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Dark GDK / Augmented reality

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Graphiboc
13
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Joined: 16th Jun 2006
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Posted: 29th Mar 2012 14:57 Edited at: 29th Mar 2012 16:57
Hi everyone,
As a personal project for my school I have been working on using an augmented reality toolkit (ARToolkit) with DarkGDK.
I think it could interest some people so I give you my code and the report I made that explain how it works.

After many tests it seems that the calibration is not perfect so I might have done some mistake if there are people interested in getting it perfect they are welcome

You can use it as you want, the only thing I ask you is to put me in the credits of your project if you use it, and over all, to let me know in this page if you made any project with it because I am very interested in what people will do with it

I hope that you will enjoy it and add (and share) your own improvements

Note: the shadow part is not working perfectly yet, there is still some work to do here, as well as for camera positioning, and there is a small orientation problem with object positioning in some cases

EDIT : I noticed that I didn't put the right version of my report, see two posts down to get the good one

Please, correct my english

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Graphiboc
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Posted: 29th Mar 2012 15:06
And here are some screenshots

Please, correct my english

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Mr Bigglesworth
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Joined: 4th Mar 2008
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Posted: 29th Mar 2012 16:20
That's really cool, good job!
Graphiboc
13
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Joined: 16th Jun 2006
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Posted: 29th Mar 2012 16:57
Thank you!
By the way I noticed that I didn't put the good version of the report so here is the good one.

Features are:
- Multiple marker detection
- Object positioning on markers
- Camera positioning (calibration problem)
- 3D sounds positioning
- Glass effect
- Realtime shadow (needs improvement)

Please, correct my english

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DeadTomGC
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Joined: 11th Aug 2010
Location: LU
Posted: 30th Mar 2012 03:50
Looks, great! So, you made this partially with the Dark GDK?


Graphiboc
13
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Posted: 30th Mar 2012 17:11
Yes, by that I mean that I used an existing library (ARToolKit) for marker detection and transformation computation, and that I used DarkGDK for DirectX support.The thing is that the ARToolKit is originaly built to support OpenGL, so there was some work too do to make it compatible with DarkGDK

Please, correct my english
Hawkblood
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Posted: 1st Apr 2012 17:58
This is awesome! You realise what this can do? At a minimum, you could use it to track movement in the real world like "Kinect". Make it stereoscopic and you have you own 3D lab! You could make game characters move the way you want(and more fluidly) instead of having to animate key frames in something like 3DSMax....

The fastest code is the code never written.
Graphiboc
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Posted: 25th Apr 2012 13:06
I don't think that you can go that far, but here are pretty funny stuffs to do with this!

Please, correct my english
Tomer VRDate
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Posted: 27th Apr 2012 02:07
Well it is very interesting...
I think you should make a stable version as an add on and make some money from selling it..
kamac
8
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Joined: 30th Nov 2010
Location: Poland
Posted: 27th Apr 2012 09:59
Incredible. Really, great. Do you see the possibilites?
You could make this commercial & when somebody purchases it, they also
get an image set containing all the numbers you've used. Then he prints them how much times he wants,
and he creates scenery from it!

Going one step further, he could place warriors which could fight when
near eachother.

Simply amazing.

Graphiboc
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Posted: 12th Jun 2012 20:19
Thank you for all your comments.
Unfortunatly I don't have time to make this commercial and that's why I gave the full source code so that people can use it and improve it.
In the report I wrote everything is explained, you can even create your own markers.
I thought of making a game because yes one market could be a soldier and they could all fight on your desk...

I hope that some people on that forum will make a nice use of it!

Please, correct my english
bjadams
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Joined: 29th Mar 2008
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Posted: 14th Jun 2012 20:50

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