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AppGameKit Classic Chat / AGK price drop!

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polomint
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Posted: 10th May 2012 16:54
Me likey free stuff, even if I may not have a need for it yet,

Blackberry App Development & ZX Spectrum Game Development.
Nokiaqd
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Posted: 10th May 2012 17:22 Edited at: 10th May 2012 17:23
The Zoq2 I think you do not understand, I am now going to wait for lower prices, and a gift like this and I do not need a gift! it is insulting to me!!

The saying "do not look a gift horse in the mouth" here does not fit!

Let the best release updates and manuals ....

badablog.ru - bada developer
baxslash
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Posted: 10th May 2012 17:36
Maybe I am also misunderstanding you, are you saying you are happy with what TGC have done or not?

It sounds like you are not happy and that in future you will wait for a cheaper price before purchasing?

If that is the case and if you are saying the free gift insults you then you are "looking the gift horse in the mouth", If not then you need to make yourself understood by being a little clearer.

Perhaps try to use very simple English without metaphor? I hope you don't think I am being insulting because I know what it is like to make myself understood in another language.

bjadams
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Posted: 10th May 2012 17:48
Baxslash, he is not very happy. The points are useless for him as he has no use for buying content. If TGC will release more products he will wait 1 year until the price drops down and then buy it there and then.
Paul Johnston
TGC Developer
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Posted: 10th May 2012 17:50
Quote: "as the points used mean more cash towards the content creators on the store... I could be wrong..."


Yes, content creators will get paid for items bought using these points.
baxslash
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Posted: 10th May 2012 18:00
Quote: "Baxslash, he is not very happy. The points are useless for him as he has no use for buying content. If TGC will release more products he will wait 1 year until the price drops down and then buy it there and then."

That's what I thought he was saying but then he said that the saying "looking a gift horse in the mouth" doesn't fit, where it clearly does.

I was just checking I wasn't misunderstanding.

If TGC would like to insult me instead I'd be more than happy to take the burden... I love being insulted in this way.

Marl
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Posted: 10th May 2012 20:04 Edited at: 10th May 2012 20:05
Quote: "I am now going to wait for lower prices"

This is a strange stance to take in the IT world, particularly on a developers board.

Rather than pay a premium and get in early, wait until the market is saturated and spend all your time playing catch up.

There is another side to this, though. Something I used to explain to my classes when I taught I.T. People always asked how I learned what I did.

When I started, there was less to learn and less places to start learning. Back then being a programmer was like being a Pilot or Astronaut - instant babe magnet

As technology moved on, and new things were introduced, I simply had to learn the new stuff. What I had already was well grounded which made things easier.

The same is true with AGK. Starting with a smaller command set allows you to get a good grounding in the basics. As commands are added, you learn the differences, its a gentle in.

Come in late and you have a wall of new stuff to get on top of, which is a much harder task. You get distracted by the bells and whistles and forget to learn the basics.

So by all means, wait until AppGameKit costs a dollar, then come and visit the rest of us - sat on our yachts, laughing about the time when AppGameKit didn't have integrated VR support
xCept
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Posted: 10th May 2012 20:23 Edited at: 10th May 2012 20:23
Quote: "I'm upset! In the future I will think three times before I buy something"


It's the nature of the game. As others have said, if you buy a new game you might spend $60, only to see it on sale or at a much reduced price months later. Same with hardware, and pretty much any product imaginable. So, you can either purchase a product when it is fresh for more money, or wait a year or so and it will usually be cheaper (but you will be a year behind those who bought it initially). TGC is one of the few companies that actually gives a gift to those who payed premium, and they were under no obligation to do so.
Nokiaqd
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Posted: 10th May 2012 20:55
guys forgive me for my English!!

I got excited a little bit ... forgive me

In general, I am glad that the developers care about their customers, for me this gift just like a red rag to a bull. It's more like "sorry guys we have here a little thrown off the price, well you, that would not be offended, take candy"

That's just my teeth hurt and I can not eat sweets.

I am interested in further development of the product, and if the price reduction would lead to an improvement!! I'm happy!

again sorry, got carried away ...

I'll go see what there is of interest ...


And TGC - gogo

badablog.ru - bada developer
Impetus73
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Posted: 10th May 2012 20:57
Maybe the ones not needing creator store points, could get the 3D upgrade for free instead? then everyone would be happy

----------------
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Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
MrValentine
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Posted: 10th May 2012 20:58
Quote: "Impetus73"


not to be funny... but I think the ball rolled away on that one...

Impetus73
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Posted: 10th May 2012 21:03 Edited at: 10th May 2012 21:11
MarcoBruti, go to inner-active.com and register yourself a free account, when asked for companyname, make something up, like MarcoBrutiSoft.

