If it works fine on lots of other Androids, then it is would seem that it is device specific and there is probably nothing you can do about it.
The tricky part is figuring out exactly where, when and why the one device dies without disappearing (so looks like hang).
If the AGK/AGK.txt file says '06/06/12 - Build 1076' on the fourth line, then you are definitely using 1076.
When you change AppGameKit versions, it is very important to update and rebuild all the directories in your Android setup.
These are commands I execute every time I update/change my AppGameKit version. I have my Windows AppGameKit installed in C:\TGC\AGK (I never use the Program Files directories if given the choice, I hate spaces in paths/file names). And I used simply 'android-ndk' for the Android NDK path (I used the most recent version).
To update the core AppGameKit stuff:
cp --preserve=timestamps /cygdrive/c/TGC/AGK/IDE/common/include/* /cygdrive/c/Android/IDE/common/include
cp -R --preserve=timestamps /cygdrive/c/TGC/AGK/IDE/apps/interpreter/* /cygdrive/c/Android/IDE/apps/interpreter
cp -R --preserve=timestamps /cygdrive/c/TGC/AGK/IDE/apps/interpreter_android/* /cygdrive/c/Android/IDE/apps/interpreter_android
cp -R --preserve=timestamps /cygdrive/c/TGC/AGK/IDE/platform/android/* /cygdrive/c/Android/IDE/platform/android
cp -R --preserve=timestamps /cygdrive/c/TGC/AGK/IDE/templates/template_android/* /cygdrive/c/Android/IDE/templates/template_android
To update my own projects after updating core AppGameKit (this is important to make sure that your project uses any new stuff):
cp -R --preserve=timestamps /cygdrive/c/TGC/AGK/IDE/apps/interpreter_android/jni/* /cygdrive/c/Android/IDE/apps/<myappname>/jni
cp -R --preserve=timestamps /cygdrive/c/TGC/AGK/IDE/apps/interpreter_android/libs/* /cygdrive/c/Android/IDE/apps/<myappname>/libs
cp -R --preserve=timestamps /cygdrive/c/TGC/AGK/IDE/apps/interpreter_android/obj/* /cygdrive/c/Android/IDE/apps/<myappname>/obj
cp -R --preserve=timestamps /cygdrive/c/TGC/AGK/IDE/apps/interpreter_android/src/* /cygdrive/c/Android/IDE/apps/<myappname>/src
After doing the above to make sure the permissions are correct and that Eclipse will be able to run the app on the Android device:
cd /cygdrive/c/Android
chown -R <winusername>:mkgroup *
chmod -R a+r,a+w *
cd /cygdrive/c/Android/android-sdk/platform-tools/
chmod -R a+x *.exe
Now, just so you have a working player, build the player:
cd /cygdrive/c/Android/IDE/apps/interpreter_android
/cygdrive/c/android/android-ndk/ndk-build clean
/cygdrive/c/android/android-ndk/ndk-build 2> log.txt
Edit /cygdrive/c/Android/IDE/apps/interpreter/interpreter.cpp to uncomment the correct line so that your app will run instead of the player. In v1075 and v1076 it is at line #255:
#ifdef IDE_ANDROID
// Assign byte code filename when running standalone
// strcpy ( g_pInterpreterByteCodeFile, "bytecode.byc" ); // comment in for T1 BASIC APP
#endif
Cheers,
Ancient Lady