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Dark GDK / How to make multiple sprites correctly

Years of Service
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Joined: 24th Apr 2012
Posted: 26th Apr 2012 17:58
I still am having trouble trying to get multiple sprites of the same picture to be displayed on the screen. For some reason, I can only get one sprite of the picture to show even though I create 6 sprites with different sprite Ids of that picture.

The way I have it set up is I use dbCreateAnimatedSprite() and then use dbSprite() 6 times after with different SpriteIds. Is this the wrong way to do it?

What parts of dbCreateAnimatedSprite and dbSprite have to have the same Id?
Years of Service
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Joined: 5th Dec 2009
Posted: 26th Apr 2012 23:16
I'm not sure what is wrong, but I think you could try this:

create 1 animated sprite.
Hide that sprite.
for each sprite on the screen, set the sprite frame and then dbPasteSprite

The fastest code is the code never written.

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