuude, are you like for real?" But I still have a thread there with unread posts and I'll never get to read them! I might have found somebody with totally awesome talent, willing to be my slave and work for free to create the awesomest game ever, but alas! I will never know.

Look at it, dead, a blooded stain on my clean slate of threads.




But yes, team requests are generally a no-no as it follows some very fussy criteria that won't even guarantee you'll get your thread through. Bizarre, but in case you're worried it's "I'm a mod, I'm free to break the rules" Josh has already said he'll lock it if other mods don't think it should be here.

The best thing anybody can do if they want to make a team request is to email a mod to see if they're happy with it.


bruce3371
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Posted: 25th Mar 2012 00:14
Quote: "The best thing anybody can do if they want to make a team request is to email a mod to see if they're happy with it."


^This

I did this just to make sure it was ok to ask for voice actors. If in doubt, always ask a Mod first.

Fallout
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Posted: 25th Mar 2012 02:04
Quote: "How is this not a team request? All team requests all get locked instantly. So becuase your a mod its ok? Just saying. Ive seen other projects that were much further in process and locked threads. A bit unfair to the coimmunity if you ask me but just my two cents."


I don't think it's unfair to the community, because most of the people who post team requests aren't part of the community. They're people who've been here for a few months (sometimes a few days!), and are still settling in. We don't know them yet, and 9 times out of 10, they are inexperienced and have NO idea what they're talking about.

People who have been in the community for a while, have contributed and shown projects in the past, have perhaps earned a valued members badge or become a moderator(!), have already proven themselves here. They are entitled to a degree of slack because they understand what it takes to make a game, and more importantly, we know they aren't a wannabie.

Still, anybody could join this forum tomorrow and post a team request if it was clear from the effort they put into it that they were going to give it a damn good go. Even if you can't see that promise in Josh's game, enough people know him and respect him to see that promise, and we know he's sitting on a bucket load of time and opportunity, which is why I think it's all right.

As a side note, the cool thing about this community is, there are these rules in the AUP that are here to keep the environment safe and clean, but they all get bent now and then, when the MODs see it's not doing any harm. We have religious debates, the odd bit of advertising, and team requests, and those that are allowed are generally good threads.

It's a tough grey area, but I can't recall ever seeing a locked WIP thread that I thought showed any promise, but I'm sure this one has potential ....

.... if Josh can find a coder.

Seppuku Arts
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Posted: 25th Mar 2012 02:08
Quote: ".... if Josh can find a coder."


Apparently the one he was working with went and sold himself out by getting a real job.


bruce3371
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Posted: 25th Mar 2012 02:09
I actually really hope he does find a coder for this, it looks really promising.

JLMoondog
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Posted: 25th Mar 2012 02:11
Quote: ".... if Josh can find a coder. "


Lol, possibly find a coder. I'm still up for programming this thing myself, but as I said before it'll take a long time as I have a lot designed for this project. You know how I am with my 'ideas'...endless notes of game mechanics and designs. I've been using DB for about 9 years now and have even won a couple programming competitions, so it's not like I'm asking someone to do everything.

My goal tonight is to re-organize the first post and make it clearer in terms of the game design and put up more artwork. Hopefully this will help strike interest while culling the flames.

Fallout
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Posted: 25th Mar 2012 02:22 Edited at: 25th Mar 2012 02:23
Quote: "Apparently the one he was working with went and sold himself out by getting a real job."


The scoundrel!!

@Josh
You know as well as I do dude, doing the programming and the art work is like doing plastic surgery on your own face. Try remodelling your own nose, and it's going to look damn ugly!

Perhaps it's feasible here, because you're making something which appears to be nice and compact on the face of it (only you know the scope). All I know is, for Carnage, if I didn't have Mr Blosser and Mr Jovanovic shouldering the burden of the artwork, I couldn't do it. It's just too much.

So the moral of the story is: No plastic surgery on your own face, unless you're just re-sculpting a small pimple.

Now, is turn-based planet rpg battler a little pimple, or is it a huge honking nose?!


Jeku
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Posted: 25th Mar 2012 02:31
The concept looks really cool! I love unique ideas like this... planets fighting planets.. awesome


Senior Developer - CBS Interactive Music Group
JLMoondog
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Posted: 25th Mar 2012 02:33 Edited at: 25th Mar 2012 02:34
Quote: "Now, is turn-based planet rpg battler a little pimple, or is it a huge honking nose?! "

It's probably a hip replacement... The execution of the game seems simple. Everything is rnd() so I don't have to build anything in advance and the game's difficulty is based on the player's 'lvl'. Though I know that setting this up will in fact not be simple.

