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Geek Culture / What scares you guys in a videogame and it is do-able in FPSC.

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Slayer267
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Posted: 28th Apr 2012 18:09
Okay so i'm beginning to wonder, what scares you guys in a video game? I ask this because im not very scared easy.

For me its just something sudden, but it has to be scary, along with something loud. (Lol epic ambush right there, I would be dead.)

So tell me, what scares you in a videogame?

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Pincho Paxton
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Posted: 28th Apr 2012 18:26 Edited at: 28th Apr 2012 18:28
This probably comes under Games Design Theory.

You could try making the game volume deliberately low, and then have a loud noise in the game, combined with something jumping out at you.


http://www.youtube.com/watch?v=rwCElvEMmMA

Travis Gatlin
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Posted: 28th Apr 2012 18:42
A very dark, quiet environment. Make the scares where the player would least expect. Could you tell me what kind of game this is? I could give you a better idea with that.

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Slayer267
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Posted: 28th Apr 2012 19:00
^ Wellllll, the story is still being worked on but heres what I have so far.

Okay so there are two brothers, they are both explorers.
One of them finds something and the other one wants to come see what he found.
So he takes a train and the train derails
As he is crawling in a all so dramatic scene, He stumbles upon a door that leads to a underground sacred caravan.
He then passes out.
Then he sees a sign near the door, in a ancient runic language, which he understands
The sign reads "One who enters, cannot leave, one who wishes to leave, has gold to retrieve"
As a explorer, he enters.
Then he gets trapped and has to find a giant solid gold key to get out.

As hes in there he runs into ghouls, ghosts, zombies, and eventually his brother.

___________
Thats all i have for now.

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Travis Gatlin
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Posted: 28th Apr 2012 19:11
Ah, alright then. Yeah, put all the ghouls and zombies where there are the least expectations of them. Like when you finally thing you're safe, then make something happen to trigger the zombies and ghouls. Like in the most well lit part of the place.

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Fallout3fan
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Posted: 28th Apr 2012 19:31
Try not to be annoying to scare the person like Dead Space which is not scary at all. But instead try to be scary in story structure like System Shock 2. Look at how System Shock 2 is scary and I think you might do well with it.

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CoffeeGrunt
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Posted: 28th Apr 2012 19:34
Remember the difference between scaring and startling. Startling is cheap and easy, make stuff pop out and go "BLARGLE-FLARGLE NOM NOM BRAINS!" It very rarely scares people who have played a lot of horror games...

The alternative requires a lot more work. Scaring is about building up suspense, making the player fearful to enter the next room in case something does leap out at them, startling them.

The main aim is to slowly build up suspense towards a startle. Make the player be on edge. Creepy music, sound cues going off, shadows, flickering lights, all that jazz...
Fallout3fan
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Posted: 28th Apr 2012 19:41
Scarring does require a lot of work though. Try to think of something that is really scary to you and put it in the game with all the story build up and creepy music. You can have stuff popping out of nowhere once in a while but I agree with CoffeeGrunt.

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Kevin Picone
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Posted: 28th Apr 2012 19:47
In terms of scare/fear factor, for me. less is more. The tension needs to build over time, so rather than bombarding the player with zombies (or whatever the theme is) constantly, the pacing is set out so that as the player explores, tensions builds toward the next encounter and so on. A bit like a sin wave.

If the encounters are predictable and overused/samey, then any tension is soon lost. If the player knows that behind every green door is a green monster, then they just pick the green monster killing gun, open the door and blow it away. So vary the interaction as much as you and avoid being predictable.

Seppuku Arts
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Posted: 28th Apr 2012 19:48 Edited at: 28th Apr 2012 19:51
Check out Cthulhu: Dark Corners of the Earth. I am sure this sort of game is doable in FPSC.

It's a pretty awesome horror game.



The game really knows how to pace itself, it's not throwing monsters at you at every corners. A lot of the atmosphere is built before you even see a glimpse of something that can kill you. You should be able to get it pretty cheap off of Steam.

Another good horror game you can get from steam is Amnesia: The Dark Descent. A lot of people find this game pretty damn scary.




I'd say use these 2 as a bit of research. Bonus is, both are first person and probably something that could be replicated in FPSC.

