Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Exporting from Autodesk to DarkGDK

Author
Message
mkgdk
7
Years of Service
User Offline
Joined: 26th May 2012
Location:
Posted: 27th May 2012 05:20
hi
im new to dark gdk and whenever i try to export a 3d object to dark gdk (with Autodesk 3ds in .3DS file format) the object appears and has the right shape but it entirely in black. it loses its texture and color. any help?
WLGfx
12
Years of Service
User Offline
Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 27th May 2012 11:55
http://www.andytather.co.uk/Panda/directxmax_downloads.aspx

That will export 3ds max file to direct x.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
mkgdk
7
Years of Service
User Offline
Joined: 26th May 2012
Location:
Posted: 27th May 2012 23:01
thanks but in order for that to work it requires me to copy paste that file into the 'plugins' sub-directory under the main 3ds Max folder. such a directory does not exist (that i could find)
is there any other way to retain color when i export? something that might convert from .dwf or.max to .x?
when i convert a .3DS to.DBO and then load to darkGDK the same color problem still exists also.
is the problem with the file extension or with the darkGDK code itself that rids imports of color/texture?

Login to post a reply

Server time is: 2019-11-12 18:21:19
Your offset time is: 2019-11-12 18:21:19