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Geek Culture / What really makes a good game

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AJ Schaeffer
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Posted: 20th May 2012 22:32
I've been studying this for a while now.
Most people say either graphics, gameplay, or both.
Some people like stories as well.
I believe not one thing makes a good game, but everything.

Here's a checklist I have put together for when I am designing games.

- Good music? Does it fit the scene?

- Good sound effects? Do they match the event and make sense?

- Good textures? Is there texture stretching or other noticeable errors?

- Good controls? Are the controls smooth and easy to pick up?

- Good levels? Do the levels make logical sense(if intended)? Are they easy to navigate but fun to explore?

- Good models? Are the models proportioned? Are there too many models in certain places? Do certain models have too much detail, while others don't have enough?

- Good Animations? Are the animations smooth? Are there distorted vertices?

- Good story (If there is one)? Does the story make sense? Are there unique characters? Is there an intro, rising action, climax, falling action, and conclusion?

- Good menus? Are the menus easy to navigate?

- Good collision? Does the player get hung up? Can the player go through things they shouldn't?

- Good replay value? Is there some sense of randomness? Will people want to play again?

- Good effects? Do the explosions, debris, gore, etc look real? Are they appealing? Are they overused? Do they have sound?

- Good AI? Do the characters and vehicles go where they should? Do they look stupid? Do they get hung up in certain places? Do they act as they should?

- Good difficulty? Do you have different difficulty settings? Why is it more difficult? Are the enemies harder, or do they cheat the player? Does the player feel cheated?

That's about all I can think of at the moment.

Bottom line, if you can do your best to make sure every one of these is as good as possible, you should have yourself a fine game.

Fallout3fan
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Posted: 20th May 2012 22:39
Don't forget original ideas.

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Dark Frager
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Posted: 20th May 2012 23:18
Honestly, Half Life 2 is everything a game needs to be great. It just has a feeling that draws the player into the game, (The Escape from City 17, "We Don't Go To Ravenholm") and makes them want to replay the game.

Also what makes a game good is keeping it's original style. Let's use MW1 and Half Life 2 again for an example. Look at a picture of MW1 and then MW2/MW3. (Call of Duty Modern Warfare incase you didnt know lol ) COD4 looked authentic and had it's own graphic style (The Chernobyl Missions are a great example of this.) dark, gray, washed out, but the newer games are just bright, shiny and overdone. Same with Half Life 2. If they ever release Half-Life 2 with a !MAJOR! graphic overhaul, then I would honestly cry. It takes away the authenticity of a game, and detracts from it's original style.

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AJ Schaeffer
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Posted: 20th May 2012 23:20
I think the reason I like the original Medal of Honor games was the sound. The sounds were so detailed, and there were sounds for almost everything.

Benjamin
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Posted: 20th May 2012 23:21
Good graphics.



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Fallout3fan
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Posted: 21st May 2012 00:05 Edited at: 21st May 2012 00:06
Quote: "Good graphics."

Yes, but not all games need good graphics to be good. I still like System Shock 2 for its gameplay.

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Dark Java Dude 64
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Posted: 21st May 2012 00:09
But Zzachadoodle, don't you dislike minecraft for its graphics??? Or is that someone else?...
Fallout3fan
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Posted: 21st May 2012 00:11
That's different, it's a game where all you do is just pick a box and then carry it to the next and walk around a big piece of crap world where you barely encounter enemies.

Sorry but I'm a troll when it comes to Minecraft.

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Dark Java Dude 64
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Posted: 21st May 2012 00:24
Evidently.
Pincho Paxton
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Posted: 21st May 2012 00:32 Edited at: 21st May 2012 00:33
A good game has the element of surprise, and wonder. If you can write it down, and tell everyone about it, then it's like saying that in a good film the butler did it, and the psychiatrist was dead all along. In other words, you can't tell people what makes a good game without giving away the element of surprise...

... so a good game is ??? Unknown to the player, and can't be revealed in a thread.

Indicium
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Posted: 21st May 2012 01:25
Quote: "That's different, it's a game where all you do is just pick a box and then carry it to the next and walk around a big piece of crap world where you barely encounter enemies."


Try actually playing it before you pass judgement, because clearly you really haven't.