DeadTomGC
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Posted: 28th Apr 2012 20:14
The most scary thing a game can do is have you expecting danger, but not knowing what kind of danger it will be.
So, if it threatens you with some powerful monster that you don't know much about or what it will be like or how you as a player will defeat it(if i's that type of game), your mind will freak you out by running too fast thinking about all the possible ways that the threat could attack you.


thecartm
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Posted: 29th Apr 2012 23:31
What is scary? When I think of scary, I think of my player running down a hall, not suspecting of anything, when a new enemy appears suddenly, heading towards me, shooting. It should be a close enemy, and you cant give away that you are in the place it happens (can't make it obvious I'm in a long hall). Also the thought of iminent loss at any moment is scary.

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Kezzla
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Posted: 30th Apr 2012 10:03
try playing silent hill 1 again. It is the best psychological horror game i have every played.
that game was masterfully scary. graphics were not very detailed but used well, great lighting, camera angles, claustrophobic fog and darkness.
and that was just the visual atmosphere.

akira yamaokas audio work on that game really took it to another level of creepy.

things like using association to trigger feelings. taking imagery and themes that are supposed to be calming and mixing them with things that are disturbing.
repetitive and irregular audio loops, with random timing shifts designed to come in a fraction earlier than expected.(lull you into a rhythm and and then strike off beat)

dynamic range. utilizing silence.

they used a method of disturbing people where they reel you up and calm you down, and then before you can settle down, they reel you back up again. it gets adrenaline flowing and your brain goes a bit haywire,it seems to activate fight or flight reflex but at the same time you cant react properly because the game is not real. makes you irrational and susceptible to psychological tampering. silent hill does this brilliantly.

by not long into silent hill, you really start to freak out when you hear that radio static.

after the town has gone to hell a couple of times, you feel genuine dread when you hear the air raid sirens.

keeping the danger real helps in keeping the player attached to the characters life. in silent hill you couldn't save when you wanted to and usually had to go through all sorts of psychological mind games to get to the next save point. if you were half way, turning off the playstation was not an option because there was no way in hell you were going through that again.

sinister story too, but without being to over the top. subtlety is the key I think. let the player use their own imagination to frighten themselves rather than shoving the boogie man down their throat.
how many times have you watched a horror movie that was great, right up until they show you the monster and you just think, "this is stupid."

what might be is creepier than what is.

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Diggsey
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Posted: 30th Apr 2012 13:16
Having darkness everywhere is very annoying, but if you just leave some dark corners and passage-ways off to the sides, it means that the player either has to keep looking around to make sure nothing bad has come out of them, or go into them to make sure there's nothing there.

Also, you can make the player feel that something is not right by setting the game in a familiar environment but with something wrong. The typical example is a shopping mall that is completely empty, but the shops are still open, and it's as if everyone has just disappeared.

Also, you can do some clever stuff with sounds. Let's say you have a shop door which rings a bell when the player goes in. Then you could have it randomly ring when the player is somewhere else in the level. The same thing applies to the noise of a lift or escalator. When the player goes to investigate it should still be empty, but perhaps something small has changed.

[b]
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Posted: 30th Apr 2012 15:30
Quote: "Try not to be annoying to scare the person like Dead Space which is not scary at all."


This is one game that genuinely scared me. Played late at night with the lights off and the surround sound up. Terrifying.

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Quik
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Posted: 30th Apr 2012 17:27
Amnesia, nuff said.
Quote: "This is one game that genuinely scared me. Played late at night with the lights off and the surround sound up. Terrifying."


For me it was just jump scares really with a bit of a creepy atmosphere :S

First F.E.A.R Scared the shoe out of me


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Benjamin
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Posted: 30th Apr 2012 17:53
I'd advise you to play the original Silent Hill alone, in the dark.

Quote: "First F.E.A.R Scared the shoe out of me"


You insert shoes into your...? Never mind.



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Quik
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Posted: 30th Apr 2012 18:59
Quote: "I'd advise you to play the original Silent Hill alone, in the dark."


Silent hill didnt scare me, since most monsters (atleast in the second and third) you could essentially just run from that + 3rd person kills it for me atleast :I It does have some AMAZING creature design though!


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Benjamin
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Posted: 30th Apr 2012 21:07
Quote: "Silent hill didnt scare me, since most monsters (atleast in the second and third) you could essentially just run from that + 3rd person kills it for me atleast"


Actually I mentioned it because in my opinion it has amazing atmosphere that alone provides enough horror, without any monsters or sound effects that make you jump.



