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Dark GDK / dbScrollObjectTexture .. ? dose not work?

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haliop
11
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Joined: 2nd Sep 2008
Location:
Posted: 1st May 2012 11:55
im having trouble in making the texture scroll trough the object


dbScrollObjectTexture(id,0.01f,0.001f);

dbScrollObjectTexture(id, 0.5f,0.05f );

non of these worked..
their in a loop and should cycle the object texture but nothing happens...

any one got a clue on whats to do?
Morcilla
17
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Joined: 1st Dec 2002
Location: Spain
Posted: 1st May 2012 18:01
I use it here and there and it works fine.
But I'm afraid they are not supposed to be used in a loop as you think, because the scrolling is permanent.
Try very tiny scroll numbers to see what I say, the scroll will last some frames until the coordinates fall 'out of the object'.

haliop
11
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Joined: 2nd Sep 2008
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Posted: 1st May 2012 18:22
dosent work..
Fallout
17
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 1st May 2012 19:15
I'm using it in my current program. Works fine. The bug is most likely in your code, but we'll never know unless you post up an example.

haliop
11
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Joined: 2nd Sep 2008
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Posted: 2nd May 2012 09:23
its a simple vector that holds the object id
from another part of the code

then in the loop
i do


that dosent seem to work i'll try another method without using the vector and see how it runs
haliop
11
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Joined: 2nd Sep 2008
Location:
Posted: 2nd May 2012 09:38
got it working , the problem was probably the vector

thank you.

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