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Program Announcements / DarkPaint

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OldPMan
TGC Store Seller
15
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Posted: 25th Mar 2012 23:52 Edited at: 25th Oct 2013 11:32
Use DarkPaint for free





download


donate


Thanks again GreenGendalf for your help with mathematics and Sven B for Image Kit plugin ! And great thanks Evolved for Advanced Lighting shader system.


OldPMan
TGC Store Seller
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Posted: 25th Mar 2012 23:56 Edited at: 26th Mar 2012 08:40
Reserved for the description.

.....already beside.....
OldPMan
TGC Store Seller
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Posted: 25th Mar 2012 23:56
Reserved2

.....already beside.....
tokyomage
13
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Joined: 26th Sep 2010
Location: on your roof
Posted: 26th Mar 2012 01:09 Edited at: 26th Mar 2012 01:10
The screenie looks cool, any chance you could tell me what exactly it is in detail?

EDIT: after watching the video it looked interesting.

.....the feel of solitude hurts inside....
Brendy boy
18
Years of Service
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Joined: 17th Jul 2005
Location: Croatia
Posted: 26th Mar 2012 01:27
it is cool, what are the new features in this version. I remember you posting this application before. Is there anything new we should know about

MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 26th Mar 2012 08:18 Edited at: 26th Mar 2012 08:18
Brendy boy beat me to the question... so I am just tagging in now...

EDIT

Oh and I too remember this program from previous announcements

OldPMan
TGC Store Seller
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Posted: 26th Mar 2012 08:36 Edited at: 26th Mar 2012 09:01
@Brendy boy
I added the heightmap channel.
now have the opportunity to see the on object- normalmap and heightmap.
transformation of the heightmap to normalmap.




.....already beside.....
Duffer
21
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Joined: 9th Feb 2003
Location: chair
Posted: 26th Mar 2012 22:23
@ Russia,

Glad to see you back on the forums - waiting for you to backfill those first two posts - what further good stuff have you added since this was on WIP?>

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
OldPMan
TGC Store Seller
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Posted: 26th Mar 2012 23:36 Edited at: 29th Mar 2012 00:16
Hi Duffer. I am very glad to be back , but not for long.
Hi All.


I apologize for the lack of description of the program. I'm currently very busy in another project - a virtual city where I live. I will add a full description of all of the application as soon as I get free time. I mean, as to fully disclose the source code of the application. I have so, there is the further development of ideas "DarkPaint" in terms of hightpoly modeling as "Zbrush", but it hardly will be in the nearest announcement time. The first thing I think the change in the "DarkPaint" is to change the smoothness of the brush as current brush is not quite right passes the transition from center to edge at low intensity and large size of the brush.

Thank you for your attention. donations will be very happy - they have helped me a lot.

.....already beside.....
Stab in the Dark software
Valued Member
21
Years of Service
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 27th Mar 2012 16:32 Edited at: 27th Mar 2012 16:33
While testing Dark paint, I noticed that on a large screen resolution the GUI button and
text size is small and difficult to read. Would it be possible to resize it based on screen resolution?

Also I have a bug to report, Dark Paint crashes every time I use it. It seems random. If I discover what's
causing it I will post back.

Otherwise this program has great potential. Great job.

Edit: Screen Resolution 1920x1080


[img][/img]


WindowsXP SP3,Vista,Windows 7 SP1, DBpro v7.7RC7
Stab In The Dark Editor
The coffee is lovely dark and deep,and I have code to write before I sleep.
OldPMan
TGC Store Seller
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Location:
Posted: 28th Mar 2012 12:36 Edited at: 28th Mar 2012 21:24
@Stab in the Dark software - I tried at a resolution of 1920x1080 and I could not break the app, I tried everything. Maybe someone else has this problem? Would be desirable to find out what was wrong.

Edit: Still once I managed to kill the DarkPaint at high resolution - at the time of the call WinGui , but more repeat that I could not.

.....already beside.....
OldPMan
TGC Store Seller
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Posted: 29th Mar 2012 00:25
Full sourse without media

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baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 25th Apr 2012 01:14
Wow, this is finally finished, available FREE and open source!!!

You are a generous man. Thanks a lot RUSSIA!

OldPMan
TGC Store Seller
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Posted: 25th Apr 2012 09:11 Edited at: 25th Apr 2012 09:11
Hi baxslash. Not that I'm completely finished. I can not reach out to describe as very busy. and I also forgot to make visualization of speculare map for viewing on object. I promise as soon as my free time I fill the gap.

.....already beside.....
DigitalFury
13
Years of Service
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Joined: 30th Jul 2010
Location: United States
Posted: 2nd May 2012 21:35
@RUSSIA - I've been working on something fairly similar for 5 months or so and I could not figure it out. I know you have to use barycentric coordinates but I can't figure out all the math to get it working.

Do you have an email I could send my code and would you have a little time to look at it? Don't worry the code is actually fairly short.

Here is the problem:

The Known:
1, 2, 3 = The Points (X1, Y1), (X2, Y2), (X3, Y3)
a, b, c, d, e, f = Lengths of sides

The Unknown:
(X, Y) - (Random Point)

Where a, b, c, and d, e, f are not equal.

Blue lines should be dashed. They are just distance from point 1,2,3 and (X, Y).

Need to find X, Y. All coordinates are actually UV coordinates in this problem.

I looked though your code but I can't exactly figure out your math.

Thanks,

DigitalFury

Get Out Alive (Zombie WIP): My latest zombie game I am working on.
OldPMan
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Posted: 2nd May 2012 23:48
@DigitalFury look this worked there - http://forum.thegamecreators.com/?m=forum_view&t=176959&b=1
.

.....already beside.....
DigitalFury
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Location: United States
Posted: 3rd May 2012 00:55
@RUSSIA - Thanks RUSSIA I didn't know this existed. Wealth of information here. Lots to read. Thanks Again.

DigitalFury

Get Out Alive (Zombie WIP): My latest zombie game I am working on.

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