Log in at inner-active.com and go to the dashboard of your account, and register a new app. Lets say it's named: crazyapp

Put this code in your Tier1 AppGameKit program:

(Assuming 640*480 resolution)



Now you got ad in your app!

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
Nokiaqd
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Posted: 10th May 2012 21:10
Impetus73 useful

badablog.ru - bada developer
Impetus73
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Posted: 10th May 2012 21:16
MrValentine, if the points are not used, I'm sure TGC could deactivate, or credite it to 0, and give people 3D when that time comes.

Glad to be helpfull Nokiaqd, and remember; It's just money! no need to get upset, money comes, money goes, it might as well go to TGC than to some other less usefull purposes. Go it will anyway

----------------
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Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
baxslash
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Posted: 10th May 2012 21:29
Quote: "got carried away ..."

I guess we all do sometimes, right!?

Ancient Lady
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Posted: 10th May 2012 22:07 Edited at: 10th May 2012 22:15
Does anyone know if the sprites from the 'Animated Sprites Pack' in the TGC store can be used in AppGameKit?

If they can, it looks like a nice way to use half of the gift we've been given.

Another that looks interesting is '2D GUI HUD Creator'.

I'm not trying to hawk anything. I just decided to look in the store and see what might be good to get.

EDIT: Never mind, I just re-read the announcement. The points are only usable on the downloaded/installed 'game creator store'. Not from the TGC store.

Cheers,
Ancient Lady
baxslash
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Posted: 10th May 2012 22:49
I already use the animated sprite pack. It is worth the price

MarcoBruti
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Posted: 11th May 2012 00:07
Thanks @Impetus73.
BTW, I bought AppGameKit with Christmas offer, so maybe I deserve only 2000 points
About 3D, I think that it is right to pay for it, since it will be a a major upgrade, and TGC business should be sustainable in their and our interest. But, in my opinion, it should not cost more than 50% of the cost of the 2D release...
kamac
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Posted: 11th May 2012 00:09
Quote: "very likely that updates to AppGameKit will cost less than £35"


Huh. If the price is set to 35 pounds per update, then I'll cry. 35 pounds = 175zł (polish value). I have paid ~350zł for AppGameKit itself. I couldn't afford updates



Follow me on twitter! @kamac496
bjadams
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Posted: 11th May 2012 01:19
I don't want to sound rude but sorry guys if you are expecting 3d to be for free that's not fair towards tgc.
I don't plan to do any 3d game for the next 2 years but i would be happy to buy the upgrade if this means keeping the agk project alive.

But first i want to see a few more 2d commands so that agk can be on par with darkbasic
Kezzla
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Posted: 11th May 2012 02:17
Thankyou TGC for the points! I do a lot of 3d work in dbpro and the gift will go a long way.

I am very excited to hear about the future 3d support, I wait with baited breath!

does anyone know whether the 3d part will only be opengl?
Or will there be directx support?
and if so, what version?

exciting news.

Sometimes I like to use words out of contents
xCept
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Posted: 11th May 2012 04:19
@Kezzla, I presume that 3D will be done exclusively in OpenGL. Implementing DirectX would only be usable on Microsoft platforms, which goes against the cross platform nature of AGK.
baxslash
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Posted: 11th May 2012 08:57
XCept is right. Using dx would severely limit AGK. OpenGL is the way forward.

bjadams
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Posted: 11th May 2012 12:05
Xcept, how are they going to do AppGameKit on Windows phone then?
baxslash
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Posted: 11th May 2012 12:32
Are Microsoft not allowing opengl in the future? If not it would have to be xna right?

Nokiaqd
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Posted: 11th May 2012 12:41
baxslash MS use one api it's XNA for XBOX WP7 W7 and W8 to..
OGL work on W7 and W8 only, OGL not support for XBOX and WP7

badablog.ru - bada developer
baxslash
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Posted: 11th May 2012 12:53
That's a shame...

JimHawkins
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Posted: 11th May 2012 13:16
I've long thought that XNA would be a great output for AppGameKit - especially with Kinect integration.

-- Jim
bjadams
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Posted: 11th May 2012 14:07
I am very curious to see what TGC will do to move AppGameKit on Windows Phone especially in T2.

They will have to do everything in c# and xna/dx
Really looking forward to that even if it will be a paid upgrade.

So if AppGameKit will support c# why not consider PSvita dev too?!!!!
Impetus73
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Posted: 11th May 2012 14:18
I think they will try a HTML 5 approach on the windows platform?

----------------
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Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
baxslash
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Posted: 11th May 2012 14:22
Quote: "I think they will try a HTML 5 approach on the windows platform?"

Good point. Never considered that.

bjadams
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Posted: 11th May 2012 15:07
HTML5 approach?
Very very sad
baxslash
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Posted: 11th May 2012 15:17
Why? Is HTML5 no good? I'm not well up on it...