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heyufool1
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Posted: 30th Apr 2012 21:34
I would say most things that avoid cliches. In movies, you know that a murder or something bad is about to happen by the tense music, heavy breathing, slow camera work, etc. Horror loses all effect if you can predict it, so most things that happen unexpectedly (Which is fairly easy to accomplish with a video game). With a dark environment, a feeling of hopelessness, some good ambient music, and something expected, then you have a scary game.

However, if you want to make a scary game then you really need to narrow down what kind of horror you are going for. Are you looking for shock horror (like F.E.A.R), survival (Silent Hill), psychological (Amnesia), or something else? Once you have decided the style then you can narrow down further what makes that style scary and implement it.

Basically, for me, the truly scary things are either realistically possible (Like something out of the Shining), something out of your control (Like the supernatural forces in Amnesia), or a blend of the both. Shock value is something that all horror games need, but it isn't really scary. To me, horror comes from being able to place yourself in someone else's shoes, but you can't accomplish that when trying to surprise the player because it happens too quickly. The player has no time to think about what it would be like if you are walking down a hall and a monster smashes through a wall and attacks. However, you can still utilize the shock by using some cliches like having a shadow that moves across the screen to build up suspense. However, try not to allow that suspense to only be drained through a single shocking incident. Try to make the suspense build and build and contribute to the story in some way and make the suspense build until the player (and character) is in a seemingly hopeless situation.

One final bit of advice. Don't avoid horror clichés, but don't rely on them for the main source of horror. Use them to build suspense (squeaky doors, moving shadows, etc.) and then allow the story and character development to produce the true horror.

"So hold your head up high and know, it's not the end of the road"

RedneckRambo
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Posted: 30th Apr 2012 22:16 Edited at: 2nd May 2012 01:42
Silent Hill 2 is hands down the scariest game ever made. For me, scary is sound and ambiance. And Silent Hill (2 especially IMO) hit the nail on the head when it came to both sound and ambiance. Silent Hill sets the mood so perfectly when it comes to horror.

Say what you want about whether or not it scared you, but every time my radio started making that static sound and I couldn't see where the monster was at that initial moment... well I'd about piss myself in fear of what was gonna happen next. Of course I was 11 years old, playing by myself in a pitch black room with surround sound a lot of the time, but no game has ever come so close to scaring me. Even the times I wasn't playing I was scared! There used to be like 5 of us who would sit an watch my oldest sister play, everyone was screaming and my sister would have to take breaks from playing lol.

Of course now that I'm not a baby anymore, I'm the one stuck playing all the new Silent Hill games that come out. But the later ones haven't been the same as Silent Hill 2. Silent Hill 3 I thought was a decent sequel, though it didn't compare to number 2. They just haven't gotten the ambiance or something right lately and the difficulty of the games can be somewhat annoying (of course Silent Hill games always had a slight difficulty to all of them, but these last few--silent hill homecoming mainly--have had some bits and pieces that were frustratingly difficult and made me simply turn the game off.) With horror games, there needs to be a level of difficulty for the player because if the game was a breeze to walk through, it wouldn't be scary at all.

Also, DO NOT over-do pitch black rooms! Sometimes you'll come across a horror game that is just completely dark and has stupid surprise monsters throughout the whole game. It's not scary!!! Pitch black rooms DO NOT immediately make a game scary! One of the reasons I found Silent Hill 2 so frightening in fact! Sure it wasn't sunny and bright out, but they didn't over-do the pitch blackness from what I remember. The environment/atmosphere is hands down the most important part to a horror game IMO.

Quote: "First F.E.A.R Scared the shoe out of me"

This is absolutely mind-boggling to me!!! FEAR scared you, yet Silent Hill was a breeze? FEAR was hands down the most UN-scary scary game I've EVER played. I found nothing whatsoever about it to be scary. In fact, I didn't even realize it was supposed to be a scary game until halfway through when my buddy said he was creeped out. I played it at night time with a buddy watching, got about halfway through the game until he finally spoke and said, "wow this game is kind of creepy." I honestly thought he was kidding at first. I just found the game to be a decent FPS game. The thought of it being scary simply did not compute in my brain. I guess when I think about it, I can see how someone could get the creeps from it, but I played in a pitch black room with surround sound and I simply didn't even think of it as a scary game.