...and content...rather not think about that right now.

Quote: "The concept looks really cool! I love unique ideas like this... planets fighting planets.. awesome "

Thanks! I hope to put up more details tonight.

Fallout
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Posted: 25th Mar 2012 02:37
At least with a hip replacement, you don't need a mirror. Small mercies, and all that.

TheComet
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Posted: 25th Mar 2012 05:01
Quote: "Ive seen others post far more info and some have posted working version requesting help. But they were locked."


I'd like to see you link an example of said locking. Every team request I've seen locked was locked for a very good reason.

TheComet

Quik
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Posted: 25th Mar 2012 05:06
wait wait wait WAAAIT
HOOOLD ON

JOSH
is making a ga-
JOOOSH
is making a GAME?

JOSH - the amazing 3d artist whose style is simply gorgeous
is MAKING a GAME?


DUUUUUUUUUDE

whatever it is youre making I WANT TO BUY IT.


The result of origin.. Oh and ponies
WLGfx
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Posted: 25th Mar 2012 22:22
42 posts! Surely you've found someone already. There's literally hundreds to a few thousand here.

Each time I come back to here I keep flicking back to view the artwork. This looks like it could be made into an AppGameKit app very easily if done in 2D but would look so much better if it was aimed at 3D.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
marine
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Posted: 25th Mar 2012 22:32
Just want to point out a few things briefly as I don’t speak much on here for obvious reasons;

1. Any grown man who fancies a child’s toy or to be clearer a little girl’s toy has mental issues. Please don’t bring your ice cream truck or tented van with candy to my house or near my neighborhood.
2. Your game clearly sucks. Your art looks like a bunch of preschoolers had a meeting and made finger paintings.
3. I agree with the post prior. This thread should be locked. At no point was this post different then the millions of team posts prior to this one in the history of this site. The only reason it was not locked is because it was created by a mod. To be honest, no example was set. If this is your idea of “setting an example” of how a team request should look, well you might want to review the 50 million post prior to yours.
4. Stop giving people bad advice period. Dark Basic is not the best language in the world and C++ is not the greatest thing since sliced bread. A good developer can tell you every language has its place in the world. Stop BSing people to sell your product.
5. Stop “mod vision” and banning people who disagree with your moderators and their “godly” views. A good portion of your moderators do a poor job of representing their self in a professional manor or even being friendly/providing good customer service. Talking down or “bashing” as you kids call it members for posting something you do not view as “acceptable” does not mean and should not mean open session for talking down to that person or degrading them. This is programming. You can program the same program 50 million different ways. What works for you may not work for someone else. Get a life and move out of your parent’s basement.
6. This is a business, so treat your customers with some respect. Same goes for customers to owners. You people complain more then a monkey addicted to cigarettes on both sides.

That’s just my observation of your website and business. Don’t worry, I’ll show my self out to the door now.
bruce3371
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Posted: 25th Mar 2012 22:40
Quote: "Ignorant rant"


If it wasn't for the half decent spelling, I'd swear that was old_school in disguise!!

Fallout
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Posted: 25th Mar 2012 22:41
lol - I thought the same thing! A well structured, well worded, intelligently written load of drivel.

Benjamin
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Posted: 25th Mar 2012 23:10
Have we just met one of old_School's friends?

Josh, it sounds like a decent game that would be appropriate for the mobile market (after re-reading your original post I realise you already said this is your intention, but let me just confirm that it's appropriate ). Unfortunately while I am positively an awesome programmer I don't have the time nor the interest in programming games at the moment. I wish you luck in finding someone however.



Support a charitable indie game project!
TheComet
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Posted: 25th Mar 2012 23:43
@ marine

I've decided not to even bother with your post... Whatever.

TheComet

Seppuku Arts
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Posted: 26th Mar 2012 00:48 Edited at: 26th Mar 2012 01:00
Quote: "1. Any grown man who fancies a child’s toy or to be clearer a little girl’s toy has mental issues. Please don’t bring your ice cream truck or tented van with candy to my house or near my neighborhood. "


Probably aimed at the bronies. People like well scripted and well written TV shows, some people don't care about their manlihood so much to not be bothered by the fact something's marketed towards children or girls for that matter. Many adults enjoy kids' TV, the reason they enjoy it is because a good kids' TV show will be written to be entertaining for children and adults alike as parents watch TV with their kids. Whilst not all bronies are parents (heck I know one member enjoys the show with his daughter), but hey, a lot of people who are 18+ absolutely love Spongebob, because they think it's an awesome show (and it is). Same thing but a lot more feminine.

