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Dark GDK / FPS Camera Help

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Wana7262
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Joined: 23rd Nov 2011
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Posted: 5th Jun 2012 11:08
Hi all, i have been working on a FPS game using DGDK,i got some 3d .X model but i am unable to set the model to my camera can someone help me to set the3d model( Gun with hands) with the camera FPS view??? here is the 3d model to download

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Mr Bigglesworth
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Posted: 5th Jun 2012 17:13 Edited at: 5th Jun 2012 17:15
You can use dbLockObjectOn(iObjectID), use that after you load your model, not in the loop. You may also have to rotate 180 degrees on the Y axis to see it after you lock it to the camera.
Wana7262
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Posted: 6th Jun 2012 07:42
hmmm thanks... why is dbPlayObject() and dbLoopObject() working???? and how can i view number of frames in a .X animated model...
Mr Bigglesworth
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Posted: 6th Jun 2012 17:15 Edited at: 6th Jun 2012 17:16
The new update broke the animation commands, Mireben kindly created a class to play animations here http://forum.thegamecreators.com/?m=forum_view&t=185664&b=22

To get the number of frames use dbTotalObjectFrames(int iObjectID)
Wana7262
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Posted: 6th Jun 2012 18:33
can i set frame per second for my animated .x model???
Mr Bigglesworth
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Posted: 7th Jun 2012 06:14 Edited at: 7th Jun 2012 06:14
Using this class:


you specify the start frame, end frame, and fps. Here is an example:


and to play the animation you put this in your loop:
Wana7262
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Posted: 7th Jun 2012 07:23
thanks i will try this code..

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