Hello everyone! Sorry for the delayed reply, we're been locked away in a room getting the game finished!
In AWESOME news, we were accepted for the app store last week and the game is out on iPad, iPhone and Android TOMORROW!
Yes, that's right, the game will be available on the appstore from Friday 6th July!
You can get the paid version (69 measly p) here:
http://itunes.com/apps/getstotheexit
or try it for free here:
http://itunes.com/apps/getstotheexitlite
(they won't be live until tomorrow).
Please check out our new trailer here:
http://www.youtube.com/watch?v=EBz1bMP5iSw
or you can see the game actually being played on a device here:
http://www.youtube.com/watch?v=jWiO1PF9124&feature=relmfu
This is our first game on the platform and we've been making it for almost a year now, we could really do with your support! (we'll give out free hugs and stuff).
If you want to get involved in the community, or chat about the game/ideas then checkout the facebook too :
http://facebook.com/getstotheexit
Replies to Previous comments:
@Thraxas , s4real, Rolfy, Kingofmk98, & Batvink
Thanks for the Kind comments guys! I never went away, or stopped creating, I just stepped away form the forums for a while!
@SpyDaniel
The gang game kind of went on hold, then went nowhere, then I had a hard drive death a while back, and now it's gone forever!
@Tiresus
Thanks dude, the art style is thanks to some great chaps at Rumpus Animation, with the help of Danny our inhouse sprite master.
The game is made in our own mobile engine/editor, although the core is written in AS3
@RedEye,
Thanks dude, fingers crossed it does well, really hope that people get behind it and enjoy it!
@Maho76
*Blush* that's really nice of you to say dude, I'm glad that people got inspired from what I was doing with FPSC. The days of Messing around with FPSC definitely set me up for what I'm doing now!
@Ruccus
haha, yeah we defo took alot of audio inspiration from the original worms game (I used to love the audio on that). Truth be told we ran out of budget to actual pay for audio, so we literally recorded all the sounds ourselves - even the button clicks in the menu and the wind noise in the background are made by someone in the dev team's mouth!
Sleep is over-rated.