The thing I seem to like most about games is their unique-ness. My two favorites are Metro2033 and minecraft. Minecraft is fairly unique for obvious reasons and I thought metro had a certain degree of realism, I liked the setting of the game, and of course, the graphics are amazing.

Dark Java Dude 64
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Posted: 21st May 2012 01:27
Yeh someone is judging a game by its over.... Just like I have done with MLP!!!
AJ Schaeffer
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Posted: 21st May 2012 01:44
Quote: "Metro2033"

Played the whole game in Russian with English subtitles.
I don't speak a word of Russian

Dark Java Dude 64
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Posted: 21st May 2012 01:50
Pablo makes a good game.
Quik
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Posted: 21st May 2012 01:58
Quote: "Played the whole game in Russian with English subtitles.
I don't speak a word of Russian "


You can do that?!?


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Indicium
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Posted: 21st May 2012 02:03
Quote: "Played the whole game in Russian with English subtitles.
I don't speak a word of Russian"


I might actually have to do that someday, I bet it's great.

Libervurto
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Posted: 21st May 2012 02:52
Graphics are important but we need to get away from this idea that more polygons = better. Graphics are there to communicate with the player; different graphical styles are better at conveying different moods and themes. It's really disheartening to see so many games that look identical; I'm tired of playing the same butch, brown-haired Caucasian man running through the same muddy-grey, lifeless, urban landscape wielding the same gun. Even if you are going for the same genre you can still be original with aesthetics.

Music is often a much better communicator and this is understandable because we can recreate a piece of music within a game almost perfectly. Also there are additional hurdles with graphics such as animation and lighting to create the proper atmosphere, there's so much that has to work together, and limitations in processing power only make the job harder.

I think atmosphere and mechanics are the most important things for me. I want to be transported to another world and feel like I belong there. Really it all comes down to atmosphere: graphics, mechanics, controls, music, it's all about immersing you in a world you can believe in and feel a connection to. That goes for Final Fantasy and Battlefield alike.

WARNING: The above comment may contain sarcasm.
zeroSlave
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Posted: 21st May 2012 03:50
I think it's everything that adds up to being a good game. You could almost make a pie chart with certain percentages representing different aspects of the game all combining to 100%.

However, great games usually find a medium all the way across the board.

Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.
RedneckRambo
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Posted: 21st May 2012 06:52 Edited at: 21st May 2012 06:56
Here is my list of what makes a game good to me.

Graphics - Those that know me will know that I am a graphics whore. However, that does not mean that just because a game has pretty graphics that it's a good game. I just refuse to play anything that has graphics before the xbox/ps2 era. There are VERY VERY FEW games that I can still play from the PS1 and N64 era and anything before that is simply out of the question. Basically, graphics need to be modern but not necessarily ground-breaking.

Also when I say graphics, I mean everything involved in graphics design: Textures, animation, models, etc. The whole shebang.

Controls - This one is a big one for me and is the reason I couldn't play many games, one being the Witcher (although that was more-so due to the combat which is next on the list) which for some reason to me did not feel fluid. My character needs to respond EXACTLY how I control him. I don't know exactly what it was about the Witcher's controls, but they just felt slightly off to me, although I hadn't heard that complaint from others. If there is any chop/lag/glitch in my step I will struggle to continue the game.

Combat/Game-play - When it comes to RPGs, I can generally only play games with combat like Fable and/or Dragon Age. I want FULL control of EVERY single movement I make in an RPG. I will NOT play any turn-based game (aside from Gladius and Legend of Dragoon) as I simply cannot stand turn-based games. Yes that includes EVERY single Final Fantasy game ever.

Originality - When I say originality, I don't mean in the story. I actually mean the game-play again. I don't want to play Call Duty 1, 2, 3, 4, 5, 6, 7, 8.... which are all the same thing over and over. No, I want to play something fresh and innovative. Not even innovative really, just not recycled over and over and over again like MMORPGs. MMORPGs could define gaming as a whole IMO if the creators for some reason would decide to do away with the crap combat system that is used for nearly every MMO.

Story - Of course there has to be a story. If there was no story I won't have the desire or satisfaction gained by fighting and killing a boss. And give me epic cliche'd stories while at it!!! I absolutely HATE when people complained about how Dragon Age 1's story wasn't very good because it was too cliche and was the typical "one man saves the world from a big dragon." That's the story line I want. I don't want the crap Dragon Age 2 story where all I do is go treasure hunting and fight a politician. I want EPIC every time! Like Mass Effect of course, the most epic story to any game in the history of gaming and forever will be... And a nice big slap to any whom oppose! Haha.