Quote: "This is one game that genuinely scared me. Played late at night with the lights off and the surround sound up. Terrifying."

I was somewhat disappointed with Dead Space (I've yet to play number 2.) I found the entire game to have monsters annoyingly pop up here and there. I also played alone in a pitch black room with surround sound, it just didn't do it for me and I honestly didn't even really enjoy the game--why I've yet to play the second. It was definitely scarier than FEAR was, but I don't know, I just couldn't get into Dead Space.

Now.... the dumbest Horror game I've ever played, that was actually quite scary, Fatal Frame. SOOOOO dumb. You walk around taking pictures of ghosts to defeat them. Yep... You defeat ghosts by taking pictures of the. However, the game's atmosphere was very well done, it was quite creepy... but it was also very stupid lol.

NEW--Just played Amnesia: The Dark Descent for the first time ever and I played a few hours. The game gets the atmosphere just right throughout the entire time I've played so far. However, I found the game simply to be flat out too boring. I know horror survival isn't supposed to be about gameplay for the most part, but I found it basically didn't have gameplay. It's definitely a very scary game, given that you are completely helpless. But it's also that helplessness that turned me away from the game.

Oh... and do I think it's doable in FPSC? Surprisingly... Yes. I would go so far to say that a horror survival is the ONLY genre FPSC could do at commercial quality. Mainly because when it comes down to it, horror survivals are all about atmosphere and triggering events. Both of which are easily doable in FPSC.

maho76
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Posted: 3rd May 2012 18:06 Edited at: 3rd May 2012 18:13
turn a BIG tv or beamer on, open dvd-player, insert disk, start it and start the movie. shut down lights and turn upupup the volume of your hifi when the 5 letters are up, then lean back and enjoy sh***ing in your pants with RIDLEY SCOTT´S ALIEN.

best example how archetype shocker-suspense is build up.

http://www.filmslatemagazine.com/filmmaking/building-suspense-how-to-keep-the-audience-on-the-edge-of-their-seat


oh, and dont forget watching out for release of PROMETEUS.

http://www.youtube.com/watch?v=sftuxbvGwiU

hear the soundtrack of this trailer and transport it into your game (not the sound but the feeling), then you got the clue.

RedneckRambo
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Posted: 3rd May 2012 20:25
Quote: "oh, and dont forget watching out for release of PROMETEUS."

I can't even describe how excited I am for Prometheus! Looks seriously epic. However, I didn't find anything about Alien even mildly scary. Of course it came out about 12 years before I was even born

Quik
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Posted: 3rd May 2012 21:17
Quote: "This is absolutely mind-boggling to me!!! FEAR scared you, yet Silent Hill was a breeze? FEAR was hands down the most UN-scary scary game I've EVER played. I found nothing whatsoever about it to be scary. In fact, I didn't even realize it was supposed to be a scary game until halfway through when my buddy said he was creeped out. I played it at night time with a buddy watching, got about halfway through the game until he finally spoke and said, "wow this game is kind of creepy." I honestly thought he was kidding at first. I just found the game to be a decent FPS game. The thought of it being scary simply did not compute in my brain. I guess when I think about it, I can see how someone could get the creeps from it, but I played in a pitch black room with surround sound and I simply didn't even think of it as a scary game."


the reason that silent hill is not scary for me is that NOTHING can hurt me, i cna just run away from it.

It has some amazing design on monsters and all that, but if i feel like i can run away without problems, then wth is the point - it would be like playing amnesia, without the monster


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Nateholio
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Posted: 3rd May 2012 22:08
I've never found a game directly scary, but I have played two that were "indirectly" scary, for lack of a better term.

The first was Alien (or AVP or whatever it was called) in the 90s.

The second was Shadow Man on the N64. The mood the game set was indeed scary to me and all who were hanging out when we were playing it. Things jumping out weren't very scary, but I hated having to go toe-to-toe with those freaky looking monster-person things. I guess I don't particularly care for seeing a human form mutilated and moving around. I'd recommend picking up this game and giving it a whirl.

Definitely have to agree with Kevin, less is more.

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Posted: 3rd May 2012 22:45
@RedneckRambo This is a Great example of how people differ. I Loved silent hill 2, actually it could be one of the best games i have played so far, and theres a whole big list of games i've played.

