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Geek Culture / Unity 3d ios free

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NIlooc223
14
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Joined: 27th Aug 2010
Location: Heaven
Posted: 4th Apr 2012 03:22
Its currently free now just go to the store and select ios add to cart and they will send you a licence code to your email deal end april 8th so get it as soon as possible.

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Travis Gatlin
16
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 4th Apr 2012 04:34
Wh-Wh- WHAT??!?!??!?!??!?!??! DUDE!!!! THAT'S EPIC!

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
MrValentine
AGK Backer
14
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 4th Apr 2012 07:41
Thank you buddy, I now have Android and erm that iOs thing, more keen for the Android one ^^ so what does this mean now? I an publish for Android?

zeroSlave
15
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Joined: 13th Jun 2009
Location: Springfield
Posted: 4th Apr 2012 07:53
Thanks! Great find. Downloading naow.

Dazzag
22
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 4th Apr 2012 10:29
I thought someone would have posted this already. I installed it about a week ago (get a couple of registrations so you can run it on more than two computers at once just incase). Looks good. If I had the time right now I'd right look into it.

Quote: "so what does this mean now? I an publish for Android?"
The PC/Mac, iOS, and Android downloads are now free. This is the old Indie licence. It basically doesn't give you absolutely everything that Pro does, but it will give you a hell of a lot for free. And that includes the ability to release for iOS and Android. If you check the FAQ it states you can release whatever you like with the free version with no worries about royalties to Unity or anything. But you will need a Mac to basically finally publish onto the Apple Store ($99 a year to subscribe) and an Android account to publish there (is a one off small fee I think).

Get it before the 8th as then it goes back to not being free. Think is like £2500 for the pro version of all 3 items otherwise. And the indie one was about half that price I think before this offer.

Cheers

Current fave quote : Cause you like musicians and I like people with boobs.
MrValentine
AGK Backer
14
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 4th Apr 2012 10:35
Quote: "(get a couple of registrations so you can run it on more than two computers at once just incase)."


the funny thing is... you can buy as many licences as you like

Dazzag
22
Years of Service
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 4th Apr 2012 10:41
Quote: "the funny thing is... you can buy as many licences as you like"
"Buy" as many as you want. I'll get mine for free Yes true, but I'm sure they limit one to each email address. I've got like 5, but 2 registrations is fine. You can't use them for team use (not sure how they stop you though) so is just if you have a lot of computers really. I used to have about 10 but have (literally) smashed up a few to get the numbers down and only have about 5 or 6 left, of which only really 3 or 4 are capable of using Unity really. So that should do me.

Cheers

Current fave quote : Cause you like musicians and I like people with boobs.
Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 4th Apr 2012 13:54 Edited at: 4th Apr 2012 13:57
I've been learning Unity3D and managed to grab these...guess I should have mentioned something. It's a pretty awesome toolset and I don't feel restricted in the free version, sure I lack things like their advance AI, Nav Mesh, LOD, fullscreen shaders, shadows and so on, but they're not a big deal. Plus, in the asset store you can buy a working stencil shadow shader prepped for Unity3D Free & Pro...so if you wanted non-blob shadows and not pay ~£1000, there's an option there.

I've also found it's not that difficult to migrate from DBP commands, although yesterday I spent a lot of time trying to figure out how to get a second character to follow my main character, but then I didn't think of using the 'translate' command...so I ended up doing trigonometry.



Also migrated my 'Check Within Distance' function)
From DBP:


To C#:



So as I've said, not that difficult to figure out. Not that I'd want people to move away from AppGameKit or DBP, because they are both amazing tools, but obviously, if people want to use Unity3D, if you're previously a DBP user I wouldn't say it's that difficult to learn - plenty of new concepts to learn, but it all makes sense.


heyufool1
16
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Joined: 14th Feb 2009
Location: My quiet place
Posted: 5th Apr 2012 19:48
Awesome, thanks for the heads up! I would have been so angry if I missed out on this

"So hold your head up high and know, it's not the end of the road"

NIlooc223
14
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Joined: 27th Aug 2010
Location: Heaven
Posted: 5th Apr 2012 21:56
Your welcome

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Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 5th Apr 2012 21:58
Just as a question, how many of us on TGC are actually using Unity3D? I literally started with it last month and think it's awesome, I figured it'd be interesting to see who else uses it here.


NIlooc223
14
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Joined: 27th Aug 2010
Location: Heaven
Posted: 5th Apr 2012 21:59
I just started last week but havnt had much time with it...

