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FPSC Classic Models and Media / Texturing Sketchup Models for FPSC

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FLAME123
15
Years of Service
User Offline
Joined: 3rd Jun 2009
Location: Scotland
Posted: 9th Jun 2012 20:12
While I may be nowhere near to the completion of the actual Building model I'm working on (for starters it's just too darn big scale-wise).

I wondering, is there any real-time editor for model textures as I am aware that fpsc doesn't support multiple textures too well and multiple textures is the way sketchup does it.

Any ideas? Any and all comments would be appreciated.

Oh and also, any advice on how to make illumination maps? I'm doing re-textures of weapons to make them sci-fi styled. So I would need to use illumination maps for the lights on the weapon.

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