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Dark GDK / Dark Light

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Joined: 31st Mar 2012
Posted: 31st Mar 2012 16:38
Not sure if this is where this goes but didn't see a Dark Light forum. So looking at the samples of Dark Light, they all generate the light map which is great, but I assume in the actual game you would just load a pre-generated light map. What command would do that? I must be blind because I'm not seeing anything jump out at me that would do that.

Brendy boy
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Joined: 17th Jul 2005
Location: Croatia
Posted: 31st Mar 2012 22:39
after calculating lightmaps just save your object with dbSaveObject() commands and in the game load it with dbLoadObject(). Lightmaps will be loaded automaticaly

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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 31st Mar 2012 22:55
Since RickP has started a Dark Lights thread, has anyone else had any problems with the filename/directory commands? I did a quick test a few weeks ago and remember having problems with defining the directory/location for the generated textures.

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