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FPSC Classic Models and Media / what size do i resize my textures to so that i can make them fit a door propper?

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sic1ne
14
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Joined: 23rd Sep 2010
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Posted: 19th Jun 2012 17:16
hello i am using doomsters model maker and im trying to make some doors but im having a problem resizing the texture to get it to fit the doors propper i either make the texture to big or 2 small and it kills the quality of the texture on the door can somebody help me please? it would be awsome to finally make a door with the right size texture lol

anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 19th Jun 2012 18:23
I don't really understand what you mean... Do you mean what texture sizes are the best or what dimensions to use? Maybe you could post a screeny of what you mean so we can get a better idea mate

Cheers,
Anayar


For KeithC
sic1ne
14
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Joined: 23rd Sep 2010
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Posted: 19th Jun 2012 18:48
yeah sorry anayar i meant what texture sizes are best to use for a door!!
i keep trying to make a door using doomster model maker but everytime i make a door the texture is kinda blurry and not sized right? what is a good texture size or dimension for a door! single door and double

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henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 19th Jun 2012 19:28
the simplest way is to open the door texture you want to retexture then make a copy of it,then use that copy as a template to build your new texture to.if you are using photos as part of your texture then always use larger images & reduce them in size to fit your template. this way you should still have a good resolution.

cheers henry

rolfy
18
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Joined: 23rd Jun 2006
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Posted: 20th Jun 2012 00:29
The texture should be fine provided it is no less than 512x512 unless the mapping is bad. If your texture/mapping is fine and your using high quality in preferences, then try setting reduce texture to -1 in the entity properties.

Awesome! Its one of those threads.

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