Level Design - No single part required to make a game is any more important than the other, with that said however, Level Design is arguably one of the most important. No one, and I really mean no one, wants to walk a straight line an entire game. I absolutely hate games that feel extremely linear. I want to get lost in some areas exploring, or hell even just lost in general because there is so much to the level.

Sound - Sound is important for obvious reasons. We have to hear what's going on.
Music - I'm putting music as a sub-category to sound because of course, music is sound! But I make it a sub-category because it's the least important thing to me in any and every game ever made. In fact, one of the first things I do in almost every game is actually turn the music off. Why? Music in games bug the hell out of me 99% of the time.

AI - AI is the last on my list, but not the least. Far too many games are ruined because of stupid AI, and even too easy AI. Fable is an amazing game series, however, the last two were so stupid easy after about the fifth time I killed a creature, I no longer felt even the slightest shred of satisfaction after a fight because it was simply way too damn easy the entire game. Which can easily be fixed by adding a selection of difficulties, which IMO is an absolute necessity in every game.

That's all for now. Maybe I'll update it even more if I can think of anything else to add.

Quik
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Posted: 21st May 2012 08:33
Quote: "that I can still play from the PS1 and N64"


Zelda OoC and MM being of them? XD

Darn I Love those games.. too bad the newest zelda games are completly worthless


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Nateholio
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Posted: 21st May 2012 08:54
Quote: "- Good textures? Is there texture stretching or other noticeable errors?"


Quote: "- Good models? Are the models proportioned?"


Quote: "...while others don't have enough?"


Quote: "- Good replay value? Is there some sense of randomness? Will people want to play again?"


AJ, you might want to forward these to a certain MMORPG company who will remain unnamed but whose name begins with "B" and ends with "lizzard".

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Quik
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Posted: 21st May 2012 09:02
Natheholio: Are you implying Wow has bad texture work? Wow has got an AMAZING style, and very nice texture work. And models work very well considering the age.

And it does have a equally good replay value to any other MMO--

also,
Quote: "AJ, you might want to forward these to a certain MMORPG company who will remain unnamed but whose name begins with "B" and ends with "lizzard".
"


Blizzard is hardly an MMORPG company considering they have a lot of games, where ONE is MMO.


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TheComet
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Posted: 21st May 2012 12:28
@ Nateholio

I've only played StarCraft, StarCraft II, WarCraft II, WarCraft III, Diablo, and Diablo II, and the textures are fine. The replay value of all of them is extremely high because of the whole online functionality. I'm not sure what to make of your comment, but I'm disagreeing.

TheComet

maho76
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Posted: 21st May 2012 12:54 Edited at: 21st May 2012 12:54
Quote: " It just has a feeling that draws the player into the game"


this, resoluted out of good gameplay, ideas & story, nothing else.

good sounds are far more important than good graphics because sound directly affects human emotions > deep atmosphere.
a game can have graphics from outer world but when the sound is bad, no gfx will help.
good graphics or not doesnt really matter and is only needed for boring games to gamble with the players mind to look interesting.
its like the same food tastes better on a designer-plate than if
you eat it with a plastic-spoon, but it remains the same food, so
just blingbling. it may help to get a good game even better, but
not a bad game becoming a good one. same for movies.

gz

Seppuku Arts
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Posted: 21st May 2012 14:06
I ended up getting bored with WoW at level 85. I think Final Fantasy XI is probably the only MMO I've spent a lot of hours into, although visually it doesn't look at that amazing, you can watch a video of it on YouTube, not know what's going on and get bored. But generally you're thinking tactically and I found compared to WoW the classes had a lot more flexibility to them, meaning you could experiment with the more and try different kinds of methods to up your play style. It's mostly aided by the sub-job system (where you can combine classes), so a Corsair/Dancer would play differently to a Corsair/Ranger. But my opinion as far as MMOs go.

