Nice presentation of your game there, I'm totally broke at the moment but next month I'll throw a few dollars your way.

I've looked at your game before but this is the first time I've read about the actual game mechanics. It's impressive and bold. I wish Elder Scrolls was as innovative, honestly Skyrim is a pile of crap.
I am very interested in procedural generation, I am working on creating procedural "cultures" but I'm new to PG and making very slow progress. I want to create creatures, names and spacecraft that follow similar styles that are easily distinguished as being part of the same culture/species. Your quest generation is interesting and I will need something like that too.
It's difficult to find any useful information about PG so if you have any advice I'd be most grateful.
[edit] One more thing: You say the game world is persistent but what happens when the player alters the world? Say by completing a quest. Is the quest remembered as being completed when you return?
WARNING: The above comment may contain sarcasm.