Back to the subject.
If you write the story down good, have some interesting things in it. Something that people won't expect. And if you can make some mix of both mind shocking and some kind of physical horror, i think you have a good one coming. If you are going for the less monsters option, concentrate on the music and atmosphere of the game! It could be one great horror game, if you give a good effort on it
Best of luck!
PS. Sorry for my english
Slayer267
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Posted: 3rd May 2012 23:27
Heres what i'll do, I will not give the player a weapon, only a flash light.
There will be many monsters and they have to find other ways to kill them.

Heres that sound?

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kamac
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Posted: 4th May 2012 10:17
A dark house. You hear somebody's scream and you need to find where did he scream from. When you find him, his body is ripped apart - or either he just died somehow, but there are no visible damages.

There should be very quiet and you should hear your footsteps.
Also, to scary out, level of sounds must look like that:

Zero, zero, zero, OH MY GOD.

A sample: Open a door and suddenly there's a loud sound, but only boxes fall on you.

Basically, a puzzle game where you don't know who are you being hunted by

Kezzla
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Posted: 4th May 2012 12:16
you need to look into psychology and body chemical manipulation. gore or scary monsters will not cut it anymore by its self. if you think about what actually scares you and imagine it in a game it would be stupid.
imagine the end boss being a giant spider in your room. that's more funny than scary as a game concept, but in real life that is terror.

manipulate adrenaline and serotonin and the rest will fall into place.

remember back to donkey Kong country, in my mind the most successful computer game ever created.

it could be as simple as a dodgy mine cart track and fast paced action, but it got the adrenaline pumping, it didn't let you stop and take it at your own pace, it manipulated the rise and fall of tension at a frequency designed to stimulate brain chemicals, giving the player the feelings of fear, caution, relief, in an order designed to maximize emotional manipulation. all this while quite literally taking you on a roller coaster ride.

the aim of donky kong wasn't to terrify you, but if they applied the same emotional manipulation to a horror based game then it would be successful too.

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RedneckRambo
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Posted: 5th May 2012 05:09
Quote: "the reason that silent hill is not scary for me is that NOTHING can hurt me, i cna just run away from it."

That's literally all you do in Amnesia: The Dark Descent lol. Didn't you say that game scared you? I found the first hour of Amnesia fairly scary, but after that it was just the same boringness over and over again and anytime you hear a growl you just turn around and run into a dark corner, sit for a couple minutes, and then the monster is suddenly gone forever. The atmosphere of the game is done brilliantly, no doubt about that, but the actual gameplay and mechanics just weren't enough for me.

Quote: "@RedneckRambo This is a Great example of how people differ. I Loved silent hill 2, actually it could be one of the best games i have played so far, and theres a whole big list of games i've played. "

Silent Hill 2 is DEFINITELY in my top 5 favorite games of all time. I loved it. It seriously screwed with my head! lol.

Quote: "A sample: Open a door and suddenly there's a loud sound, but only boxes fall on you.

Basically, a puzzle game where you don't know who are you being hunted by"

I assume you love Amnesia then? lol.

Quik
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Posted: 5th May 2012 16:19
Quote: "and then the monster is suddenly gone forever. The atmosphere of the game is done brilliantly, no doubt about that, but the actual gameplay and mechanics just weren't enough for me.
"


there are places whereas the monster patrulls areas (prison place is a good example of that

a matter of facts: sounds are more scare than the visual part, make sure you got a badass soundtrack and sounds, and then work on the monsters and such second hand.

also, i find not beoing able to defend myself makes everything a LOT more creepy


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RedneckRambo
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Posted: 6th May 2012 06:58 Edited at: 6th May 2012 07:16
Quote: "there are places whereas the monster patrulls areas (prison place is a good example of that

a matter of facts: sounds are more scare than the visual part, make sure you got a badass soundtrack and sounds, and then work on the monsters and such second hand."

Yes of course there are some areas where the monster patrols, but far, far more often they do not.
And I have the most expensive surround sound system you could pretty much buy three years ago. However, wearing headphones is much better I found.

And yes, sounds are what make it frightening, but ONLY when something actually happens. Amnesia did sounds perfectly but there is nothing terrifying about hearing a woman's scream then literally nothing happening (which I found 90% of the game to be.)