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DevilLiger
21
Years of Service
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Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 5th Apr 2012 23:13
i have it for this whole year now, but haven't done anything with it.

Travis Gatlin
16
Years of Service
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 6th Apr 2012 01:18
Quote: "how many of us on TGC are actually using Unity3D?"

Me! I've been using it for about 6 months, or more, not really sure how exactly long. I wanna use it for my next game.

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
Inspire
18
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 6th Apr 2012 11:44 Edited at: 6th Apr 2012 11:45
I've had it installed on my computer ever since it went free. Haven't touched it yet.

EDIT:

Great find, by the way. I appreciate the heads up!

zeroSlave
15
Years of Service
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Joined: 13th Jun 2009
Location: Springfield
Posted: 6th Apr 2012 11:54
I've got it downloaded, but never used it. I'd only really use it for its Android capabilities, but I've got a project going now in java that I want to finish before I delve into Unity3D.

Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.
The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 6th Apr 2012 12:15
I accidentaly put the items in the cart twice so I got 2 codes now, plus the one I got before
That Guy John
15
Years of Service
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Joined: 30th Apr 2010
Location: United States
Posted: 7th Apr 2012 17:14
For anyone that has never messed with Unity and needs help getting started here is the link to CGCookies Unity Series.

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
Dazzag
22
Years of Service
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 10th Apr 2012 10:49
Quote: "how many of us on TGC are actually using Unity3D"
Once I've sorted moving to Cyprus I'm going to look into it for my next app. I've been using GLBasic for the last year or so, which was fine for the couple of apps I released (and for a business app that I'm sorting out for someone), but after a quick twiddle with Unity I'm pretty much sold on it. Apart from the obviously slick interface it reminds me a lot of Div (esp with the idea of inserting scripts into objects and cloning the objects). Very nice.

Cheers

Current fave quote : Cause you like musicians and I like people with boobs.
Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 10th Apr 2012 13:57
Awesome.

I'm using Unity3D for my next project as a couple of friends are interested in helping (they wouldn't be much help with Abeyance). Also, I plan on making the switch to Mac at some point as I wouldn't mind developing for iOS, plus I've always had my eye on them. All my other tools are Mac compatible (Hexagon, Carrara & Gimp). And the best part I find is that Carrara is fully supported by Unity3D's Asset browser.


Dazzag
22
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 10th Apr 2012 15:41
Yeah my Mac is in Cyprus currently. I plan on plugging it into my TV (XBMC) considering I only really use the XCode compilation and publishing bit at the end of a project to actually get a game on the app store.

Only downside I see is my current setup can also compile to WebOS and I have a Pre2 and Touchpad for testing. Is much quicker to setup and debug directly from my Windows laptop than my iOS devices (until the language can compile directly to the iOS device for testing apparently (soon)). Plus I quite like the market. Basically it's much smaller but with a fairly good sized user base. I find free stuff at least picks up quicker there. And it would be a shame if I can't use WebOS in the future (can use Touchpad for ICS apparently but I quite like WebOS...). Do you know if WebOS can be compiled to by Unity or if it's a future plan? I know the platform is dying but it might not, plus the GLBasic guy got WebOS compilation done in like a week or two and it is pretty much a perfect copy of what you get on the PC (almost, but then even iOS isn't 100% perfect either). So hopefully Unity cross compiling to WebOS would be an easy job too.

Cheers

Current fave quote : Cause you like musicians and I like people with boobs.
Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 10th Apr 2012 17:06 Edited at: 10th Apr 2012 17:07
I've not heard of any plans, but it's always possible they'll do it. I know at the moment they're working hard on getting Unity3D to compile to Flash and the current version has a preview of it. Unity3D has done a good job of expanding their platforms since I've first looked at it (when it was only Windows, MacOS or Unity Web Player only).

Though I guess there's always AppGameKit, I think there's plans for that to go 3D.


Dazzag
22
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 10th Apr 2012 17:35
Quote: "Though I guess there's always AppGameKit, I think there's plans for that to go 3D"
Yeah no 3D is the reason I avoided it. I might pick it up although GLB seems to fill all my multi-platform DBP like language needs currently (and Unity3D really raises the bar from the looks of things). Will see how it develops.

Cheers

Current fave quote : Cause you like musicians and I like people with boobs.
DevilLiger
21
Years of Service
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Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 12th Apr 2012 01:49
i wonder if they'll ever have a linux support.

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