Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Code Snippets / [DBP] - Using boxes for primatives, using vertexdata UV to texture map

Author
Message
rik007
11
Years of Service
User Offline
Joined: 6th Jun 2012
Location:
Posted: 7th Jun 2012 00:08
This piece of code allows you to create a box, then texture it by updating the internal Vertexdata with the SET VERTEXDATA UV command. Usually when you texture a box, the texture is repeated and looks the same on each face. Not much good, if you want a door for example, where the top, bottom and sides look different to the front. Another example would be a library bookshelf, where the front of the box is a book texture and the sides are wooden.

You can use simple boxes for lots of uses, just by applying different textures. Hope this helps

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-03-29 01:04:19
Your offset time is: 2024-03-29 01:04:19