Nokiaqd
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Posted: 11th May 2012 15:41
Is html5 use some sort of GL or dx???

badablog.ru - bada developer
bjadams
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Posted: 11th May 2012 15:55
HTML5 is VERY good... for web based games, FB games etc...

For Windows phone I would personally like AppGameKit to be an actual native app using C# and xna/dx

Maybe TGC can confirm what line of thought they are going to adopt.
bjadams
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Posted: 11th May 2012 15:56
HTML5 can use the webGL standard for hardware acceleration, but IE does NOT support that!!!!
Impetus73
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Posted: 11th May 2012 18:05
Current windows platforms are "dead systems walking", with windows 8+ and metro, alot will change I think. Making AppGameKit for windows phone 7 is a waste of time if metro introduces some new architecture soon.

Some info about metro and HTML5:
http://news.softpedia.com/news/New-Book-to-Start-Building-Windows-8-Metro-Apps-Using-HTML5-JavaScript-252440.shtml

No need to use IE if it does not support webGL, plenty of other browsers out there.

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
MrValentine
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Posted: 11th May 2012 19:11
I really dislike how people beat down IE without fully realising what it actually embodies...

Nuff said.

MarcoBruti
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Posted: 11th May 2012 19:33
Hi Mr Valentine,
I can confirm (academically because I use all kind of browsers for managing telco applications in my job) that IE is the worst browser available , at least IE8.
It is always late in implementing all new W3C/HTML5 stuff, it is slow, unstable and eats a lot of memory.
Sadly I have to state that my preferred browser, Mozilla, is memory-hungry too and it is slow too, but at least it is faster to embody new features.
Best for performance and features are Opera and Chrome, I do not know what happens in the Apple world, it too closed and expensive for me.
I am not against Bill Gates, because he granted a good platform for DarkBasicPro , but I am happy that TGC is focused on OpenGL instead of DirectX, see all talks support of DX different than DX9, and I had a lot of problems simply moving my games from Windows XP to Windows 7.
CyberGamer
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Posted: 11th May 2012 19:53 Edited at: 15th May 2012 15:17
I would like to take advantage of latest AppGameKit offer, but my android tablet is not supported on the various markets therefore I cant even dowload the AppGameKit player.

Sorted
GasiusGames
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Posted: 11th May 2012 20:27
Can we use the points to buy music files, and then convert the ogg files to mp3 so that we can use them in our AppGameKit games?
bjadams
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Posted: 11th May 2012 20:56
MrValentine, AppGameKit is a game making tool not an application tool.
IE is as good as any other browser for making HTML5 applications.

For fast framerates in games, you need webGL support. IE does not have that, therefore it is not the best choice for a start
bjadams
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Posted: 11th May 2012 20:59
I agree with Impetus, WinPhone7 is a "waste of time" taking into consideration that Windows8 is almost here.

Metro and HTML5 are the best choice for applications on the windows platform.

AGK is a games making tool.
If TGC are going to opt for HTML5 as the method of choice for WinPhone can they kindly specify that, so that whoever wants more native support starts looking elsewhere.
MrValentine
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Posted: 11th May 2012 21:14
Quote: "MrValentine, AppGameKit is a game making tool not an application tool."




JimHawkins
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Posted: 11th May 2012 23:11
HTML5 + Javascript + WebGL is significantly slower than other solutions. It's worth bearing that in mind, and the probability that your game will max-out the CPU!!!

-- Jim
bjadams
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Posted: 11th May 2012 23:29
Jim exactly my point! And on top of that trying to run HTML5 games on WinPhone encapsulated in the IE framework with NO hardware accelerated canvas will get most games running at 20fps or less!!

I know because I already tested out very simple HTML5 games on IE vs Chrome/Firefox.
JimHawkins
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Posted: 12th May 2012 00:09
Right - so the problem with the HTML5 route is that you are now hostage to the browser. That's fine for lots of things, but if you want great performance surely you have to optimise for each platform with specific code if necessary.

-- Jim
Impetus73
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Posted: 12th May 2012 11:00
Eh.. I was thinking a brower FREE setup, where they release a HTML player, and that one reads the bytecode file, and runs it like a metro app, and the user is none the wiser that he's using HTML.

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Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
bjadams
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Posted: 12th May 2012 12:10
Impetus this would work fine for productivity apps on WinPhone. For games this is the "worst" option. The best option would be native support, but I don't know if TGC will go that way, as they will need to work with C# & XNA/Dx when AGK's foundations are C++ and Ogl.

We will have to wait for an official comment.
CyberGamer
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Posted: 12th May 2012 13:29
Oh what the heck just ordered AppGameKit

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