Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit/AppGameKit Studio Showcase / Little Eggy (iPhone and iPod Touch)

Author
Message
xCept
16
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 31st Mar 2012 03:21 Edited at: 31st Mar 2012 03:22
I have just released Little Eggy (AGK), a casual action/arcade game for iPhone and iPod Touch. The title and characters in the game are based off of the original PC game that I released five years ago (DBP), but the game itself is entirely new.

FREE for a limited time (regular $0.99).

iTunes Link: http://itunes.apple.com/us/app/little-eggy/id486116783?ls=1&mt=8

...you must carefully navigate your way through endless waves of platforms and hazards as you plummet towards inescapable death. If you fall too far before landing on a platform or are unable to transcend from a platform quick enough, you're gonna crack! Along the way, watch out for an increasing number of springs, spikes, saws, lasers and other obstacles. The longer you survive the faster you will have to scramble to avoid the inevitable.

Major Features

7 unique and increasingly challenging worlds (good luck reaching the later worlds!)
10 different eggy characters derived from the original Little Eggy game
A variety of enemies, dangerous collectibles and powerups
Randomized levels, collectibles and and hazards every time
Game Center enabled so you can see just how your eggy compares to the rest
Optimized for retina display (iPhone 4+, iPod Touch 4+)

Screenshots







iTunes Link: http://itunes.apple.com/us/app/little-eggy/id486116783?ls=1&mt=8

Raw Gameplay Footage: http://www.youtube.com/watch?v=bcTNjwX9m6k
kamac
8
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 31st Mar 2012 11:09
Well made game and nice trailer.

You will earn quite much on it. (Also because it's grab&play)

Best of luck

RickV
TGC Development Director
19
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 31st Mar 2012 11:37
Well done, one of the best AppGameKit apps so far! I just posted news of it in the AppGameKit Facebook group.

Rick

Financial Director
TGC Team
RickV
TGC Development Director
19
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 31st Mar 2012 11:40
Just found a small bug in the menu on my iPhone.

When you go to options and change the egg, after 5 clicks the app dies.

Rick

Financial Director
TGC Team
xCept
16
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 31st Mar 2012 18:04
Thanks for the comments guys. Rick, I've tried to duplicate the error but can't seem to do so on my iPod Touch 3/4 or iPad. Will play around with it more later when I have a little time. Cheers.
DVader
15
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 14th Apr 2012 17:13
Looks really nice xCept. Hope you sell a bundle!

baxslash
Valued Member
Bronze Codemaster
12
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 15th Apr 2012 10:37
Just bought it. I'll let you know how I get on

halley
8
Years of Service
User Offline
Joined: 27th Apr 2011
Location: China
Posted: 21st Apr 2012 06:09
wonderful game! well done!

The Miracrea Games
baxslash
Valued Member
Bronze Codemaster
12
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 22nd Apr 2012 22:56
I've been playing this a lot. It's a really simple, fun and addictive game. Well done!

Plays great on the iPod Touch 4G.

Ancient Lady
Valued Member
15
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 25th May 2012 23:05
I just installed it.

I can see spending lots of time trying get farther.

It definitely has an addictive look.

Congrats!

One suggestion - allow separate options for sounds and music.

In most games, I generally want the sound affects, but not the background music.

Cheers,
Ancient Lady
Ancient Lady
Valued Member
15
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 14th Jun 2012 23:08
xCept, I have a couple of questions.

The first is did you make this in Tier 1 or Tier 2?

If it was in Tier 1, how do you recognize that the app has been sent to the background so that it starts up fresh when clicked on in the app menu again?

Thank you.

Cheers,
Ancient Lady
xCept
16
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 15th Jun 2012 00:24
Hi, I wrote this game in Tier 2. In Xcode, it is easy to prevent applications from running in the background by adding the key: UIApplicationExitsOnSuspend to the info.plist and setting its value to True.
Ancient Lady
Valued Member
15
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 15th Jun 2012 17:22 Edited at: 15th Jun 2012 18:34
Thank you very much. That is the information I was looking for.

EDIT: And it works great with Tier 1 as well. Thank you!

Cheers,
Ancient Lady

Login to post a reply

Server time is: 2019-06-26 21:12:20
Your offset time is: 2019-06-26 21:12:20