Help for Free Plugins
This project is huge and I need a lot of help. I am looking for team members and for temp help.
If I can get some help with the game I will give out plugins, resources, knowledge (teaching), and code for free.
I am looking for programmers, artists, modelers, shader developers, or musicians.
Who I am looking for also:
- Game Designer: In charge of designing the world. Will be working with editors to position, rotate, scale, and sculpt the world that the players will interact with. This also includes physics objects and placing weapons.
- Editor Programmer: In charge of working on the editor that the Game Designer will work on. (This editor has a prototype already and a lot of code. I can work with the Editor programmer to develop a solid editor)
- Graphic Artist: Will design the artwork for the websites.
- Story Board/Writer: Work on the sequence of events. It doesn't have to be all drawn out but a sequence of events has to be laid out. Can work together with the graphic artist to design sketches. He is also in charge of writing most of the bulk of the story. Have to make sure the rules are adhered to the world we are developing and follows some basic guidelines.
- General Programmer: Works on the plugins and classes that will be used by the game. (I have finished a bunch of plugins but if there are new ones that would be useful I'd need someone like you.)
- Game Programmer: Works the concepts directly relating to gameplay. This is the character controller, cameras, AI, enemies, guns, animations, physics, interactions, and bringing it all together.
- Cut Scene Editor/Programmer: In charge of using a special editor for Cut Scenes. This editor includes BVH animation, voice and head animation, and interactivity with the world around him. (Voice + Head Animation WIP. BVH animation is in the prototype stage.)
- Character Modeler/Rigger: This person is in charge of rigging the characters heads to have animation so they can talk. This can also be some specialty animations that can't be done with BVH Data.
- Voice Actors: Mainly will record their lines and use BVH tracking software called Brekel Kinect Pro Face and Brekel Kinect for cut scenes. (Won't be needed till later in the project)
Team Request: Apply Here
If I plugin is due to release you will get it when it releases.
Here is a list of the plugins I have:
Dynamic Resources: Released
I made a resources plugin to manage your resources! You can easily name and find the next available index. There are 260 commands in this plugin. Uses Lua! It is very useful for anyone who needs resource management! I also will add-on wrapped DBP commands in an OOP form.
Dynamic Resources
Performance and Timing: Released
I created two plugins. One is a timing plugin for getting back really accurate time in Mili-Seconds, Seconds, Minutes, Hours, and Days. You can also set a factor to set a 24 hour day to happen in only 2 hours of game play. The other plugin for Game Performance will increase your performance at it's maximum. It does this by returning the time back to the CPU that the application isn't using. You can also create loops at different rates. I also plan on releasing an addon called Tasks. A task can be run for a certain duration or a certain amount of cycles/loops (like a for loop).
Short version of what it can do:
- Returns the Maximum CPU time back to the CPU so you can get it to run close to 0 for usage.
- Run certain sections of code at a certain rate. (LPS = Loops Per Second) Works great for Do Loop and For Loops that only need to be updated so often.
- Works great for multi-player video games! Control how fast you send packets to the server/to the clients.
- Replaces the sync which doesn't account for performance! To run at 30 FPS just run at 30 * 3 (90) LPS
Performance and Timing Thread Here
File Search: Released
This plugin will search threw a directory and find all the files and folders. You can save/load your search and access your data from the plugin. You can also Read/Write to files. There are also some commands for parsing file paths.
File Search Thread Here
Dark UV: Preorder
The end result of this plugin is a new decal system that draws directly to the object. There will be a shader that which will have a decal channel for drawing decals. This way you can clear them out.
Multi-threading: WIP (Current) It still has a long way to go before being thread safe. I'm working on figuring out which is possible and what is not. I may not be able to do much other then math at this point. I'm trying to see if I can load two objects at one time or do anything else cool with the threads. I just learned that this is possible.
Resource Management: WIP This is a new plugin that will allow you to pack resources into one file and extract them. I'm working on making it encrypted too. I haven't started this plugin yet but will soon.
BVH: WIP The BVH plugin allows you to parse BVH files and retrieve the data and play it back. I will also make an editor for selecting the bone/limb relations. The BVH animation can be applied to any object. I will contact Wolf to see if he will help me convert the BVH data to his animation format so it can be played using Advanced Animation.
Paser: WIP Parse strings with ease. Mid command from delimiter to delimiter. Delimiter to delimiter + size. Find command. Parse string - Can be a file or something really long that is broken up into many parts. You can get each part using some commands.
Input: WIP This is a multi-threaded event driven input system. You press a key and it will call a function for that key. It is also multi-threaded so it won't slow down your game.
and many more.
Other things can include having access to code and resources that will be used in the game. We can share resources, code, and ideas. I have a ton more to offer. I can also offer help with certain things as well. I know C++, VB.Net, Dark Basic Pro, and game maker if you want to learn something. I figure if you help me out I can teach you anything I know, give you free plugins, resources, and code.
If you help enough I will design you a logo to post in the game!
Green Gandalf is helping with a blood shader. I made him this logo:
Green Gandalf will be featured in the beginning and credits of the game! I also am giving him all my plugins for free for his help!
I figure it would be good to get an incentive for helping
DigitalFury