When I first turned on Amnesia, I thought it was very scary because I couldn't defend myself... but after literally the first monster I immediately realized how there is nothing scary WHATSOEVER about them because i could sit around a corner and not worry. I find it far more terrifying when a monster comes at me my attention was elsewhere, (which SH2 seemed to do nonstop) and I dont have enough ammo in a weapon. That will scare me far more 9 out of 10 times then turning around, and walking ten feet from a monster that i knew was coming.
I died ONE time in my entire Amnesia first run, and ONLY because I wasn't paying attention... Was petting my dog and looked up and a monster came running through a door. Which was actually extremely terrifying and is the only time Amnesia actually scared me. lol.

CoffeeGrunt
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Posted: 6th May 2012 13:30
Quote: "And I have the most expensive surround sound system you could pretty much buy three years ago."


With respect, I sincerely doubt that. You simply cannot reach a ceiling on prices for that kinda thing.

I have yet to play Amnesia or Dead Space, though. Horror games aren't really my thing because a lot of them feel a bit cheap.
Seppuku Arts
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Posted: 6th May 2012 14:55 Edited at: 6th May 2012 14:58
Horror games can some times be like that - I don't find Dead Space to be that scary. It keeps me on my toes in places and has me aware of my surroundings, but normally I can just hack off the limbs of whatever comes near me. Also I notice people tend to mention Doom 3 as being a good horror game. I actually found it to be incredibly boring and predictable.

Amnesia on the other hand, I played the demo, the fact you don't have a weapon and no means of defending yourself can really help build the tension, plus the atmosphere is fantastic.

Their other game Prenumbra is also supposed to be a really good horror game. Here's a really good and descriptive review on it (and talks a lot about the genre):



nonZero
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Posted: 6th May 2012 21:31 Edited at: 6th May 2012 21:33
Fear is different for everyone. I'll try to break this down first...

Types:
1. Gore - People who have a weak constitution often fall victim to this cheap cinematic trick. Gore alone is not actually scary but causing a "revolting" sensation which many incorrectly associate with fear.

2. Bang - (As mentioned before in this thread) A form of false fear that is caused when we are startled (Go on Youtube and digg up some "Maze Prank" videos). You could have a happy sunflower leap out and a person playing would get "a fright" (startled) if the timing was right.

3. Gamer's Fear - The fear born from many things:


4. Psychological. Ah. Complicated. This is about ambience. I'm glad a lot of people mentioned this and cited Silent Hill - One of me favourite games ever (Not for obvious reasons but more because there's something seriously wrong with me). Psychological horror is about atmosphere:
Sound FX, Music, Visuals, Storyline and Composition. These elements must work well together or it will fail. Sound is very important here because there are many subtleties that the player doesn't consciously notice. Now we get to the real crux: Harming the player's subconscious mind. Here's some pointers:


Okay, I'm spent now. I feel like I just typed a walk-through. There's a lot more but I gotta take a breather. Anyhow, it boils down to what kind of fear you're trying to cause and what your target audience is. Good luck with your game!

Fallout3fan
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Posted: 6th May 2012 21:41
Quote: "1. Gore - People who have a weak constitution often fall victim to this cheap cinematic trick. Gore alone is not actually scary but causing a "revolting" sensation which many incorrectly associate with fear"



I don't know... If you can make it less like a zombie film. It can be done in a terrifying way that will up most disgust you and shock you. But doing that will make the game be rated A or if it's a movie NC-17.

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RedneckRambo
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Posted: 7th May 2012 05:02 Edited at: 7th May 2012 06:40
Quote: "With respect, I sincerely doubt that. You simply cannot reach a ceiling on prices for that kinda thing."

I was joking lol. It's a piece of crap surround system.

Also, another thing that really bugged me about Amnesia was the extreme lack in variety of the monsters. Seriously, ONE monster? I don't even count the water monster simply because it's basically invisible. The only monster you can see are the gatherers. There should ALWAYS be a variety in EVERY game. And the ending was plain boring I found. But I at least found the game entertaining and creepy enough to enjoy and finish. Although I found it lacking in many areas. If there were plans for a sequel, I would demand I be a part of the team because I have great ideas to make Amnesia extremely horrifying! lol

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Posted: 7th May 2012 06:37
What no comment on my opinion on gore.

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Posted: 7th May 2012 12:46
I've never had gore shock me. As a kid I thought it was cool, but never shocking. Maybe I'm a sick puppy? Not even Saw shocked me, I remember watching Saw III with friends around, the girls there were all squeamish and I was pretty much "so...what's the problem?" Though even then, Saw is just shocking, it's not really 'scary'. All you're doing is watching people getting tortured and you know it's going to happen. So it's pretty much a snuff film.

