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flaming chainsaw
14
Years of Service
User Offline
Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 21st Jun 2012 13:59
is it possible to script a javelin missile for FPSC? like Call of Duty? Location lock on and script the missile to launch out a bit infront of the player and launch up curve down and destroy the target where it was locked? because i had the thought of modeling a javelin but there wouldnt be much point if i couldnt use it in FPSC (only software i make things for basicly)

computer specs: ASUS,Win7 x64, AMD Phenom II X6 1035T Processor, ATI Radeon HD 5700 Series, 2600 Mhz, 6 Cores, 6 Logical Processors, 8 Gig RAM, 1 Terabyte Memory, I am a happy child
The Nerevar
14
Years of Service
User Offline
Joined: 19th May 2010
Location: Vvardenfell
Posted: 29th Jun 2012 08:01
It may be possible, but with out the locking on part. If you open the flakspec file in your Gamecore/flak folder, you can tweak the settings of your projectile by setting the settings like the angle and the velocity of the projectile to what you like.

I'd have to say........ The Game Creators can make dreams come true.
Cyborg ART
18
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 29th Jun 2012 08:46
Locking on and having so you only can fire once locked is not the problem, its doable in one or another way.
But having the flak finding its way down to the target, especially if it moves, is tricky.

flaming chainsaw
14
Years of Service
User Offline
Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 29th Jun 2012 09:02
well what if its not a moving target, like a stationary? cause as of i know theres no moving vehicles and stuff in FPSC unless its a custom script or mod . so i believe i should but im not sure, i should model the missile for the flak correct?

computer specs: ASUS,Win7 x64, AMD Phenom II X6 1035T Processor, ATI Radeon HD 5700 Series, 2600 Mhz, 6 Cores, 6 Logical Processors, 8 Gig RAM, 1 Terabyte Memory, I am a happy child

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