Anyway, on good games:

Graphics They have to be well suited to the game. They don't have to make the most of your graphics card, but they have to look good enough for the game. There are some old games I find difficult to play because their graphics are dated, but I think some games still pulled off a graphical style I can still play. Including Final Fantasy VII, which is pretty primitive, but they still suit it. I'll agree with the above, WoW's graphics were good because it suited the game and still looks good without requiring too much graphical power, meaning it can run on just about anything, making it accessible to people who aren't hardcore gamers. I think in another respect that's what graphics should consider: who do I want playing my game? And what systems do I want it to run on? If you're aiming for a casual market, you might want to hold back on the level of graphics a bit.

Music/Sound The music & SFX, like the graphics needs to suit the game. Not only that but they need to help build the right atmosphere. I've love Nobuo Uematsu's music and I think the Final Fantasy series lost a great composer. But at least he worked on Lost Odyssey, which had a great soundtrack.

Controls They've got to be intuitive enough for the player to pick up the game and play. I hate sitting around reading tutorials, I like to be able to pick up the game and play with minimal instructions. I don't like being spoon fed either. Menus come into this too. I think the key word is: ergonomics.

Story If you're going to have a plot focus, it needs to be well written, so that's three-dimensional characters, an engaging plot, good dialogue and basically the works. I HATE generic/cookie cutter plots, because it feels like you've seen it all before and it just ends up being not engaging you. However, I don't have a problem with cliches, sometimes cliches can work and I think cliches are actually difficult to avoid because so many things have been done before. When I play an RPG, I don't expect to see a story that's brand spanking new, different from the rest and to a degree I know what to expect, but the RPGs that engage me are the ones that put in the extra effort to make their characters believable, make the plot exciting and keep me wanting to know what happens next and is also met with good dialogue, though good dialogue is pretty rare in games I feel. Of course, I'm not against people trying new things and trying to be different, in fact, I encourage it.

I quite liked Nier, it didn't get many good reviews, but it has a decent plot, it has some cliches but it definitely engaged me and the dialogue was great and I'd say it's well written. There's a part of the game where you're only interacting with text (like in a text adventure) and I'd say that was well written. I will talk more about this game in gameplay. Also, the soundtrack was really good (it actually ticks all the right boxes for me). On the surface it looks like a Devil May Cry clone, but I'd say it's more than that (unlike say...Dante's Inferno). Lost Oddyssey is another I'd say had a strong well written plot, you can also pick up a series of dream sequences throughout the game that make up what's pretty much a novel.

The Gears of War series wanted to have a cinematic approach and with it they focused on plot as well as action, but to be honest, I didn't care about the plot, it just didn't interest me. It actually felt pretty generic.

Gameplay

It has to be engaging. I think it shouldn't be too repetitive, where game play elements repeat themselves try to mix it up a bit. In fact, I'd go as far as saying you don't have to feel restricted by the genre. There was some bosses in Nier that made it feel like I was playing a shoot em up, for example.

I'd also say, a game needs to be challenging, I like it when a game can be difficult in places, so you feel determined to get past that bit, but obviously if a game is too difficult it can be a turn off. Some games I play because they like to be cruel to you, but I wouldn't say it's necessary for a good game, but if I end up swearing at a game AND keep playing, then you've done something right. But not every game I play to be frustrated, but I still expect to be challenged.

The other thing I would say a game shouldn't be too linear. I don't have anything wrong with linear games, in fact I like them, but I don't like games that feel like they're on rails. This was Final Fantasy XIII's big failing for me (and the dumbed down battle system). I don't think every game out there should be a big open world thing, but still, they can be fun.

lazerus
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Posted: 21st May 2012 15:02
Replay-ability.

Look at portal 2 coop, Nil replay-ability once you've been through. (endless testing fixes this ofc) but that's a pretty large point.

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Dark Frager
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Posted: 21st May 2012 18:57
Quote: "I ended up getting bored with WoW"


BLASPHEMER. WoW never gets boring. It's a way of life.

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Seppuku Arts
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Posted: 21st May 2012 20:39
Lol. I'll admit raids, dungeons and PvP could be fun. I didn't find the classes to be too interesting to play, though I liked my Death Knight enough to play it. It was great in PvP, he didn't always get the numbers (I was focused more on defence rather than offence), but he wasn't easy to take down and I'd make a pain of myself when it cam running into groups of Alliance in PvP and distract them so the DPS & healers could do their business. Before level 85 I actually got pretty sick to death of questing and only persisted because my friend and his girlfriend were level 85s and I want to raid with them. I did manage to break up quests with dungeons and PvP. But at level 85 I pretty much PvP'd out, I stuck at it long enough to get my full level 85 PvP set and do a few raids, but at that point I was losing interest. To my mind, these sort of games should be fun to level and not just fun when it comes to endgame.