No video game has ever been able to use gore on me and for me to find it scary or horrifying. It may be useful in helping build an atmosphere, but the gore itself isn't what's scary. I think the only successful horror games I've seen/played (for me) are Prenumbra, Amnesia, Call of Cthulhu, the original Resident Evils (when they came out, not so much any more) and whilst gore is sometimes used, but it's only to add to the atmosphere of the game and not used to scare me...or if it was meant, then it didn't.

I think if a player is well restricted, it helps a lot. Unfortunately the newer Resident Evil games don't do it so much, I played Resident Evil 5 and it seemed there were only oh shiiii-! moments because I've got a guy with a chain saw running at me, but I didn't get the same level of 'fear' as I got from the originals. In the originals the controls were awkward, you had to conserve your ammo and it was easy to get backed into a corner.

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Posted: 7th May 2012 12:52
Quote: "First F.E.A.R Scared the shoe out of me"

What a relief! That thing's been in there forever!

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Posted: 7th May 2012 16:24 Edited at: 7th May 2012 16:26
Quote: "What no comment on my opinion on gore."


Okay. Everything that Sepp said and all of this...

Basically, yeah I never been scared by gore. I mean would you get scared even somebody threw a packet of meat at you? You'd be like "Eww, gross" - especially if it was the maggoty kinda meat - but it wouldn't frighten you. Human or not, s'just meat getting flung about. The original Psycho film had very little violent or gory-type scenes. Most of the film was built purely on tension. Horror movies today follow the "more gore!" mentality to cover up for poor acting and directing. Same with games. If gore was enough to scare a person then God Of War should have been terrifying. But GOW's atmosphere was that of an action game and thus one's responses were (hopefully) an aggressive emotion (Gotta love finishing off those minotaurs, heh). Another example would be Medieval on PS1. A game revolving around a reanimated skeleton who rips off his arm and bludgeons enemies with it (when other weapons aren't available). The first 25% of the first game contained primarily zombies as enemies. But the game was a comedy game so it wasn't scary.

Based on this the only conclusion is:
Gore alone = "Ineffective"
Atmospherics alone = "Effective"
Gore and Atmospherics = "Effective" (if balanced correctly).

Bonus material for OP:

Brief Comparison Between Silent Hill 1 & 4 - a good showcase for making a horror game.


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Posted: 7th May 2012 16:32
A thing that terrified me, as a kid (12 year? or so?) is Quake 4, when you get turned into half robot thingy, youre stuck and they cut of your arms and stuff and stick needles if you.. i ofund that REALLY horrid as a kid, and iam sure, if well made, it would again


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Posted: 7th May 2012 22:37 Edited at: 7th May 2012 22:41
Quote: "1. Gore - People who have a weak constitution often fall victim to this cheap cinematic trick. Gore alone is not actually scary but causing a "revolting" sensation which many incorrectly associate with fear."


I dunno, I'd associate that with a strong constitution rather than a weak one. Difference in opinion maybe?

Since you brought up the different types of fear, I've found that completely different things scare me in games vs. movies.

Movies with psychological build-up scan scare me even if you never see a monster/alien/gore/&&c. Movies with that stuff almost never scare me unless there's a psychological element beforehand, and they quite frankly bore me to death. A movie that scared the crap outta me was "The Fourth Kind".

I've found for games it's the opposite.

Edit: on the response to your comment...I've also heard that people who have experienced "gore" in real life vs. on the screen are more revolted by it than those who haven't experienced it for real. Perhaps that's why I don't care for it.

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RedneckRambo
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Posted: 8th May 2012 03:05
Quote: "I've never had gore shock me. As a kid I thought it was cool, but never shocking. Maybe I'm a sick puppy? Not even Saw shocked me, I remember watching Saw III with friends around, the girls there were all squeamish and I was pretty much "so...what's the problem?" Though even then, Saw is just shocking, it's not really 'scary'. All you're doing is watching people getting tortured and you know it's going to happen. So it's pretty much a snuff film."

I couldn't agree more. There is nothing scary about gore whatsoever. Gore can be gross like in Saw, but there's definitely NOTHING scary about it.

This thread for some reason has got me back into horror games. Haven't really played any the past few years, never played Call of Cthulhu but about to get it. I hadn't played Amnesia until someone mentioned it in this thread, got it and beat it in just a few short hours.

