The specs for my test iphone 3g are 320x480W at 163 ppi; so if I have graphics created at 960 x 640, at what resolution should the pics be set to.
The reason I'm asking is that I have mock pics created at 960 x 640 and I have code written at
SetDisplayAspect( 4.0/3.0 )
SetVirtualResolution(480,320)
LoadImage(1,"screen.png")
CreateSprite(501,1)
SetSpriteSize(501,480,320)
// our main loop
do
sync ( )
loop
So when I broadcast the picture to the iPhone 3G its blurry and pixelated. It doesn't look as clean when looking at the pic on the computer.
Basically, what specs do I give to my graphics artist.
I want to release the app on most iPhones and the iPad.