Levelling to 85 was pointless and I think it was that what ruined it for me. I didn't even get a good idea of the game's plot as I was playing through - I just got in pieces, Cataclysm I think was better explained, but I still didn't feel very involved.

I am playing SW:TOR now and when I'm questing on a planet, I'm actually wanting to see what happens next because the game's plot is more interactive, it's more engaging, it's better presented. I understand WoW didn't have that kind of budget (for voice actors) when it was originally released and hasn't gone for the Bioware spinwheel of interactivity, but I think FFXI managed to engage me better (particularly with its plot), though levelling on FFXI did get tiresome in places.

The down side to SW:TOR is that it's tried to be a WoW beater, which it does a great job of doing up until the level cap, as after that, it's doing what WoW does and WoW's got more years under its belt and therefore wins with how much content there is. This is probably why after 6 months the numbers have been dying down. I'll probably still play it at level 50 (currently 44 on my Jedi Sage) because I've enjoyed the ride. Also to contrast to WoW, I actually enjoy playing all of the classes and have suffered the same problem I had on FFXI and that's settling down with a favourite (and ended up taking 5 or 6 of them up to level cap). Although my Sage is highest, but my Juggernaut can be quite fun to play and I just tried Mercenary and that was pretty cool. It's strange because the game play dynamics between the 2 games are pretty close.

Quik
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Posted: 21st May 2012 20:48
downside for TOR for me is that... it doesnt FEEL like an MMO, it feels like a singel player RPG game with people running around me, not with me.. because I really dont care about them at all - I just want to finish the storyline..


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Seppuku Arts
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Posted: 21st May 2012 21:05 Edited at: 21st May 2012 21:07
I find I was mostly soloing to level up on WoW, so in that respect it's actually a nice change to have anything you solo feel much more interesting, but doing Flashpoints is more social, our guild tends to do Flashpoint runs, you're working together with other people and you've got some interaction as far as dialogue goes and making decisions. Also, doing the heroics on planets can be fun too and break away from the solo mindset a bit.

Of course, I would have liked it if they had taken the same route as FFXI rather than WoW, because before some of the updates over the last year or so in order to complete many parts of the main quest lines it required more than one person and to stop you from power levelling, boss fights were level capped (and even the number of part members were capped), so you had to get people to team up with you to progress, but not so many it's not somewhat of a challenge. Once you hit level 50 you have to do a 'limit break' quest every 5 levels to unlock your next level cap and they were designed for groups of people rather than for people to solo. Levelling up solo was really slow, so you had to team up to boost your exp.

It does seem pointless to solo your way through quests and getting to your level cap solo in an MMORPG, especially when the whole point of the game is to team up with other people. I stopped playing FFXI because it is actually a pretty big time sink, even when comparing to WoW or SW:TOR.

Quik
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Posted: 21st May 2012 21:08
If the game is story driven I honestly dont want to be dependent on others to complete the story, that should certanly be optional IMO, possibly higher rewards for taking on bosses and the like with friends, but i want the option to do it myself


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Seppuku Arts
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Posted: 21st May 2012 21:28
I think that's why SE removed the level cap, but it does mean you can just grind to level 99 and solo all the missions with ease, with the exceptions of the Treasures of Aht Urghan and Wings of the Goddess expansions because they're meant to be challenging for groups of level 75s and because of how your stats scale, it's still challenging to level 99s, but are still solo-able.

But I actually agree, I think that would be ideal, I enjoy teaming up with people - especially if they're friends or people you make friends with. But of course, I do enjoy soloing somethings. There were things I'd solo in FFXI, though, in one situation it turned out bad - I was with a group and we were farming items to pop a monster - I was a Monk, therefore I wasn't needed for the farming side of things. I saw what was basically an alternative (and tougher) version of Leviathan wandering about, so I pulled him in and he wiped my entire group in one move, except me, but the important thing is, I still managed to solo him.