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Posted: 8th May 2012 03:58
I've not played Call of Cthulhu all the way through, but I found what I have played to be creepy. I think it's a good atmosphere builder. But I think games like Prenumbra, Amnesia and Call of Cthulhu are trying to keep in line with the genre's roots with adventure games. The review I posted up of Prenumbra actually gave a pretty good (and brief) history of the genre.

But I think horror suffers from one big problem. Predictability, once something already been done it just loses its effectiveness the more it is re-done because the gamer knows what kind of things to expect and to a degree develops an immunity. I mentioned Doom 3 earlier, it started off okay, but because it was repetitive it got boring for me.

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Posted: 8th May 2012 07:20
Quote: "But I think horror suffers from one big problem. Predictability, once something already been done it just loses its effectiveness the more it is re-done because the gamer knows what kind of things to expect"

This is EXACTLY why I didn't find Amnesia scary. The first horror was quite frightening, no doubt about that, but the entire rest of the game didn't scare me because I knew what to expect the entire time. There was no variation in the game.

Quote: "I've not played Call of Cthulhu all the way through, but I found what I have played to be creepy."

Just finished downloading it, bout to turn it on now.

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Posted: 8th May 2012 13:52
So maybe we should just refer to them as somewhat creepy adventure games now. I only played the demo of Amnesia, so my experience of it is limited. I found it did a better job than most other games - if you didn't find Amnesia scary I'll doubt you'll find Call of Cthulhu scary either, you might find creepy bits or appreciate the atmosphere and it is generally a good game, at least its horror isn't the only thing going for it - I don't know if it becomes more and more predicatable as you move on - as I've said, I've not played it all the way through. I doubt it'll scare somebody who has seen it all before, but out of all the horror games I'd say Prenumbra/Amnesia/Call of Cthulhu are the better ones (from recent(ish) years), at least from what I've played of them.

It would be awesome to see something new - particularly if it managed to screw with my mind, in either film or video games - I mean Fear & Loathing in Las Vegas kind of made me feel I was on drugs, so I'm sure it's possible to screw with somebody's mind in other minds to create a decent horror. We have fields of information in the world of psychology, I'm sure a film maker or game developer could exploit that.

At least Eternal Darkness tried something different by messing with the players - but once you realise what it's doing then it kind of loses its edge as it gains that predictability. But still, convincing the player they've just deleted all their saves on their memory card is deserving of some kudos.

nonZero
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Posted: 8th May 2012 20:26
Quote: "I dunno, I'd associate that with a strong constitution rather than a weak one. Difference in opinion maybe?"


Heh, yeah maybe. When I say gore bothers "people with a weak constitution" I'm speaking from the point of view of a seriously disturbed mind (my own). I fell in love with the Otherworld portrayed in SH1. Played it so many times I lost count. I've also spent a lotta time in hospitals (rather not go into why) and my childhood contains many disturbing scenes. When I think about it, you're prolly right. It's not them that are weak, it's just me that's too used to it. I wonder what that says about me

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Posted: 8th May 2012 23:10
Quote: "I couldn't agree more. There is nothing scary about gore whatsoever. Gore can be gross like in Saw, but there's definitely NOTHING scary about it."


Wouldnt say scary but..

I have a "phobia" (not exactly..) for the human interior - Veins, Lungs, all that make me INSANELY grossed out, to the point where i need to hug myself and grab my chest, it somehow helps...
Blood, no problem, anything including veins (Syringe(?) injections is prime example of those) and the like will just make me feel so shoey uncormfortable its... arrhgg >_<'


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nonZero
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Posted: 9th May 2012 00:33
I used to hate getting injections too. I wasn't scared of pain but needles. We did a biology thing at school where we looked at our blood under a microscope. I wouldn't let the nurse prick my finge. I took my boxcutter and slashed my finger instead. Got teased about my phobia the rest of high school. Luckily I got over my fear of needles in my adult life as I had to have accupunture (real accupunture) to fix my allergies (I was at the stage where even cats were giving me asthma attacks and we had a gazillion of them so I had no choice). Well it cured me of the allergies and eventually the needle phobia. I still remember that feeling of terror needles/spikes/drawing pins/etc used to give me. It feels silly now, but at the time it was terrible. I sympathise with anyone with needle-phobia.

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