Quote: "2. Your game clearly sucks. Your art looks like a bunch of preschoolers had a meeting and made finger paintings. "


His stuff is stylistic and I think actually looks pretty cool. Though I guess you must know some pretty talented pre-schoolers, because from what I've seen, pre-schoolers do a lot worse.

Quote: "3. I agree with the post prior. This thread should be locked. At no point was this post different then the millions of team posts prior to this one in the history of this site. The only reason it was not locked is because it was created by a mod. To be honest, no example was set. If this is your idea of “setting an example” of how a team request should look, well you might want to review the 50 million post prior to yours. "


Obviously you've not paid attention to the team request rules or listened to other posts other than Old_school's. Heck, Josh said he'd lock it if other mods felt it didn't meet their criteria. Team Requests is an incredibly grey area and generally put down to moderator discretion more than anything. If you're unsure before you make a team request, as I said, email a moderator.

Also note Josh Mooney's thread isn't only team request to be accepted and another thread type that are generally considered spam are the "please donate money" threads, we've got 2 open right now. But they're from members (not mods) who are settled into the TGC community and are 2 very promising projects.

Quote: "4. Stop giving people bad advice period. Dark Basic is not the best language in the world and C++ is not the greatest thing since sliced bread. A good developer can tell you every language has its place in the world. Stop BSing people to sell your product. "


Show me where anybody has made these claims. People think both are fantastic but most realise that people will stick to the tools that are best for THEM. Sometimes that's DBP. Plus it's not our product, TGC staff very rarely post in here - the mods aren't staff and they're not here to sell a product either. Usually staff post to give us new information, get feedback or pop in to tell somebody their project looks great.

Quote: "5. Stop “mod vision” and banning people who disagree with your moderators and their “godly” views. A good portion of your moderators do a poor job of representing their self in a professional manor or even being friendly/providing good customer service. Talking down or “bashing” as you kids call it members for posting something you do not view as “acceptable” does not mean and should not mean open session for talking down to that person or degrading them. This is programming. You can program the same program 50 million different ways. What works for you may not work for someone else. Get a life and move out of your parent’s basement. "


If and of this was true, I'd be banned and not a valued member. Whilst I value their opinions on programming, but on other topics such as religion, politics, piracy and other sensitive topics, I've definitely had disagreements with moderators, but because we're civil and we calm down before things get out of hand then nothing happens. In those discussions, we keep it respectful, anybody who isn't usually gets a warning and if they persist a mod slap and the thread gets locked. Sometimes a mod can pre-empt this and lock a thread before anybody says anything they might regret. Latest example, Kony 2012 thread.

As for bashing, people generally give constructive criticism, mods included. If you're talking about old_school, a lot of the time he doesn't listen, he gives a lot of bad advice to people and makes a lot of wild claims. We don't know if they're true or not, but I think some moderators and not just moderators, some members too are getting a little tired. We've been direct about that (heck, so have I).

And professional? Moderators are members not staff. They have their own views, opinions and flaws. From what I understand, they're not meant to be any different from the rest of us - you don't kiss their butt and you're welcome to voice your opinion even if they disagree. Again, if you couldn't, I'd have been banned a long time ago. They are mods because they are trusted enough to be able to moderate fairly and judge situations properly, as moderators here don't lawyer the rules (from what I've seen), they see what the situation is first.

Quote: "6. This is a business, so treat your customers with some respect. Same goes for customers to owners. You people complain more then a monkey addicted to cigarettes on both sides."


Whose business? TGC? None of us belong to TGC. Josh Mooney's business? What exactly has he said to tick you off?

Nobody here, except you, is disrespectful. The only person I can think of who hasn't been cut too much slack is old_school (probably why people are assuming you're a friend of his) but he doesn't listen very well and I dunno, I guess people use sarcasm other methods to illustrate a point? Not to mention are growing tired.

I'm sure if you're a reasonable man you'll get that. If not, then don't let the door hit you on the way out. We prefer people who are a little more respectful. If you have a problem with someone, this is not the mature way of doing it.

However, as Josh Mooney hasn't done anything to belittle anyone or put them down, I suggest you offer him an apology.


[edit]
Sorry if that was a long rebuttal. Figured if he's reasonable but got the wrong end of the stick, an itemised response might see reason. Unfortunately, when somebody opens up with a load of insults, it's rarely the case.


The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 26th Mar 2012 01:11
@Marine What was that? I have never seen you post here and that's what you start with?

I agree with evrything you said sepu.

As for the old_school thing, perhaps it's one of his employees

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