Nateholio
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Posted: 21st May 2012 22:41
Quote: "Are you implying Wow has bad texture work"


You got it. Unless you like playing a cartoon in a cartoon world, the textures are rubbish. Of course, I've been told WoW was meant to be this way.

Quote: "Wow has got an AMAZING style"

If you like the fact that everything is ridiculously out of proportion. It's like the character team and team that made the buildings/ships never took a moment to compare models.

Quote: "And it does have a equally good replay value to any other MMO"

Click-drool-loot. Repeat. That's good replay value? If you mean you have to keep doing the same freakin' quests (each one just changes a bit from the last) over and over then sure. Grinds suck. See the first four words in this paragraph.

Some of us get to a point where we think to ourselves "WTH am I actually doing? No matter how much I grind or PvP I'll never have anything in the game world that is mine and that I must defend or have taken from me."

That's about the point I switched to Eve Online and toughed the first few months of learning out. Liked it ever since. Definitely not the carebear world of WoW - or at least what WoW has been for years now, since they had a big push to put everyone in BGs and avoid real PvP...you know, the in-world kind when you're trying to quest.

@TheComet
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Quik
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Posted: 21st May 2012 23:11 Edited at: 21st May 2012 23:13
Quote: "You got it. Unless you like playing a cartoon in a cartoon world, the textures are rubbish. Of course, I've been told WoW was meant to be this way"


yes, that's a style choice.

Quote: "If you like the fact that everything is ridiculously out of proportion. It's like the character team and team that made the buildings/ships never took a moment to compare models."


Yes, that's a style choice.


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AJ Schaeffer
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Posted: 21st May 2012 23:22
Alright guys, let's not start a flame war over WoW lol

Quik
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Posted: 21st May 2012 23:29
AJ: Fairly sure this definitly keeps on topic as we are discussing game desing elements :I


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RedneckRambo
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Posted: 21st May 2012 23:31 Edited at: 21st May 2012 23:32
No one can argue that the artistic style to WoW is bad because everything suits everyone differently. I personally hated it but I know many that love it. However, the graphics are becoming outdated. See RIFT. RIFT is WoW with prettier modern graphics. People may still like the visuals to WoW, sure, but they are becoming outdated and that just plain can't be argued. WoW is seven and a half years old, graphics have come very far since then.

Quik
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Posted: 21st May 2012 23:41
Quote: "People may still like the visuals to WoW, sure, but they are becoming outdated and that just plain can't be argued. WoW is seven and a half years old, graphics have come very far since then.
"


That is true, but I cant see how they can update the graphics either, and keep the amazing style, well - they could add more polies and that, but other than so its not much to do really.


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bruce3371
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Posted: 22nd May 2012 00:11
What makes a good game? Being made by Valve is always a good start lol

Yes, I admit it, I'm a Valve fanboy!

AJ Schaeffer
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Posted: 22nd May 2012 00:16
Quote: "Being made by Valve"
= being made by god

Seppuku Arts
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Posted: 22nd May 2012 01:06
For WoW to update their graphics they'd be losing their customers who are playing from a lower spec machine. Yes, people play WoW with inferior Intel GMA chipsets and I think that's one of its good qualities, it makes it more accessible. My brother and sister use fairly low spec Mac Books (my sister went for the lowest spec and my brother uses a MacBook Air) and I use a laptop running an Intel GMA. Saying that, my brother was playing Diablo III on his MacBook Air this afternoon and after some tweaks I've got TOR running on my laptop at minimum specifications, the downside being, it's pretty ugly, but WoW isn't, well, I'm not a huge fan of the graphical style, but it I mean it is of a decent enough quality. I posted up my interface on our guild forums and you can see the quality I play at for TOR on my intel chipset.


I think they've kept things the way they are for the sake of compatibility...and probably before enough people still play it and spending that money to upgrade the graphics to a modern standard probably wouldn't give them a big enough return.

RedneckRambo
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Posted: 22nd May 2012 04:53 Edited at: 22nd May 2012 04:54
Quote: "That is true, but I cant see how they can update the graphics either, and keep the amazing style, well - they could add more polies and that, but other than so its not much to do really."

I don't disagree. When a game becomes outdated, a game becomes outdated. That's all there is to it. Graphics can be updated, but I'm sure it wouldn't be worth it for Blizzard to do. People are obviously content enough with the awful visuals as is and I'm sure the angry WoW mobs would be mad that Blizzard spent time updating graphics instead of game content.


