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Geek Culture / My Fpsc level in Second Life

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rolfy
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Posted: 18th Jun 2012 22:22 Edited at: 28th Jun 2012 03:27
I had been building a new level in my usual way for FPSC, baking shadow textures etc. When the wife spotted it and said the scenery would be perfect for an exhibit she had to do in Second Life (she doesn't hang around in there and actually makes a good living from selling her texture assets to other builders).
she had been invited to do something celebrating their 9th birthday, on a parcel which is part of a larger sim containing builds from other artists.
I thought some may find it interesting as it shows how these assets can be thrown into just about any engine and still look exactly the same once pieced together without dragging down the performance, using bakes means no lighting is required from the engine in real time.
I had to convert some of the models to sculpty's ,SL's proprietary format for anything thats not a primitive, which causes some loss of mesh resolution, but once the textures were painted onto these they still looked the part. SL now uses mesh but the prim land impact is far higher for these than standard sculpts and she was limited by this.
After building the basic scene it was a simple matter of lowering or brightening any other objects which she wanted to use and everything just got completed a couple of days ago.

The Second life build.





The FPSC build.





Awesome! Its one of those threads.
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 18th Jun 2012 22:52
Wow!!! I used to be crazy about Second Life around 2006-2008, even so far as creating my own casino games and making a bit of spare cash. When they outlawed gambling I abandoned Second Life, but I had no idea it could look that good! The engine must have been overhauled tremendously since I last played!

I'll definitely pick up Second Life in a few days and run around with it. It's free if you don't own land, so why not!

Please give us the location of this exhibit and I'll check it out. If it's private, please send it over an email. I'm always interested talking with those who make money from Second Life.


Senior Developer - CBS Interactive Music Group
rolfy
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Posted: 18th Jun 2012 23:13
Thanks Jeku, but you misunderstood a little SL doesn't look like that any more than FPSC does, those shadows are all baked into the textures, I create the entire level in Max and bake these before export. SL does now have real time shadows etc but you need a bloody supercomputer to run it at those settings, you wont find anywhere else like this in SL

I will post the link to the location in a few when I get the chance to jump on there and get it

Awesome! Its one of those threads.
rolfy
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Posted: 19th Jun 2012 03:10
And already you see the denizens of SL descend to take their pics in there, found this one on flicker, no idea who it is but that's a particularly nice avatar.





Awesome! Its one of those threads.
greenlig
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Posted: 19th Jun 2012 03:52
Hey this looks sweet, Rolfy. Love how far you push FPSC (and SL). I haven't used SL since 2007, might have another crack though.

Greenlig

Your signature has been erased by a mod as it is far too big.
rolfy
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Posted: 19th Jun 2012 04:30 Edited at: 28th Jun 2012 03:28
Thanks greenlig,
Here's the SLurl for anyone who wants to visit it:

Awesome! Its one of those threads.
maho76
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Posted: 19th Jun 2012 10:31
maybe you should show a link to your fpsc-thread and your old darkhouse for explanation. especially the darkhouse-thread shows how you have done these.

very nice idea to throw that into second life, rolfy.

gz

rolfy
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Posted: 19th Jun 2012 15:17 Edited at: 20th Jun 2012 10:37
Probably a good idea to show how levels are created maho, thanks

Awesome! Its one of those threads.
Van B
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Posted: 19th Jun 2012 15:23
Must be the prettiest I've ever seen SL look, awesome work.

Health, Ammo, and bacon and eggs!
Jeku
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Posted: 19th Jun 2012 21:44
I didn't misunderstand... I knew that you had the textures lightmapped and baked in I still think it looks amazing, and is deserved of its high praise!


Senior Developer - CBS Interactive Music Group
uzi idiot
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Posted: 19th Jun 2012 22:29
That awesome work.

If something compiles on the first try. Something is terribly wrong.
Pincho Paxton
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Posted: 19th Jun 2012 22:34
Wow, I never saw anything like that in Second life.. maybe my slow computer.

rolfy
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Posted: 19th Jun 2012 22:39 Edited at: 19th Jun 2012 22:46
Quote: "I didn't misunderstand... I knew that you had the textures lightmapped and baked in"

Oh, I see its just I wouldn't want you jumping back onto SL thinking it was revamped like that lol, it has had a few upgrades since you were last there and I reckon its got a lot better than it used to be. Personally I got really bored with it and some of the trolls wandering around it really got my goat.
I only create assets for the wife for SL these days and building this has been the most time I spent on it for a few years now myself, the birthday celebrations are worth going on there for though as some of the builds are really awesome, I cant say for sure when they will closing down those particular sims all the same, so you might want to get there soon.

Awesome! Its one of those threads.
Fluffy Rabbit
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Posted: 19th Jun 2012 22:53
This is inspiring because it seems like if mesh geometry were represented by textures (as SL does with sculpty prims) LOD systems would work quite smoothly. This is sort of like hardware tessellation in reverse.
rolfy
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Posted: 23rd Jun 2012 07:27 Edited at: 23rd Jun 2012 07:27
Some other builds for SL9B.









Awesome! Its one of those threads.
Quik
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Posted: 23rd Jun 2012 09:11
you gaiz made me download Second life.. I cant say I like it.. maybe cuz i dont have any friends and I dont feel like spending money on it..

Anyway, on the level it does indeed look gorgeous and I mean like: OMG THATS AMAZINGly gorgeous


The result of origin.. Oh and ponies
rolfy
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Posted: 23rd Jun 2012 20:10
Hi Quik,
There is a ton of free stuff on SL, you just got to search round for it. I would visit Apollo it has a better class of people hang out in there, or if you were tech minded then join a scripting or building group you would be surprised at what you can achieve through this with many folks willing to pay for good scripts.
The real problem with SL is the way many folks have no idea how to optimise their builds and you get really bad lag in many places, especially when you get avatars with more prims on 'em than the entire sim is allotted (avatar attachments do not count against land objects) and a heap of scripts running.

Did you visit the build in-world?

Awesome! Its one of those threads.
Quik
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Posted: 23rd Jun 2012 20:14
Quote: "Did you visit the build in-world?
"


no i did not :S


The result of origin.. Oh and ponies
rolfy
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Posted: 23rd Jun 2012 20:25 Edited at: 28th Jun 2012 03:29
About 90% of it is like visting the States and finding its been turned into a giant mall, the world and his wife has set up a store in there, there are some folks who were in at the start who actually made a heap of cash, I am not talking a few bucks here.

Awesome! Its one of those threads.

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