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FPSC Classic Models and Media / Animation Anomoly-Need some Help.

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Cosmic Prophet
17
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 19th Apr 2012 19:32
Hi Guys. Well, I've tried to figure out what is going on here, and I'm stumped. I've recieved a few e-mails from other members who seem to be having the same issue. I'm running ver. 1.18. And have never come across this issue before.

I've tried exporting from both Milkshape, and Fragmotion, with the same result. If anyone would care to take a look at the video, and give they're input, or better yet, provide a solution, it would be most welcome.

The model is rigged to the stock biped, and uses a stock ,fpe.

Thanks!

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Scene Commander
Support Manager
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Joined: 3rd May 2008
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Posted: 19th Apr 2012 19:55
Hi Dale,

Would you like to email me about this and we can look at this as part of the V1.20 fixes.

Best

SC
Cosmic Prophet
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Posted: 19th Apr 2012 20:03 Edited at: 19th Apr 2012 20:42
Sure thing SC. I'll drop you an e-mail and include the files.

Edit: E-mail sent. Thanks.

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Cyborg ART
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 19th Apr 2012 21:03
E-mail sent to you Dale, I found a workaround. I dont think it has to do with FPSC, but I could be wrong.


I saved the model in Milkshape, imported the milkshapefile into Fragmotion and exported it as an .x file with the default settings. Now it works for me


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Cosmic Prophet
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Posted: 19th Apr 2012 22:21
Cyborg ART: sent you an e-mail my friend.

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rolfy
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Posted: 20th Apr 2012 01:43 Edited at: 20th Apr 2012 01:48
At a guess it looks like you exported using 30frames per sec.
FPSC animations should be 25 frames per sec..PAL.... its a Brit thing being a UK company.

Awesome! Its one of those threads.
Cosmic Prophet
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Location: The Cosmos
Posted: 20th Apr 2012 02:04
Thanks Rolfy, I'll check the export settings, and see what is does.

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Cosmic Prophet
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Posted: 20th Apr 2012 18:49
Issue resolved! Thanks Scene Commander.

A mod can lock this. Thanks!

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Scene Commander
Support Manager
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Posted: 20th Apr 2012 21:10 Edited at: 21st Apr 2012 09:41
Glad this is fixed. Looking forward to the pack.

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