Quote: "For WoW to update their graphics they'd be losing their customers who are playing from a lower spec machine. Yes, people play WoW with inferior Intel GMA chipsets and I think that's one of its good qualities, it makes it more accessible. My brother and sister use fairly low spec Mac Books (my sister went for the lowest spec and my brother uses a MacBook Air) and I use a laptop running an Intel GMA. Saying that, my brother was playing Diablo III on his MacBook Air this afternoon and after some tweaks I've got TOR running on my laptop at minimum specifications, the downside being, it's pretty ugly, but WoW isn't, well, I'm not a huge fan of the graphical style, but it I mean it is of a decent enough quality. I posted up my interface on our guild forums and you can see the quality I play at for TOR on my intel chipset."

This is true but is a simple fix IMO. Instead of forcing the graphical update to every player, have a Hi-Def installer for those with high end PCs, and a regular installer for the lower end users. There are quite a few games that do this already and is a perfect solution. Just give the option of 'HD' or 'Regular' to all players.

Nateholio
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Posted: 22nd May 2012 09:20
Quote: "but I cant see how they can update the graphics either, and keep the amazing style"


Where is this amazing style you keep speaking of?

What's sad is that a game called Anarchy Online, out three years before WoW, has graphics as good as WoW. Gameplay was pretty much the same...repetitive missions and the old click-drool-loot-repeat. Don't play that MMO anymore either.

Anywho, as you said, different tastes.

Three games which I can't count the number of hours I spent playing were GTA: Vice City, GTA:San Andreas, and Gran Turismo 3.

GTA were just replayable because they combined two of my favorite things - driving like a lunatic and causing trouble. Exploring every inch of the map was also fun.
Gran Turismo was great because it was pretty realistic and trying to beat my lap times was the challenge.

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TheComet
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Posted: 22nd May 2012 10:33
Graphics aren't everything... I played Super Mario 64 just recently, and spent just as many hours with it as you'd expect with one of today's games.

TheComet

Quik
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Posted: 22nd May 2012 10:58
Quote: "Graphics aren't everything... I played Super Mario 64 just recently, and spent just as many hours with it as you'd expect with one of today's games.
"


Ahh mario 64, amazing game... Too bad none of the newer really captures the feeling of the old mario :I
oh well, the 2d mario games nintendo seem to nail though x)


The result of origin.. Oh and ponies
Nateholio
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Posted: 22nd May 2012 11:02
Quote: "Too bad none of the newer really captures the feeling"


I can share that sentiment with a particular line of games involving large walking "tanks". The newer releases don't share the same feel of the "first", even with its crappy 3D GFX.

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The Zoq2
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Posted: 22nd May 2012 15:51
One inportant aspect for me is the other players, BF3 is a good game but the idiots in the community ruin it for me. Original gameplay isnt a bad thing either. And while graphics matter, it dot have to be photo realistic raphics. It's better whith craphics that fit the gameplay instead, minecraft and BF heroes for exammple
Quik
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Posted: 22nd May 2012 17:26
BF3 would be crap for me if it had bad visuals, as the visuals are the only engaging thing about it: it looks astonishing, but thats as far as realism goes, otherwise IMO its a lot like CoD.. with more players, larger maps and vehicles.


The result of origin.. Oh and ponies
Jeku
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Posted: 24th May 2012 01:20
I don't think storyline is absolutely necessary, and in some examples it's a detriment to the game. Does there really need to be a story in Pacman or Tetris? Some games that pigeon hole storylines suffer. I have yet to find a game that has a story which rivals even the most mediocre of made-for-TV movies. Storyline is overrated IMHO, as story has never made me come back to a game like a movie's storyline would make me come back to a movie.

Great gameplay is absolutely essential. Graphics are important, although it can be simple or jaw dropping, as long as there's some kind of interesting style. Gameplay will keep them coming back again and again.


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Quik
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Posted: 24th May 2012 07:38
Jeku: the only real time where I want a good storyline is in a RPG game, and even then relations with characters are more important than story.

I also found the story in Zeno Clash to be very intruiging and kept me playing! <AMAZING design did help <3>


The result of origin.. Oh and ponies

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