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Geek Culture / My new Indie Game - Pumpkin Toss and YouTube Video

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berben
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Posted: 16th Jun 2012 00:09 Edited at: 16th Jun 2012 22:01
Hello Everyone!



Currently, I have been working hard on a new Indie game! And I just finished adding animated movement into the game, which allows moving objects along paths. Each path is connected to a series of waypoints, and each edge can give different instructions to the object which is currectly moving along it. Think of like a ride, where each track can change the speed of the gears to create different mechanics of the object above.

To accomplish this new animated movement goal, I had to add several new scripting commands to my Indie game engine. The new commands allow me to choose some artwork, like a Palm-Tree, and tell it to move along a pre-created path system. So far, I have added rotations, translations, and scaling ability on any one path edge! This allows for multiple movements at the same time.

Also, I updated my cinematic camera system, to allow for smooth camera movement along other waypoint paths! This will allow for some cool effects, like introduction sequences.

Now, I was able to accomplish the movement paths, by creating a simple class which holds a collection of Queued items. Each item can be some scripting request, like move along this path. Then the next scripting request could be to rotate. Each of these request are then bunched up and stuck into this queue. I then have a manager class, which checks the queue each game cycle, and performs an operation on this particular scripting action! Once the request is complete, the manager will automatically take the item out of the queue.

So, with my new movement scripting system in the engine, I can simply script quick updates with a few scripting lines!

Check out my video with these new features;

http://youtu.be/QFF4KzLZO8I

Ben Scharbach
www.temporalwars.com

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Mychal B
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Posted: 16th Jun 2012 03:16
you should post some pics, a lot of people don't read wip posts without them

The fastfood zombie killer
Pincho Paxton
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Posted: 17th Jun 2012 03:30
That's a weird showcase video. I have no idea what I saw, a palm tree wondering around being chased by a fire hydrant. Schtop your game is not ready for a video, take your time, and drink a Grolsch.

MrValentine
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Posted: 18th Jun 2012 12:01
http://forum.thegamecreators.com/?m=forum_view&t=197630&b=19

I just want to mention this thread is for TGC based developments so I suggest a mod please move it to Geek Culture...

and yeah you really need to make it clearer for users to understand and play...

Sorry for making this sound bad but I must praise you for having such awesome skills!

Red Eye
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Posted: 19th Jun 2012 07:07 Edited at: 19th Jun 2012 07:14
Nice little editor you got going on there! I will be folowing this.
Nice informative video too, although the main point was to showcase your editor other than the Indie Game haha.

What scripting engine are you using and what are you considering to use for Audio?

EDIT: http://www.youtube.com/watch?v=YzAERq2w4m0 Is this link the setup of your engine?

@Pincho Paxton: Your posts lately have been touching my inner devil side, and yet... you are here since 2002.

Cheers,

TheComet
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Posted: 19th Jun 2012 12:02
Well that was certainly, uhm, interesting... I like the part where the palm tree started spinning?

I think your video was too technical for your average consumer, but with that said, keep up the good work.

TheComet

Pincho Paxton
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Posted: 19th Jun 2012 15:36 Edited at: 19th Jun 2012 15:41
Quote: "@Pincho Paxton: Your posts lately have been touching my inner devil side, and yet... you are here since 2002. "


Don't care. Feedback is feedback, I have no idea what this is supposed to be. I saw no Pumpkin Toss game..

Quote: "although the main point was to showcase your editor other than the Indie Game haha."


... and you said the same thing. Now you are annoying me for your dishonesty.

Am I supposed to be impressed by a Palm Tree that can shrink, and grow? That's about 3 commands in DBPro.

Stab in the Dark software
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Posted: 19th Jun 2012 16:01
This WIP is obviously written in the XNA language.
Why has this not been locked ?


[img][/img]


WindowsXP SP3,Vista,Windows 7 SP1, DBpro v7.7RC7
Stab In The Dark Editor
The coffee is lovely dark and deep,and I have code to write before I sleep.
Sergey K
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Posted: 19th Jun 2012 16:03 Edited at: 19th Jun 2012 16:03
i agree with "Stab in the Dark software"
so does it allowed now to write xna app WIP on tgc forums?

Advanced Updater for your games!
Red Eye
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Posted: 19th Jun 2012 19:41 Edited at: 22nd Jun 2012 14:35
@Pincho Paxton:

Could you point out what feedback you gave him other than that what "you saw" was NOT ready for showcase.
I believe he did a great job on getting an editor working to start off with his game.
I don't see why a comment like: "Schtop your game is not ready for a video, take your time, and drink a Grolsch." is of any good.
Your definition of feedback worries me and if you can't see the difference between your post and mine then it's a lost case.

EDIT: And then I saw this...

Quote: "Am I supposed to be impressed by a Palm Tree that can shrink, and grow? That's about 3 commands in DBPro."


[Mod Edit: Note that this video uses strong language]
http://www.youtube.com/watch?v=eBDi0iM2kcU

Period.

Cheers,

Pincho Paxton
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Posted: 19th Jun 2012 20:38 Edited at: 19th Jun 2012 20:46
Quote: "EDIT: And then I saw this..."

Quote: "
Quote: "Am I supposed to be impressed by a Palm Tree that can shrink, and grow? That's about 3 commands in DBPro.""


Yeah well you also can't read...

Quote: "The new commands allow me to choose some artwork, like a Palm-Tree, and tell it to move along a pre-created path system. So far, I have added rotations, translations, and scaling ability"


See, if I made that in any language I would know that it is not ready to show yet. That's why I dumped C, because you have nothing to show for months.

It could go in Geek Culture though...

"This is my start on a Game Engine"

...and not the ambiguous title on here.

TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 20th Jun 2012 09:53
Sure you're allowed to write XNA programs and show them on TGC, they just have to be on the "Geek Culture" board because the WIP board is for TGC specific software only.

TheComet

berben
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Posted: 21st Jun 2012 23:08
Actually, the first video was at the beginning of my PumpkinToss development. I'll be creating another one in the coming weeks.

In the meantime, I have released all my code the the game engine at Codeplex -> http://temporalwarsindieeng.codeplex.com.

The 'Scripting' component will come later, as I am still developing and using for current Indie game on Microsoft's XNA platform.

Ben
www.temporalwars.com

Ben Scharbach
www.temporalwars.com
berben
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Posted: 25th Jun 2012 10:17
Quote: "Nice little editor you got going on there! I will be folowing this.
Nice informative video too, although the main point was to showcase your editor other than the Indie Game haha."


Thanks for the feedback! So far, out of all the forums I have posted stuff, including XNA forum, this is the only one I actually got some feedback!

Actually, I call it scripting, but it really is just another C# component which I do wrapper calls to my lower game engine assembly. Therefore it mimics scripting, but without the dynamic portion, since the XBOX doesn't allow reflection calls.

As for Audio, probably just use Camtasia Studio.

Ben Scharbach
www.temporalwars.com
berben
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Posted: 11th Jul 2012 06:49
I have created a new video on YouTube, showing the new game I created;

http://youtu.be/8CiGjuQ8ewY


Game video showing the highlights of the XBOX-360 Indie game 'Pumpkin Toss'. Game was designed using Ben Scharbach's Indie Game Engine "Temporal Wars", available for FREE on Codeplex -> temporalwarsindieeng.codeplex.com.

Ben Scharbach
www.temporalwars.com

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