Lol so I did as much compressing as possible about 9Mb a cave set.So will be uploading each cave set,individually during the day tomorrow and you can pop them in.
However the bad news is that, I did away with some textures and kept one generic set, however I will include the jpegs versions of these textures as there is a nice set of green oozing gunk bricks that I will include, spent a few hours doing them, will be a pity to let them go too waste.
So watch this space tomorrow.
Just a warning again these are pretty high polygon,ideally it needs per pixel light mapping so building or testing requires that you at least use a 1024 lightmap and 50 lightmap quality to gets some decent results and fast Computer is needed, and you will have to add walls and doors to make use of culling.I hit a limit of about 285 thousand polygons before I get slow down worth pulling my hair out.
They are also pretty big, so be careful where you place the first segment or else you will run out of mapping space.
Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.
Which is cool because tomorrow she's getting abducted.