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FPSC Classic Work In Progress / [X9] Infection ZERO

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Omegamer
10
Years of Service
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Joined: 25th Feb 2009
Location: There
Posted: 7th May 2012 16:56 Edited at: 7th May 2012 17:00
Hey guys,

It has been a long time since my last thread on this board.

I want to showoff a new game project I'm working on for about a week.
In this game I don't want to tell any exciting story or whatever.
I want this game to be good in another way.
Means, the usual FPSC Horror game but with more scripting, more shaders... Just a game that feels more like a modern game should feel.

Story:

10.10.2012 (The first mission of the game)
A mysterious infection makes people to...things, horrible things.
You, a soldier called Drake visit an old industrial building because the infected got sighted there.
Your mission is to kill 'em all and save the people that survived yet.

10.11.2012 (The remaining game)
You tried to prevent the whole world getting infected by the infection.
You failed.
Now its time to find a way to safe humanity...

Features:

-Good use of Shaders
-Lots of V119 scripting [crosshair disappears when using ironsights...]
-Re-textured monsters from Bond1
-Radio Transmissions
-Lots of selfmade stuff that lets the game feel unique

Screenshots:







Oh and, don't worry, the game is looking much better if you play it yourself...

xren4ig
7
Years of Service
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Joined: 4th Mar 2012
Location:
Posted: 7th May 2012 17:10
Very nice,shaders and level-design
Omegamer
10
Years of Service
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Joined: 25th Feb 2009
Location: There
Posted: 7th May 2012 20:23
Quote: "Very nice,shaders and level-design"


Thank you

RelMayer
11
Years of Service
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Joined: 14th Apr 2008
Location: France
Posted: 7th May 2012 22:18
the reskins looks cool, it's a good start for now, but if i can give you an advice, you should use desaturated colours for your lightsources in order to decrease the bloom power.

Excuse my grammar errors, I'm French.
Omegamer
10
Years of Service
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Joined: 25th Feb 2009
Location: There
Posted: 7th May 2012 22:38
Quote: "the reskins looks cool, it's a good start for now, but if i can give you an advice, you should use desaturated colours for your lightsources in order to decrease the bloom power."


Thank you for your tip I didn't now before, I thought using darker colors just darkens down the lights but ok, now I know better

Metal Devil123
11
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 8th May 2012 07:50
Wow, the monster looks great! Awesome and creepy reskin!

The level design looks cool, but the bloom is a bit too bloomy at times.

Something bugs me in the story.
Quote: "You tried to prevent the whole world getting infected by the infection"

It should just be
"You tried to prevent the whole world getting infected."
or
"You tried to prevent the whole world from getting the infection."
Now it has excess words.

Omegamer
10
Years of Service
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Joined: 25th Feb 2009
Location: There
Posted: 8th May 2012 13:17
Quote: "It should just be
"You tried to prevent the whole world getting infected."
or
"You tried to prevent the whole world from getting the infection.""


LOL yeah, this was just quickly written down, I didn't find the right words

Quote: "Wow, the monster looks great! Awesome and creepy reskin!"

Quote: "The level design looks cool, but the bloom is a bit too bloomy at times."


Thank you!
I now the map is a bit to bloomy but this is because of Bond1's segment shader :\
But thanks for RelMayer's tip its actually looking a bit better

born for game
11
Years of Service
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Joined: 24th Mar 2008
Location:
Posted: 9th May 2012 04:14
Very nice.


Omegamer
10
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 9th May 2012 20:00
Quote: "Very nice."


Thank you.

New screenies coming tomorrow I think

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